The "HATE" Thread

As an adult DM/player who plays with others who also have responsibiliites and children...

I hate players and DMs who assume everyone else's schedule is more flexible than their own.
 

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I hate the DM that views the group as "my group," or the campaign as "my campaign," as opposed to a collective effort. I despise the heavy-handed and arbitrary style of play (favoring the DM's sense of narrative, or simply his perceived authority as DM) that inevitably results. I abhor the ham-fisted and clumsy efforts that such DMs take to "control" the campaign, such as dictating player character motivations or reactions, or hand-waiving rules on behalf of or against the player characters. I openly deride DMs that openly appeal to their own authority as DM or use deus ex machina plot devices to "keep players in line."

I hate players that encourage DMs like that, directly or indirectly.

Between both players and DMs... I don't like the conflict-aversive nature of many gamers. When a personality conflict arises, most people don't say anything about it. They just stew over it and let it blow up one day, or they let the group dissolve. I do absolutely and unequivocally hate passive-aggressive behavior in game groups.

For what it's worth... I also hate DMs and players that act like I'm the jerk when I actually try to talk through a personality conflict or other issue with them instead of picking a side and getting snotty about it.
 


I hate players who think that if something is in a book then I have to allow it. (Not everything belongs in every setting.)

The Auld Grump

*EDIT* I feel obliged to mention, none of the players in my current games do this. Leftover pain from previous campaigns.
 
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I hate Changelings.

I hated when I played in a 3rd Edition game where the DM always said "ha ha, you got pwned" any time he would score a critical hit with a monster, drop a PC, or do anything he felt was cool. One time he said it after a patron stiffed the party on paying to have a job done.
 


I have DMs who really limit the books allowed in their games. If they do not own the book, fine, but just artificially limiting strikes me wrong.

For me, this really depends on the system. Through 3 "editions" of D&D, splatbooks have often required learning a subset of rules to make a concept work. Then there are games where I honestly don't care because I know the rules for the system aren't going to make me have to jump through a series of flaming hoops to make player XYZ's character concept work.

I hate players who think that if something is in a book then I have to allow it. (No everything belongs in every setting.)

I'm with you there. Not only does it not necessarily not belong, sometimes its presence wouldn't even make sense.

I hate the idea of so-called "GMless" games because I was and am frequently overtalked by people who think whatever they have to say is more important than letting me finish what I'm saying. Therefore, I have no interest in "whoever's loudest wins" games, the last thing I need is another way to be ignored by self-important jerks. Also, like the saying "too many cooks spoil the broth", I believe that too many authors can easily lead to a story that doesn't go anywhere.

And yes, the important thing is that I'm wearing an onion on my belt. It's a yellow one, because that's the current style. ;-)
 

I hate players who whine when things don't go their way.

I hate players who are spotlight hogs. It is everybody's responsibility to make the game fun.

I hate DMs who are slave to the rules and won't work with you to tweak a concept because its not in the rules.
 

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