The Grey Cloak Council Campaign Background Thread [RESTORED]

Mavet, seeing the wisdom in that action, and being outnumbered by the group anyway says. "Nulb it is then, I've never met this Robhuud, surely he is an exceptional individual, lets contact him quickly and be on our way. After my little experience i'm itching to see how I perform, I feel great, but things like that have a tendency of changing people."
 

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Osprey frowns at Jonwaine's suggestion: "We need to reach Nulb quickly, and preferably without alerting anyone to our presence. We won't accomplish that by tramping for miles with a herd of horses. Burne has given us free access to the Nulb teleportation circle. We should make use of it. It will put us in a discreet location just North of town."

Turning to Mavet, Osprey says: "One of us can go fetch him. Of course, it will cost us 100 gp. to use Burne's Greyhawk circle. Del Tan, why don't you go and retrieve Robhuud for us, and bring him back here?"

Del Tan nods in agreement. "No problem."

GM:
The party should deduct 100 gp. from the pooled treasure list. It takes Del Tan a total of 45 minutes to return to the inn with Robhuud.


Del Tan returns, with Robhuud in tow. "Here he is," Del Tan laughs, "and it looks as if he's been busy!" Del Tan introduces Robhuud to the rest of the party:

1 and 2. You already know Osprey and I, of course.

3. And of course, You and Jonwaine were friends before ever meeting up with Osprey and I.

4. This is Prince Derrith of Furyondy; you might remember finding his skeletal hand inside the bejeweled glove that you retrieved from the Chimera's stomach?

5. And this is Teedi, she's a Merfolk Warrior that we rescued from a Red Dragon. She's royalty; an honest to goodness princess!

6. This is Mavet Makkarov, a warrior from the Kingdom of Ket.

7. This is Trang Windborne, a monk from The Barony of The Five.

"There are eight of us, now that you've returned. If we could ever figure out where Wraithlo and Kiku disappeared to, the Grey Cloak Council would be 10 members strong!" Del Tan says, wistfully.

[Everyone: What do you do?]
 

Mavet stands and greets Robhuud warmly with a handshake. Given our our adventures of late, I can, without an ounce of hesitation, say that any friend of Del Tan and Osprey is a friend of mine. It is a pleasure to make your acquaintance, Rob.
 
Last edited by a moderator:

Robhuud the Quick

Robhuud greets his mates and the relative newcomers to the GCC. "Well Met, my good fellows, and lady, of course (referring to Teedi)!! Your summoning me came at the right time. I went on a month-long marathon preparing spell scrolls, and I acquired a magical haversack to hold them all! I am ready to go! What did I miss, my friends? Don't mistake my enthusiasm; I was most pleased, excited, and fortunate to work among our benefactors' resources. But it was time to venture back out. Adventures await!!!"

Robhuud is genuinely pleased to meet Mavet, Trang and the others. He is most pleased to see his friends. He is well-rested, well-fed, well-resourced, and pleased to be among the others.

[sblock=Scroll List]
[TABLE="width: 661"]
[TR]
[TD]# of scrolls[/TD]
[TD]Name[/TD]
[TD]Description[/TD]
[/TR]
[TR]
[TD]10[/TD]
[TD]Identify M[/TD]
[TD]Determines properties of magic item.[/TD]
[/TR]
[TR]
[TD]8[/TD]
[TD]Detect Magic[/TD]
[TD]Detects spells and magic items within 60 ft.[/TD]
[/TR]
[TR]
[TD]8[/TD]
[TD]Read Magic[/TD]
[TD]Read scrolls and spellbooks.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Daze Monster[/TD]
[TD]Living creature of 6 HD or less loses next action.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Detect Poison[/TD]
[TD]Detects poison in one creature or small object.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Light[/TD]
[TD]Object shines like a torch.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Ghost Sound[/TD]
[TD]Figment sounds.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Disrupt Undead[/TD]
[TD]Deals 1d6 damage to one undead.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Launch Item[/TD]
[TD]Hurls Fine item up to Medium range.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Mage Hand[/TD]
[TD]5-pound telekinesis.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Mending[/TD]
[TD]Makes minor repairs on an object.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Message[/TD]
[TD]Whispered conversation at distance.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Stick[/TD]
[TD]Glues an object weighing 5 pounds or less to another object.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Arcane Mark[/TD]
[TD]Inscribes a personal rune (visible or invisible).[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Alarm[/TD]
[TD]Wards an area for 2 hours/level.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Dispel Ward[/TD]
[TD]As dispel magic, but affects only wards.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Ectoplasmic Armor[/TD]
[TD]Gain armor bonus against incorporeal touch attacks.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Endure Elements[/TD]
[TD]Exist comfortably in hot or cold environments.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Hold Portal[/TD]
[TD]Holds door shut.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Ironguts[/TD]
[TD]Subject gains +5 bonus on saving throws against poison.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Protection from Evil[/TD]
[TD]+2 to AC and saves, counter mind control, hedge out elementals and outsiders.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Shield[/TD]
[TD]Invisible disc gives +4 to AC, blocks magic missiles.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Buzzing Bee[/TD]
[TD]Bee gives subject –10 penalty on Move Silently and hinders Concentration checks.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Deep Breath[/TD]
[TD]Your lungs are filled with air.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Grease[/TD]
[TD]Makes 10-ft. square or one object slippery.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Kelgore's Fire Bolt[/TD]
[TD]1d6 fire damage/level (max 5d6); if successful fire save, then 1d6 regular damage[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Mage Armor[/TD]
[TD]Gives subject +4 armor bonus.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Mount[/TD]
[TD]Summons riding horse for 2 hours/level.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Obscuring Mist[/TD]
[TD]Fog surrounds you.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Summon Monster I[/TD]
[TD]Calls extraplanar creature to fight for you.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Summon Undead I[/TD]
[TD]Summons undead to fight for you.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Unseen Servant[/TD]
[TD]Invisible force obeys your commands.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Wall of Smoke[/TD]
[TD]Wall of black smoke obscures vision and nauseates those who pass through.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Appraising Touch[/TD]
[TD]Gain +10 bonus on Appraise checks.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Comprehend Languages[/TD]
[TD]You understand all spoken and written languages.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Detect Secret Doors[/TD]
[TD]Reveals hidden doors within 60 ft.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Detect Undead[/TD]
[TD]Reveals undead within 60 ft.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Instant Locksmith[/TD]
[TD]Make Disable Device or Open Lock check at +2 as free action.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Master’s Touch[/TD]
[TD]You gain proficiency in a weapon or shield touched for 1 minute/level.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Sniper’s Shot[/TD]
[TD]No range limit on next ranged sneak attack.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Spontaneous Search[/TD]
[TD]Instantly Search area as if having taken 10.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]True Strike[/TD]
[TD]+20 on your next attack roll.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Charm Person[/TD]
[TD]Makes one person your friend.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Distract[/TD]
[TD]Subjects take –4 on Concentration, Listen, Search, and Spot.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Hypnotism[/TD]
[TD]Fascinates 2d4 HD of creatures.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Incite[/TD]
[TD]Subjects can’t ready actions or delay.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Inhibit[/TD]
[TD]Subject delays until next round.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Rouse[/TD]
[TD]Awakens creatures in area[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Shock and Awe[/TD]
[TD]Flat-footed creatures get –10 on initiative.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Sleep[/TD]
[TD]Puts 4 HD of creatures into magical slumber.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Whelm[/TD]
[TD]Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6)[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Bigby's Tripping Hand[/TD]
[TD]Hand trips subject[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Luminous Gaze[/TD]
[TD]Your eyes emit light, dazzle creatures.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Magic Missile[/TD]
[TD]1d4+1 damage; +1 missile per two levels above 1st (max 5).[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Persistent Blade[/TD]
[TD]Blade of force attacks subject, automatically flanks.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Tenser’s Floating Disk[/TD]
[TD]Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Net of Shadows[/TD]
[TD]Ordinary shadows that provide concealment to all in the area.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Nystul’s Magic Aura[/TD]
[TD]Alters object’s magic aura.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Silent Image[/TD]
[TD]Creates minor illusion of your design.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Ventriloquism[/TD]
[TD]Throws voice for 1 min./level.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Cause Fear[/TD]
[TD]One creature of 5 HD or less flees for 1d4 rounds.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Accelerated Movement[/TD]
[TD]Balance, Climb, or Move Silently at normal speed with no penalty on skill check.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Animate Rope[/TD]
[TD]Makes a rope move at your command.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Cheat[/TD]
[TD]Caster rerolls when determining the success of a game of chance.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Ebon Eyes[/TD]
[TD]Subject can see through magical darkness.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Enlarge Person[/TD]
[TD]Humanoid creature doubles in size.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Erase[/TD]
[TD]Mundane or magical writing vanishes.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Expeditious Retreat[/TD]
[TD]Your speed increases by 30 ft.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Feather Fall[/TD]
[TD]Objects or creatures fall slowly.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Mage Hand, Greater[/TD]
[TD]As mage hand, but medium range and up to 40 lb.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Nerveskitter[/TD]
[TD]Subject gains +5 bonus on initiative checks.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Portal Beacon[/TD]
[TD]You grant others knowledge of a magic portal’s location.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Reduce Person[/TD]
[TD]Humanoid creature halves in size.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Remove Scent[/TD]
[TD]Hides touched creature’s scent.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Scatterspray[/TD]
[TD]Group of small objects fl ies apart in a burst.[/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]Slide[/TD]
[TD]Move subject 5 feet.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Arcane Lock M[/TD]
[TD]Magically locks a portal or chest.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Dispelling Touch[/TD]
[TD]Dispel one magical effect on touched subject[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Ectoplasmic Feedback[/TD]
[TD]Incorporeal attackers take 1d6 damage + 1/level.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Portal Alarm[/TD]
[TD]You are alerted when a creature passes through a warded portal.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Protection from Arrows[/TD]
[TD]Subject immune to most ranged attacks.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Dimension Hop[/TD]
[TD]Teleport subject short distance[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Fog Cloud[/TD]
[TD]Fog obscures vision.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Glitterdust[/TD]
[TD]Blinds creatures, outlines invisible creatures.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Kelgore's Grave Mist[/TD]
[TD]1d6 cold damage/level, cause fatigue, partially ignores spell resistance[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Summon Monster II[/TD]
[TD]Calls extraplanar creature to fight for you.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Summon Swarm[/TD]
[TD]Summons swarm of bats, rats, or spiders.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Web[/TD]
[TD]Fills 20-ft.-radius spread with sticky spiderwebs.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Chain of Eyes[/TD]
[TD]See through other creatures’ eyes.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Detect Thoughts[/TD]
[TD]Allows “listening” to surface thoughts.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Locate Object[/TD]
[TD]Senses direction toward object (specific or type).[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Marked Object[/TD]
[TD]You gain bonus to track a specific being.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Master's Touch[/TD]
[TD]Subject gains immediate +4 bonus on a skill check[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]See Invisibility[/TD]
[TD]Reveals invisible creatures or objects.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Entice Gift[/TD]
[TD]Subject gives caster what it’s holding.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Continual Flame M[/TD]
[TD]Makes a permanent, heatless torch.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Darkness[/TD]
[TD]20-ft. radius of supernatural shadow.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Light of Mercuria[/TD]
[TD]You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Scorching Ray[/TD]
[TD]Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Seeking Ray[/TD]
[TD]Ray deals 4d6 electricity damage, ignores concealment and cover, you gain +4 on attacks with rays against subject[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Blur[/TD]
[TD]Attacks miss subject 20% of the time.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Dark Way[/TD]
[TD]Creates temporary unbreakable bridge supporting up to 200 lb./level.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Hypnotic Pattern[/TD]
[TD]Fascinates (2d4 + level) HD of creatures.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Invisibility[/TD]
[TD]Subject is invisible for 1 min./level or until it attacks.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Mirror Image[/TD]
[TD]Creates decoy duplicates of you (1d4 +1 per three levels, max 8).[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Phantasmal Assailants[/TD]
[TD]Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Command Undead[/TD]
[TD]Undead creature obeys your commands.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Life Bolt[/TD]
[TD]1 ray/2 levels draws 1 hp from you to deal 1d12 damage to undead.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Scare[/TD]
[TD]Panics creatures of less than 6 HD.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Shroud of Undeath[/TD]
[TD]Negative energy shroud makes undead perceive you as undead.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Alter Self[/TD]
[TD]Assume form of a similar creature.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Bull’s Strength[/TD]
[TD]Subject gains +4 to Str for 1 min./level.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Cat’s Grace[/TD]
[TD]Subject gains +4 to Dex for 1 min./level.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Darkvision[/TD]
[TD]See 60 ft. in total darkness.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Eagle’s Splendor[/TD]
[TD]Subject gains +4 to Cha for 1 min./level.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Earthbind[/TD]
[TD]Subject creature can’t fly.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Ghost Touch Armor[/TD]
[TD]Armor works normally against incorporeal attacks.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Knock[/TD]
[TD]Opens locked or magically sealed door.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Levitate[/TD]
[TD]Subject moves up and down at your direction.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Rope Trick[/TD]
[TD]As many as eight creatures hide in extradimensional space.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Slide, Greater[/TD]
[TD]Move subject 20 feet.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Speak to Allies[/TD]
[TD]Subjects can converse at distance without moving lips.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Spider Climb[/TD]
[TD]Grants ability to walk on walls and ceilings.[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Whispering Wind[/TD]
[TD]Sends a short message 1 mile/level.[/TD]
[/TR]
[TR]
[TD]1[/TD]
[TD]Stay the Hand[/TD]
[TD]Change subject creature's attitude to helpful for 1 round[/TD]
[/TR]
[TR]
[TD]1[/TD]
[TD]Reflective Disguise[/TD]
[TD]Viewers see you as their own species and gender.[/TD]
[/TR]
[TR]
[TD]1[/TD]
[TD]Swim[/TD]
[TD]Subject gains swim speed, +8 bonus on Swim checks.[/TD]
[/TR]
[/TABLE]
[/sblock]
 

MY VERSION of the Shield Spell.

GM: A quick note on MY VERSION of the Shield spell...

Shield-Spell-001.jpg

 
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Kleborn Comes To Town.

Kleborn, you left Verbobonc at dawn, yesterday, Patchwall 21, CY 963; dawn was at approximately 5:15 am. After hearing the rumors of evil cultists having taken over Hommlet, you decided that the sleepy little village held the best prospect for adventure. You doubt such a scenario, but where there's smoke, there's usually fire. And after all, the abandoned temple is nearby, and you've also heard reports of Hobgoblins in the area. You figure that something fun must be going on there.

You didn't push your horse; you stopped for the night while you were still 10 miles outside of town. The night was uneventful, and you woke this morning about 8:00 am, and rode on into town at a casual pace.

It's about 10:00 am, Patchwall 22nd, and as your horse slowly ambles into town, heading south along the North Road, you notice that a gallows is being built. A short distance away is a sign, which reads:

"Welcome to the Village of Hommlet."

Your first thought is for food; according to a sign, there are two likely places: a tavern called "Terrigan's" which is apparently somewhere to your right, and an inn called "The Inn of the Welcome Wench," which the sign says is further forward, across the bridge.

You decide to check Terrigan's first; You notice, stumbling out of the front door of Terrigan's, a man who is obviously drunk, walking toward the horse trough, apparently with the intention of dunking his head in it. The man is clad in dirty, dented half-plate, and carries several weapons on his person, most notably a warhammer and bow, which both adorn his back, and a longsword, which hangs from his waist. Before he can reach the trough, however, he stops, retches his guts out into the middle of the street, stumbles 3 more steps, and falls face-first into the dirt by the side of the road, passed out. The thought occurs to you that with such clientele being allowed at Terrigan's, perhaps the Welcome Wench would be the better choice.

[Kleborn: What do you do?]
 
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Kleborn "Terrigan's does not look it has the type of fun I am searching for at this moment. I shall go to The Inn of the Welcome Wench, perhaps there is a better adventure awaiting me there."

GM:

Ok, what you have done is stated that you're going there. But your character hasn't done anything yet. So, you should add an intended action to your post, like so:

Kleborn guides his horse casually across the bridge, and down the road to the Inn of the Welcome Wench. Seeing no drunks hanging about, he tethers his horse and walks inside.

 
Last edited by a moderator:

Kleborn's Grand Entrance

GM: Since I know that you're away at a conference, and might not have time to post, I am going to NPC your character just this once, in order to facilitate introductions.


Kleborn casually guides his horse across the small bridge, which leads to the Southern half of the town. He turns Southwest as he follows the road, finally arriving at the Inn of the Welcome Wench. Seeing no drunks hanging about, he tethers his horse and walks inside.

GM: You passed several buildings on the way into town. This map shows your route. The legend below indicates what the buildings are.

01. Temple of Ehlonna
02. Temple of Pelor
03. Church of Saint Cuthbert
04. Inn of the Welcome Wench
05. Terrigan's Tavern
06. Trading Post
07. Weaver
08. Tailor
16. Old Town Hall
22. Potter

Kleborns Path 001.jpg


As Kleborn enters the common room, he sees that it is a lively place, for such a sleepy little town. There are at least 6 customers milling about the place, along with a group of 8 more people, whom have gathered around a single table, and whom have the look of adventurers about them. All of them are armored, with the exception of the Halfling; but there is not one of them who doesn't carry some visible weapon. All of them are wearing gray, wool cloaks on their backs. They are obviously preparing to leave, because they are fully outfitted, as if prepared to do battle at a moment's notice.

You see:

1. A tall Elf, with raven black hair, and icy blue eyes, wearing leather armor, and carrying a greatsword.

2. A tall Eryptian man, wearing shiny scale mail armor, carrying a huge, shiny shield, which is currently slung onto his back, and sporting a heavy mace, which hangs from his belt on the left side.

3. A tall, hooded man, who carries a bow and a longsword, and wears a shiny, chainmail shirt. He is built like a brick wall, and his exposed skin is a mottled greenish-grey; he is probably a Half-Orc.

4. A tall, red-haired, green-eyed woman, wearing a full, highly-ornamented, shiny chainmail gown, and holding a trident in her hand. She towers over everyone else here; she is well over 7 feet tall!

5. An average height man, carrying longsword, shield, and crossbow, wearing the shiniest armor of all: a set of regal, masterwork full plate, bearing both the symbol of Saint Cuthbert (on the shield) and the heraldry of the Royal House of Furyondy (on the breastplate.) He is also wearing an open-face steel helm, which looks to have a golden crown attached to the top of it! YOU RECOGNIZE THIS MAN! He is FAMOUS! This is PRINCE DERRITH OF FURYONDY!! SON OF THE PALADIN KING!

6. Another average height man, carrying a strange, curved sword of obviously foreign design. He has black hair, and light blue eyes, and he is wearing what looks to be Red Dragonscale Armor!

7. A bald Halfling, barely 3 feet tall, with a top-knot of brown hair, and cheerful brown eyes. His skin is golden tan, and he is (unlike most Halflings you've seen) in very good shape, sporting a very athletic build. He carries a single weapon, one that you are familiar with: a Jian, which is a light, thin, Nipponian blade used by Monks.

8. Lastly, you spy another tall Elf, wearing a wide-brimmed hat, and a shiny, chainmail shirt that is similar to the one that the Half-Orc is wearing; he has a shield slung across his back, and a nice-looking, basket-hilted rapier hangs at his waist on the left side. He has gray-tinted eyes, and dirty blonde hair, and his countenance is cheerful and welcoming, not at all the typical, stern-faced adventurer type. (Although you can't say the same for the first chap, the one with the greatsword; he looks WAY too serious and stern.)

GM: Continued below, from the party's point of view...


As the party is discussing their plans on where to go next, a tall, red-haired, blue-eyed man, wearing a shiny, chainmail shirt, carrying a large shield slung over his back, and wearing a longsword on his left hip, saunters into the room, a broad smile on his countenance, and an overall cheerful demeanor.

He is not shy about giving your party the once-over; he is obviously an adventurer himself, and is probably just checking out the "competition."

When he sees your group, he walks over and says, "Greetings, I am Kleborn. Some people call me "The Wolf." I'm an adventurer, like yourselves. I heard that evil cultists had taken over Hommlet, but THAT story is obviously exaggerated!" he laughs merrily. "Especially seeing how the prince himself has made an appearance; I am honored to be in your presence, my lord," he says with a polite bow. "Wild Rumors aside, I do hear more plausible news that there are Hobgoblins about the area. My guess is that they're holed-up in the abandoned temple. Do any of you fellows know anything about the validity of such a claim?"

[Everyone: What do you do?]

 
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As Kleborn introduces himself, the tall Elf in leather steps forward, and shakes his hand. While this is happening, Kleborn notices the bald, Eryptian man peering intently at him.

[Round 1]

The tall elf says, "Greetings, Kleborn. I've actually heard of you. You're the fellow that helped the town guards in Mitrik hold off the Hill Giant attack last year, correct? I'm Osthelerin Hawke, but my friends call me Osprey. And yes, I'm the son of the famous adventurer, but I do my best not to let it go to my head."

[Rounds 2 & 3]

Prince Derrith acknowledges your compliment:"Greetings, Kleborn. I am flattered by your compliment, but there is no need to bow, nor to call me lord; I am only royalty in Furyondy, proper. In Veluna, I hold the station of High Provost, which is an honorary title, and as you probably know, grants me only slightly more authority here than the county Sheriff. I can arrest law-breakers, and I can offer legal counsel or advice to the Magistrate, or to any other agent of the king, or even to King Hartengal himself, should he request it. But I have no lordly rank, nor powers associated with such a position. I'm simply a visiting dignitary, with certain privileges granted to me by the treaty of alliance that exists between our two kingdoms. To gain an official title here, in Veluna, I'd need to marry the king's daughter." Derrith laughs merrily at his last comment.

[Round 4]

The tall, red-haired woman in chainmail armor introduces herself as well; "I'm Teedi, third daughter of King Arkell, of the Great Coral Kingdom in the Sea of Aerdi. I am a princess in title only, as my eldest sister, Mekati, holds the actual station of Crown Princess, along with the authority that the title entails. I left my home to pursue a higher destiny, after receiving an omen from the great Eadro himself. I am warrior-born, and my first duty is to stamp out oppression where I find it, and to defend the weak, especially against those who would rob them not only of their liberty, but of their lives. Evildoers do not dwell long within my sight, for they are soon greeted by the point of my trident!"

After all of this has transpired, the bald Eryptian man finally says: "I am Del Tan Rah, priest of Rah, the Lord of Light; I am his humble servant, and loyal soldier. I must confess that I have spent the last 30 seconds or so studying you, under the guidance of Rah's light; and that light has revealed to me that you are no evildoer, and bear us no ill will, and therefore, I welcome you as a friend."

GM:
Now that the NPCs have introduced themselves, and we have established that Kleborn is not a cultist, nor other bad guy, the rest of the PCs should go ahead and introduce themselves, so that we can welcome Kleborn into the group, and continue on with the story.


 

Mavet to Kleborn: Welcome Kleborn. I am Mavet Makarrov. I'm sure we will get to know each other quite well as the time passes. Welcome to our little band of warriors. It would appear that adventure and danger follow us. If you are looking for some fun you have come to the right place.
 

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