Aust Thale
Adventurer
Scout the Village En Force
Robhuud:
"Right. Let's be about this, mates. I say we start at the village center and work our way out each arm, looking through the structures and scouting the area. First we check out the shops: the Blacksmith Stall, the old Herbalist Shop, and the General Store, in that order. From there, we work our way back north to the docs and the building near it. Then we cross the field due west back to the hostel. Then back to the center of town, perhaps taking a break before we move southeast and southwest to investigate the rest of the town. Most buildings will receive a moderate review; we don't want to advertise our presence, but we need to examine for anything out of the ordinary, interesting items, clues about this place, and above all, any potential adversaries we may encounter. At all times we need to be reasonably sure we have an unobstructed way out of here. I can alarm locations that we don't want disturbed after we leave it."
KEY:
1. Entrance to the village; After crossing a small, foot bridge, you are in the village limits of Nulb. The first building that doesn't look like a residential dwelling has a sign that says, "Waterside Hostel." Like all the other structures in this abandoned village, it looks to be badly dilapidated, and in danger of collapse.
2. Village Center; in the center of the village, there is an old Herbalist Shop, and old Blacksmith Stall, and an old General Store. These buildings have seen better days.
3. The Docks; four boats still sit at anchor, although time has taken its toll. There is a canoe that is about 90% submerged, and two rowboats which have suffered a similar fate. The largest vessel here is an old riverboat, which is about half submerged, which looks as if it ran aground long ago. The riverboat is about 40 feet long, and 10 feet wide.
Robhuud:
"Right. Let's be about this, mates. I say we start at the village center and work our way out each arm, looking through the structures and scouting the area. First we check out the shops: the Blacksmith Stall, the old Herbalist Shop, and the General Store, in that order. From there, we work our way back north to the docs and the building near it. Then we cross the field due west back to the hostel. Then back to the center of town, perhaps taking a break before we move southeast and southwest to investigate the rest of the town. Most buildings will receive a moderate review; we don't want to advertise our presence, but we need to examine for anything out of the ordinary, interesting items, clues about this place, and above all, any potential adversaries we may encounter. At all times we need to be reasonably sure we have an unobstructed way out of here. I can alarm locations that we don't want disturbed after we leave it."
KEY:
1. Entrance to the village; After crossing a small, foot bridge, you are in the village limits of Nulb. The first building that doesn't look like a residential dwelling has a sign that says, "Waterside Hostel." Like all the other structures in this abandoned village, it looks to be badly dilapidated, and in danger of collapse.
2. Village Center; in the center of the village, there is an old Herbalist Shop, and old Blacksmith Stall, and an old General Store. These buildings have seen better days.
3. The Docks; four boats still sit at anchor, although time has taken its toll. There is a canoe that is about 90% submerged, and two rowboats which have suffered a similar fate. The largest vessel here is an old riverboat, which is about half submerged, which looks as if it ran aground long ago. The riverboat is about 40 feet long, and 10 feet wide.
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