Except it doesn't say that. It literally says "These things are not fun; don't bother with them." The people reading in meaning that isn't there are the people apologizing for Wyatt and suggesting that here somehow forgot to add, as the Auld Grump said, the word "if."
You can take issue with it all that you wish.
Now did you take exception to everything else that I posted as well? Or are you just looking to nitpick instead of addressing the greater issue here? Which is basically James Wyatt clearly stating that "If you do X you should skip X and get right to Y." Despite the fact that there are those of us who as players and GM's who enjoy doing X.
The point is, you need to cut the speaker some slack and see the wisdom in his statement and not the literal choice of wording.
You can take issue with it all that you wish.
Now did you take exception to everything else that I posted as well? Or are you just looking to nitpick instead of addressing the greater issue here? Which is basically James Wyatt clearly stating that "If you do X you should skip X and get right to Y." Despite the fact that there are those of us who as players and GM's who enjoy doing X.
Do we? Or should the writer perhaps write in less absolute terms when describing what is fun in D&D, especially given that different groups get the fun in different ways?
If Wyatt didn't have a history of didactically declaring certain elements of the game UNFUN, it would be much easier to cut him some slack, but it's much harder to do when he has restated his position several times without backing away from its absolutist nature.
Then we are all intelligent enough to take his ideas with a big grain of salt. The founder of the game had strong opinions on the 'right' way to play the game too. I took his advice, Wyatt's, and anyone else's and applied my own group's likes and dislikes to them.