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The Heretic of Wyre

Feezuu and Mostin

**

The debate raged all morning, and the Duchess, Soraine, called for a recess for an hour after noon. Her head jostled with half a hundred different views, and scenarios which she had not previously considered made her feel ill and depressed.

"The Temple alone can field a thousand knights. If they can convince the king to fully support them, he will muster all of Wyre against us."

"What if they march on Iald first? Are you saying that we may not act?"

"Will Tyndur remain neutral? Will Jiuhu declare for us? Ecclesiastical influence is less entrenched there, but their nobility are notoriously conservative."

"Whatever you decide, as a Uediian I assert my right to protect my people by whatever means I deem necessary. You can stick your Bright God up your arse. It is my feudal duty, and may not be denied by you or anyone else, Soraine."

"We need more men."

"This is a Holy War. We will prevail."

"We need more weapons and armour. We need Thalassine engineers, artillerymen and light cavalry."

"We need more money."

"The hand of Oronthon guides our actions. We must have faith."

"We need to restore the tax burden."

"Nwm needs to take a lead, and unite the Uediian priesthood."

"We should have had this meeting six months ago, but the ‘Instrument of God’ here decided that he’d have visions in the wilderness instead."

And so on, and so forth. The poisoning of wells, guerilla tactics, the likely powers of the Templars on the battlefield, siege warfare, the disorganized and cellular nature of Uediian priests, grain supplies, finances, mercenaries, levies and fyrdsmen, conscription, training regimens. Money. Money. Money.


Eadric and the Duchess spoke privately during the two hour long recess.

"Ryth is right about Nwm," she said. "If he took a lead, persuaded the other priests to unite, they could make a formidable contribution to the effort."

Eadric merely shook his head. "It’s not going to happen," he said. "Nwm despises organized religion with every atom in his body. And he recognizes the potential for disaster: Uedii worshippers are less bound by political allegiance than by ties of kinship and culture. Any movement that he started in Trempa would soon spill over into the rest of Wyre. He must follow the dictates of his own conscience. But he will act when he decides to act, and when he DOES act, then he will not pull his punches."
The Duchess nodded, and recalled the scene outside of her own gates when Brey had been defeated – seemingly quite casually – by the Druid. And Nwm had been largely unprepared for violent conflict.

"Soraine," Eadric said, "our camp is eclectic, to say the least. Not everyone is interested in the religious agenda. You need to unite them, because I cannot – at least not yet. I am most effective on the battlefield, and when that time comes, Tahl tells me that they will rally to me. Until then, this remains in the realm of politics, at which I have little skill."

"When will the Temple act?" Soraine asked. "You must have some idea."

"The pressure is already building," Eadric replied. "Mostin has scried the precincts of the Great Fane on several occasions. Their debates are now over, even as ours are only beginning, and they are arming. We will know soon enough when they march. And I know where the first blow will fall: it is symbolically apt, from their perspective, and is closer to Morne than Trempa itself."

"Deorham," the Duchess sighed. "I’m sorry, Ed."


**

Mostin, who had said little during the morning’s discourse – simultaneously finding the proceedings boring, and lamenting the fact that he was forbidden to blast people by the Injunction – retired to his manse for luncheon.

His walk through the Duchess’ pheasant woods, agreeable at any time of day, was unusually pleasant. The snows had melted, croci and daffodils were beginning to peek through, and the air was warm – at least in the sun. His reverie was not to last long. As he approached his porch, his magical sight* revealed an invisible quasit sitting on the step pulling the feathers from the wings of a bird that it had captured. The quasit, sitting in plain view but confident in its magical screen, looked at Mostin, quickly twisted the bird’s neck, and vanished.

Mostin’s heart pounded. Where was she? She must be here somewhere. He quickly ‘Dimension Doored’ into his cellar and walked through the magical portal into his extradimensional retreat, sealing it behind him. Removing the Looking Glass of Urm-Nahat from his portable hole, he invoked its power, and began to scry the interior of his own home.

Nothing had been disturbed. No evidence of any intruder. He widened his search.

The quasit was no doubt compacted**, he mused, as his magical sensor roamed. Were there other demons nearby? He grunted. The thought was not appealing. Several minutes passed.

There, on his porch. Feezuu. How beautiful she is, Mostin noticed for the first time. Skin like alabaster, her hair deep indigo, and large, almond eyes. And more eyes. And more. Her robe was covered in them. She bore a compound bow of exquisite design across her back, and a longsword hung from her hip.

Feezuu smiled and looked straight into the sensor.

"I know you’re watching, Mostin." She spoke in Abyssal. "I mean you no harm. I have come to trade with you – I have much to offer. I seek a certain spell. I am generous. Will you speak with me?"

Mostin’s mind boggled. Was this a genuine offer, or some duplicity? She was, after all, looking for two creatures posing as devils, and had no reason to suspect him if she did not already possess the dweomer. He waited.

"I must have the ‘Discern Location’ spell, Mostin. You are a powerful diviner. Do you possess it?"

Mostin swallowed. He had no means of communicating with her, unless he left the extradimensional space. He made a mental note of acquiring the ‘message’ spell as soon as possible.

"I am growing impatient, Mostin," she said. "I know little about you, but have already discovered that you are rather timid. I have no quarrel with you."

Mostin let the mirror go blank, and cast an empowered 'cat's grace,' a ‘stoneskin’ and ‘haste,’ and wished that he’d prepared more wards. He grasped his amulet, prayed that its absorptive abilities would work, and exited the ‘Magnificent Mansion.’ Stepping into his cellar, he could already hear crashing sounds upstairs – demons, most likely, rifling through his possessions. Several sets of explosive runes detonated. The Alienist smiled. This time he had the advantage of being on his home turf.

Mostin teleported himself onto the porch. Feezuu stood in the doorway. Behind her, an uridezu rat-demon, several dretch and a dozen quasits were running and flying around inside causing mayhem.

But this time, the Alienist had the jump

Mostin flung an empowered sonically substituted burst of ‘Chain Lightning’ which almost blew the Cambion off of her feet. Inside the house, quasits dropped like flies from the secondary arcs.

Incanting, the Alienist summoned three bearded devils.

"Kill the woman, then the demons," he instructed. "Try not to smash the house up."

As Feezuu turned to see the devils rushing at her, her face suddenly revealed an expression of understanding. She gaped.

With the merest gesture, Mostin hurled another quickened sonic bolt before she could react. Her resistance held, and Mostin grasped his amulet and braced himself.

Feezuu cast a quickened haste, hit Mostin and the devils with an empowered, maximized acid substituted ‘Fireball’ and then aimed a ‘Finger of Death’ at the Alienist. One of the devils vanished, consumed in acid. The necromantic spell was absorbed harmlessly by the amulet, and Mostin thanked several random deities. He looked down to notice that his skin was dripping off of his arms.

The two bearded devils ploughed into the Cambion in a frenzy with their glaives slashing violently at her, causing her to stagger backwards. Mostin cast a quickened ‘magic missile’ and another sonic.

He arrested his ‘Disintegrate’ when he noticed that Feezuu was already lying on the ground.

The uridezu dashed past one of the barbazu in an attempt to escape, but, already suffering from the effects of ‘Explosive Runes’ and the first Sonic, was felled by the devil’s glaive.


The Alienist walked cautiously over to the Necromancer’s body as the devils chased the one remaining quasit around inside his hallway. She was not dead, but teetered on the edge of unconsciousness.

"You?" She laughed. The Sonics had ruptured her internally, and she coughed blood and bile.

Mostin drew his rapier.

Feezuu smiled. "‘Cloned,’" she said.

He plunged it through her neck.


After he had dismissed the devils, the Alienist limped back down the steps into his cellar, selected a bottle of thirty-year old firewine, took a large crystal goblet from his glassware cabinet, and sat on his porch for a minute to gather his thoughts. He glanced inside: his unseen servants were already tidying up the mess, neatly arranging his papers and sweeping up broken glass and porcelain.

He looked at Feezuu’s body. Even if she had already made a simulacrum of herself, he didn’t care. She probably wouldn’t remember any of what had happened, and would be diminished in both personal potency, and influence amongst the fiends of Graz’zt’s Abyssal court. And without her magical items, it would take years for her to regain her power, if she managed it at all.

Mostin downed a glass of firewine, and hobbled over to the corpse. He stood over it like a vulture, before bending down and pulling the longbow free and unfastening the sword belt. A ‘Robe of Eyes.’ Mostin could barely contain his excitement. She bore a ring on each hand, and wore a belt which sported many pockets. He opened one, and was delighted to see that it was an extradimensional storage space of modest size. Rifling through them systematically, he located her books – 3 slender tomes, with neatly written spells filling them.

Mostin spent the rest of the afternoon sat on his porch, absorbed in the books, locating dweomers which he could add to his collection. Two volumes contained only Necromantic spells – of no use to Mostin, but of immense trade value. The third was filled with her auxiliary spells, including many that Mostin did not possess. He flicked to the back, where the more potent dweomers were scribed: ‘Gate Seal,’ ‘Hardening,’ ‘Contingency,’ ‘Acid Storm,’ ‘Eyebite,’ ‘Energy Immunity,’ ‘Vipergout,’ ‘Delayed Blast Fireball.’

Mostin stroked Mogus, and the hedgehog crooned appreciatively.

When Eadric and Nehael rode up at four o’clock in the afternoon to investigate his absence from the council, they were shocked to find Mostin with several layers of skin burned off, sitting and drinking firewine next to a corpse. The Demoness looked at the body.

"Feezuu?" She asked, aghast.

Mostin raised his glass. "Yes, indeed," he said.



*Mostin has a permanent ‘See Invisibility’ cast upon his person.

**Compacting is a way of getting around the restrictions on the various ‘planar binding’ spells. The Demonist or Diabolist makes peaceful contact with the outsider prior to casting the spell, and they strike an agreement. Payment is usually made in Larvae, the universal currency of the Lower Planes. When the ‘planar binding’ is cast, the conjurer purposely breaks the ‘magic circle’ and allows the outsider to gain its freedom. The demon or devil is now secure upon the Prime Plane and, unlike the various ‘Summon Monster’ spells, can remain for an indefinite period.

Needless to say, compacting is very hazardous, and only very powerful spellcasters employ compacts with the higher demons and devils. Not only does it involve an implicit degree of trust between the fiend and the summoner (a rare thing), but also, if overused, has the danger of attracting the attention of celestials – obviously, something which most diabolists would rather avoid.
 

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Quite an amazing Story Hour! I love the feel you give magic, it makes the Vancian system an excellent source of flavour rather than a clunky anachronism in the D&D system. I also love the way you meld politics and roleplaying with rollicking heroic action.

More Please!!!
 

Finally Mostin was allowed to blast something... though I would doubt that Feezuus clone does not know where she was heading too... though she may expect rather unfriendly greetings after the way she treated the last few mages she visited...
 

Wow!! Great update! Sonic energy is surprisingly effective. I never realized to what extent though.....

Mostin was probably catalpulted all the way to epic level by single handedly defeating Feezu.

C.I.D.
 

Re: Feezuu and Mostin

Eeeexelent!

Sepulchrave II said:
There, on his porch.
(...)
Feezuu smiled and looked straight into the sensor.

"I know you’re watching, Mostin." She spoke in Abyssal. "I mean you no harm. I have come to trade with you – I have much to offer. I seek a certain spell. I am generous. Will you speak with me?"

I must say you have a knack for plot twists! :)

I bet this must have seemed like a godesend to Mostin's players and at the same time filled him with dread.
 

Campaign setting?

I apologize if you've clarified this point in previous threads, but I was wondering about your campaign setting. I played in a PBeM you ran a while back set in the Blasted Lands and was wondering if the current tale is set in the same. Or have the Blasted Lands been temporarily shelved? I found it to be an outstanding and very original setting, by the way.
 

ROTFLMAO!!! I LOVED that whole bit with Fezuu showing up right at his door, not realizing that it was him who attacked her. Hehehe. And glad to see she's cloned, as I'd hate for this to be the end of it. All in all, things worked out pretty well for Mostin. Her clone will undoubtedly be weaker, AND he got to rob her of some of her spells and magic items. Mostin, you dirty dog!

Though I can't imagine his identity as the attacker will remain a secret for long. For chrissakes, he's wearing her cloak! I think the clone will realize pretty damn fast it was him who killed her predecessor once she spots him in her Robe of Eyes (Or whatever it's called, I forget). And the clone will undoubtedly know he was the last one the predecessor visited. So she'll want to get revenge just for that fact, even if she doesn't realize that he was the original attacker, too.

Still, even so, Mostin most definitely has the advantage, now. Maybe he should've kept her alive, though? A prisoner? Until he could've found a way to destroy her clones and destroy her once and for all. I don't know much about magic as I don't play spell casters, so I may be wrong, here.
 

The Spoils of War, and Nwm's Big Idea

In which Nwm's player, Dave, again demonstrates his ability to create new story arcs out of thin air. Thanks Dave.


I played in a PBeM you ran a while back set in the Blasted Lands and was wondering if the current tale is set in the same.

No, but I steal names mercilessly between my various campaign settings, and you may recognise some of them :)


**

Ortwin scratched his head. "So, this time, she really is dead, then. Right? I mean, Nehael and Ed saw the body. There is no risk of her coming back?"

Mostin smiled. "She said ‘Cloned’ to me. By this, I assumed she meant that she had a simulacrum prepared for her spirit to inhabit. ‘Discern Location’ revealed this to be the truth."

Ortwin banged his head. Necromancers seemed difficult to kill.

"The question most pertinent to us," Mostin continued "is ‘when was the simulacrum prepared?’ If it was made before we launched our first assault upon her, it will retain no memory of our attack: she has, effectively, never met us. It may also retain no memory of the murder of Cynric – effectively meaning that the Feezuu who now exists is not guilty of it."

Eadric sighed. "Is this likely?" he asked.

Mostin shrugged. "It is possible that the clone was grown during the intervening months, but I feel it is unlikely."

"How do we know," Ortwin asked "that we didn't, in fact, kill Feezuu the first time we met her, and that you just killed another clone."

Mostin shook his head. "That is impossible. If the Feezuu which I just killed was a clone, it would have retained no memory of our original attack. Thus, it would have never met us. Thus, it would not have recognized my Sonics and the devils which I summoned. Nor would acquiring the ‘Discern Location’ dweomer have benefited it, as it can only be used with regard to things which the caster has encountered. We may therefore concur that we simply failed to kill her during our initial encounter."

The Alienist smiled at his own tortuous logic.

"In any case," Mostin continued, "it is likely that ‘Feezuu II,’ if we can call her that, has a duplicate set of spellbooks stashed away somewhere in her hideaway in Limbo. It is also likely that her most potent dweomers are no longer available to her. Unfortunately, the location of the spellbooks she stole from Qiseze and Kothchori may never be revealed – she did not have them on her person, and ‘Feezuu II’ will have no recollection of where the original Feezuu secreted them."

"Unless she hid them on Limbo," Ortwin remarked, "in which case the clone has awakened happily to a cache of spells that it could not previously cast, and wonder where they came from."

The Alienist nodded. He hadn’t considered that possibility.

Mostin drew the attention of the others to the items which he had pilfered from Feezuu’s body.

"This," he gloated, "is a ‘Robe of Eyes.’"

"Really?" Nwm remarked sarcastically. "I’d never have guessed."

Mostin sniffed. "I’m keeping it," he said. "It’s mine now. These other items are also interesting, and I will discern their full abilities in due course. The sword is called ‘Melancholy.’ It is an Anarchic weapon of great potency."

"It is a Slaadi blade," Ortwin said, unexpectedly. "May I?"

The Bard picked up the scabbard, and closed his hand around the slender hilt of the sword.

Insane visions and scenes of entropy filled his mind.

"Ngraahhh!" Ortwin forced his hand to uncurl from around the quillons. "It is sapient. It wants to kill you, Eadric. It quite likes me, though."

"Oh, joy," said the Paladin, "that’s all we need. What do you plan to do with it, Mostin?"

The Alienist lifted his hands in an expression of confusion. "I honestly don’t know. No wizard will want it – most can barely wave a stick in self-defense, much less a longsword. If I trade it, I won’t get anything like its full value. I assume you don’t want it, Ortwin, even at a bargain price?"

The Bard shook his head. "Githla is my blade."

"In which case, I suppose I will just hang onto it until an idea springs to mind. It’s a shame it’s not a rapier, else I could use it myself."

Eadric thanked Oronthon that it wasn’t a rapier.

"The bow is likewise a conundrum," Mostin said. "It possesses a Necromantic aura, although it is not evil."

"I can shoot a bow passably well," Ortwin said. "Furthermore, I won’t give you anything for it – consider it ample payment for putting my neck on the line during that abortive Limbo fiasco. Feezuu was our target, after all. Not to mention all of the other trouble that you’ve gotten us all into." He smiled charmingly.

Mostin started to bluster, but thought better of it.

"Speaking of which," Ortwin continued, "I seem to remember Nwm casting a dozen wards or so on us before we translated to Limbo. Don’t you think you owe him something as well?"

"Don’t push it," said Mostin.

"Don’t worry about it," said Nwm.

"Don’t be so damn selfless, Nwm," said Ortwin. "Come on, Mostin. What’s fair is fair. What will you have, Nwm, of all the things here?"

Mostin looked aghast.

Nwm considered for a while. "The Sword," he said, finally.

Everyone looked at him as though he were mad.

"Not for me," the Druid explained. "But for someone who has the conviction and the strength of will to wield it. A Champion. A Uediian. I would use it against the Temple."

Mostin nodded. "Then let it be noted that all accounts are hereby settled." He handed the weapon to Nwm, and breathed a sigh of relief.

But Eadric swallowed. Hard.


**

Over the next two weeks, Nwm travelled the length and breadth of Wyre, disguised as a crone, or a boy, or a young man, making inquiries without attracting suspicion to himself. He ‘Wind Walked’ over three thousand miles, and ‘Tree Strode’ a hundred more.

The Druid spoke to farmers and cotters in rural Trempa, Tomur, Hethio and Iald. He talked to woodsmen deep within the forest of Nizkur and to mountain-men in the uplands and foothills of the Thrumohars, the nigh-impenetrable range which marched on Northern Wyre. He spoke to trees, and to rocks, and to animals. In the process, he gathered a huge amount of information about the widespread and diverse pagan community. Goddess worshippers, but also those who revered local gods and deities. Animists, pantheists and heathens of every shade. He discovered their needs, their concerns, their fears and their expectations.

His inquiries were subtle. As a crone, he would say:

"Would that we had heroes again, like in the days before the rise of the Temple. My grandmother’s grandmother remembered the time before the taxes. When your beliefs were not threatened."

Or as a boy, appearing wide-eyed and naïve, he would ask:

"Are you a great warrior? Is there a great warrior in this village?"

And whilst his questions were usually met with mirth, occasionally he would be pointed in the direction of one who could wield a sword but, finding them, discovered that they were old, or drunk, or that their reputation was based on hearsay rather than fact.
Until, in the foothills of the mountains, he met a shamaness. She joined him as he was ‘Wind-Walking.’

"I am Mesikämmi, the Honey-Eater," she said in broken common.

"I am called Nwm the Preceptor," he replied. "I am looking for a hero."

"Good luck!" She said, and flew away.

Nwm chased after her. "Wait," he shouted, "you must know of someone, or at least of someone who might know someone."

She laughed. "Over the mountains, onto the plateau," she shouted. "Speak to the Tunthi.*"

So Nwm flew over the Thrumohars, past their vast, ice-covered crags, and passed onto the plain of Tun Hartha.


**

Iua, Mostin and Ortwin sat closeted within the Alienist’s drawing room.

Iua had a large schematic with intricate diagrams, runes and designs written upon it. Her own scrawled notes covered the remaining blank spaces, and sometimes overlapped with the more meticulous writing beneath.

"The Temple vault was designed by the mage Tersimion…" she began.




*Nomadic hunter-gatherers who dwell at an altitude of over 8000 feet, the Tunthi are widely regarded as being crazy.
 
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Curiosity: You mention "animists" and a "shamaness". Are these just AKA's for druids in your game, or do you use special rules such as Green Ronin's or Mongoose's rules on shamans?
 

Great updates! This story just keeps getting better! Love all the twists in the plot and the battle scenes just can't be beat. Between you and Piratecat I'm getting a new appreciation of high-level play in 3e (the characters in my SH are only ECL 9 right now, but they're getting there).
 

Into the Woods

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