The harder, the better - dm

Eldritch blasting everything in sight! Trying to destroy all the statues!

Sounds like a SMART player to me. Those ten foot poles were standard adventurer gear for a reason. If it ain't friendly, you poke it AND blast it to be extra sure. Furniture, statures, cheap paintings...anything that can't be looted, dragged out, and sold. That includes the walls. And the ceiling.

Especially the ceiling.
 

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Sounds like a SMART player to me. Those ten foot poles were standard adventurer gear for a reason. If it ain't friendly, you poke it AND blast it to be extra sure. Furniture, statures, cheap paintings...anything that can't be looted, dragged out, and sold. That includes the walls. And the ceiling.

And clay pigeons... because clay pigeons are f-ckers.
 


There are so many better ways to handle this, though I have no idea what your issue is with twin bastard swords.

With the statue thing, for instance... I would just start having statues and suchlike be part of the treasure, or be triggers for traps if damaged, or be innocent or helpful people trapped in stone, or perhaps, simply, some art cult finds out about it and starts making substantial threats.

Just turn obnoxious player habits into adventure hooks.
 

With the statue thing, for instance... I would just start having statues and suchlike be part of the treasure, or be triggers for traps if damaged, or be innocent or helpful people trapped in stone, or perhaps, simply, some art cult finds out about it and starts making substantial threats.

Fanatical followers of Correllon, perhaps?
 


In my campaigns, you get one attempt to abuse the rules with liberal interpretations of the RAW.

After the first warning, if you insist on trying to be a shifty, rules-lawyering d-bag, I'll show you the door.

You can go dry hump the corpse of 3.5 with the powergaming fanboys.


Yes, yes, love it.
 

In my campaigns, you get one attempt to abuse the rules with liberal interpretations of the RAW.

After the first warning, if you insist on trying to be a shifty, rules-lawyering d-bag, I'll show you the door.

You can go dry hump the corpse of 3.5 with the powergaming fanboys.

While exploiting the RAW and powergaming are not at all desirable, if it happens ALL THE TIME, you have to eventually conclude that the RAW might just suck.
 

I agree with the Pictish king. I wouldnt allow dual weialding Bastards either - they are 2-hand wepaons with a special ability to be used 1-handed, they are not meant to be dual weilded, and it totally breaks with realism. I cant even imagine a human sized being wielding twin blades that long with any sort of effectiveness.

AS for the eldritch blasting and all, striking columns shakes foundations and causes lotsa noise/reverbs. I would BRING DA HOUSE down on them, and I mean every wandering monster on the table, let him eldritch his way thru THAT encounter.

Basically disallow all you dislike, but try to keep it all of the same pattern or mold, i.e. "I run a low magic campaign, no sun-rods or any other ridiculous magic." Or "I use a LotR basis of world. If you cant imagine Sam using it or Gandalf casting it, then I wont allow it!"

Thats what I do. Same with supplement (or 'splat') books - I automatically disallow everything not in the core books, but allow players to request individual items, prestige classes, spells, etc. on an individual basis.

I think I can see how BMM is kinda joking, and he seems pretty level-headed to me about it. Other than his weird Italian sense of humour that is. Ciao!
 

What's the problem? In the first case it's simply a matter of the DM knowing the rules and the problem is solved. ...

In the second case - who cares if the PC is blasting stuff right and left? First of all it's a dungeon. Secondly, why is it the player's fault if his character gets unlimited blasts?

Assume some sort of hypothetical "real-life" situation - what are some negative consequences of walking into hostile territory and blasting away and every object in sight? I'm sure you can add to this list:
(1) You make lots of noise and attract monsters
(2) The statue may contain a lever that opens a secret door, and now you've just destroyed it.
(3) The statue may contain, or be, treasure, and now you've just destroyed it
(4) The statue may be a petrified ally, and now he's had his head blown off

...Expect smart players to solve problems.

QFT.

And where's the party in all of this? Why isn't anyone speaking up and asking why he's attracting every wandering monster on the planet to them?

And why isn't the DM doing the oldest trick in the book: sighing and rolling a d20 out of sight of the players?
 

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