D&D 5E (2024) The Great Wizard Extinction.

Yes I said almost all. And a single subclass of sorcerer doesn't make your point. Sorcerers, as a generalization, often do an armor dip. Bards, as a generalization, often do as well.
Are we talking an armor feat?

If your talking multiclassing, then no....stats have shown multi-classing is pretty rare among most builds...its the thing we internet optimizers like to do, not the common folk.
 

log in or register to remove this ad


You think fireball is never a good idea.
I can still acertain you: in our games fireball (especially if you can exclude teammates) is often enough situationally so good, no other spell could compare.

No.

Depends. If you use CR < 1 minions frequently instead of scaling minions up to player level, fireball stays useful.
If you as a DM think that if level 10 heroes never face CR <1 creatures as minion and instead think that the world around them scales with them, so that level 10 heroes face level 8 minions or no minions at all, you are correct.

Comparing 3.x and 5e is moot. In 3.x, Creatures of CR 4 levels lower were no threat at all because of number inflations. Also the game probably because of this featured party vs few high level foes quite often.

Now, in 5e a powerful necromance might still have an army of skeletons and zombies around him. Annoying enough to clear them with a fireball.

Yes. And they also take twin and quickened and... Oh no, you just get two option for all the levels you count (< 10).

Diviners portent is reliable. If you roll mediocre rolls, one might decide to use heroic inspiration on that. Or just have a relaxing day and kill the boss later.

I like abjurers.
Never seen one though. Sadly our game where I wanted to play one was stopped because of covid19. I have seen all the other three in action, and the transmuter. The transmuter was nice to have. Ironically the most iconic features were good con saves and fireballs (in an official adventure) and slow... and highest strength of the whole party... The other ones all did even better.

I running 5.5 RAW for now. The xp budget doesn't really allow for minions (its to large) and they say not to use more than X2.

Xp budgets big enough for 30 odd CR2s at level 10 or 12 iurc.

Can't remember xp budget for CR1. They would probably get cleared out by spirit guardians +radiance of the dawn even if I designed an encounter like that. Failing that synaptic static.

Fireball not needed. They have access to it they might use it but if you need to design an encounter to feed fireball it doesn't prove its a good spell. Youre having to metagame to make it good.

They did do a double tap firevall+ synaptic static on 12 opponents in an encounter. It was sonething like a CR10 and 11 CR 2 and 3s using RAW xp budget.
 

I allow multiclassing on a case-by-case basis, and in all my years playing D&D I can count the number of multiclassing requests I got on one hand. It’s clunky.

RAW its allowed. It doesn't make your argument better though. My wizards awesome because I MC it.

You can MC the charisma classes as well. They have better options though.
 

Yes I said almost all. And a single subclass of sorcerer doesn't make your point. Sorcerers, as a generalization, often do an armor dip. Bards, as a generalization, often do as well. I know you know this is not a knock on a full caster for doing an armor dip. There's no doubt you are very familiar with this concept, I've seen you mention it before, you never expressed it before as some knock on the class.

Also, it's not necessary. You can play a Wild Magic Sorcerer or Illusionist Wizard or Lore Bard without an armor dip just fine. The Wizard is good from the bank ranks using true strike with a ranged weapon, and ranged slot spells. They still get mage armor and shield, which is a good AC. The Illusionist can usually get cover/concealment as well. It's not a big deal to not get an armor dip, I just mentioned that I did.

I'm very familiar with it.

Its not free though and im not always a fan of being behind when it comes to feat or new level of spell access. This opinion changes if you're starting at higher level. Generally I favor MCing out after level 5 or 6 depending on concept

You are giving up sonething clerics and druids get for free. Thise classes are also tuned fairly high atm.

I regard the power classes of 5.5 as Fighter, Paladins, Clerics Sorcerer btw.

Druids, Bards and Warlocks not far behind though. Warlocks great tier 1 comparatively but falls behind slightly tier 2.

MCing opens the door to many variables and you have to rate the build vs class.

And a lot are bd until xyz levels. Eg bad you tube videos claiming 400 damage or whatever and its a level 14 CME build I can do in my sleep. Cheers Colby and Treantmonk lol.
 

Remove ads

Top