I'm A Banana
Potassium-Rich
Michael Something said:Would anyone like to rewrite that to make it more inclusive of other playstyles? Guess I can try...
As a Dungeon Master, you need to focus on the fun! If your group loves flower picking but hates fighting orcs, bypass the orc camps and skip to the meadows! Groups that hate tracking rations and water won't enjoy a survival game! Groups that love big dramatic fights will love fighting dragons! If you're not having fun doing it, don't do it! Focus on the fun!
Still sounds a little manic (almost like a toy commercial), but it certainly doesn't sound WRONG anymore.

pemerton said:As the OP said, if the guards at the gate are a situation, then you don't gloss over it. You run a skill challenge, or a combat, or whatever.
Of course, not every DM runs a game that is a constant string of goal-focused challenges. And many don't pre-determine if guards at the gate are a "situation" or not. And new DMs need to be aware of both of these methods of playing, since it's something they might enjoy, too. It's pretty bad advice just to categorically say these things are not fun, period.
pemerton said:I think most want to engage the game in a more meaty fashion than that
Personally, I think it's a failure of a game system when exploration ISN'T meaty. Endless corridors of dungeon SHOULD be interesting in a game called Dungeons & Dragons.
pemerton said:Don't faff around. Don't make your players faff around. Cut to the chase.
The DM isn't the sole arbiter of what "faffing around" is, and if the players at the table derive endless volumes of enjoyment from doing things involving little direct confrontation, it is really awful advice to tell a DM to ignore that part of the game.
"The Chase" is different for different groups, and while ignoring stuff you don't enjoy is good advice, Wyatt can't tell me what my group enjoys and what it doesn't. He tries to. That's a problem. Because in a game as diverse as D&D, he is BOUND to be dead wrong.