francisca
I got dice older than you.
mmmm. let me see. I have about 18,000 words written down for my homebrew campaign, but it's for my consumption.
I give new characters a half page about the local area they grew up in, and another half page describing their experiences after they choose their class, and give me a hint about life before adventuring. In the latter doc, I try to give them something unique that they can use later in the campaign. Other than that, there is another half page about general history and geography for areas more than 2 weeks ride from their homeland, most of which is sketchy and "fable-ish", if you take my meaning.
I make them read it upon the character's introduction to the game. When I say something that they should recognize, and they give me that blank stare, I remind them that they have that sheet. I've never had to do that more than once for each player. They read about everything now, because it is meaningful. The fact that they are easily digestible half-pages helps to.
I give new characters a half page about the local area they grew up in, and another half page describing their experiences after they choose their class, and give me a hint about life before adventuring. In the latter doc, I try to give them something unique that they can use later in the campaign. Other than that, there is another half page about general history and geography for areas more than 2 weeks ride from their homeland, most of which is sketchy and "fable-ish", if you take my meaning.
I make them read it upon the character's introduction to the game. When I say something that they should recognize, and they give me that blank stare, I remind them that they have that sheet. I've never had to do that more than once for each player. They read about everything now, because it is meaningful. The fact that they are easily digestible half-pages helps to.
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