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The Hero of Mergovie OCC--[FULL]

I'm interested.

I've read the OOC thread and the current IC thread and I'm happy to take the character pretty much as is. I'll need to read the first IC thread to understand how everything came together, but I thought I would put my hand up and check before getting into that.

I'm not familier with the Freedom Paladin (Liberator), but it looks pretty standard (crunch wise) except for the alignment. So long as I can work off the core rules for advancement, it should be doable.

The Mercurial greatsword is unfamilier as well. Is there anything I would need to know about it?

I would also like to get some background on beliefs of the church of Olidamarra, and any code or philosophy governing its paladins. And how does it fit into the world? From the sound of it, rolling up and declaring yourself a paladin of Olidamarra won't necessarily get you the same respect that would be given to a paladin of Heironomus.


the hotd
 

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A few minor differences

at 3rd level he gets immune to compulsion effect and ally within 10 feet gain +4
replace diplomacy by bluff as a class skill
and a few spells differs, I will let you know in time. the rest is the same

Mercurial great sword: I can't remember but I think it's a great sword with a critical of x4. If I remember correctly the information is on the character sheet

Obviously you won't get much respect especially in Mergovie (Lawful neutral) where most paladin of freedom are seen more as criminal than protector. Paladin are more tolerated but their tendency to bend the law in the name of good is also sometimes considered "annoying" by the authorities.
As for Olidamarra, it's in your best interest to keep your faith for yourself.

Make a copy of the character level it up to third and you can start playing Telic. Until you are done I will continue to NPC him.

I also recommand that you read the first IC thread especially the last pages they resume pretty well what happened.

Have fun.
 
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DarkMaster said:
at 3rd level he gets immune to compulsion effect and ally within 10 feet gain +4, replace diplomacy by bluff as a class skill and a few spells differs, I will let you know in time. the rest is the same.

OK. Got it. I'd noticed the Bluff as a class skill. Aura of Courage, now more like an aura of determination/focus/purposefullness.

DarkMaster said:
Mercurial great sword: I can't remember but I think it's a great sword with a critical of x4. If I remember correctly the information is on the character sheet.

OK. The Crit was listed as x4. Any chance of changing it to a Bastard Sword?

DarkMaster said:
Obviously you won't get much respect especially in Mergovie (Lawful neutral) where most paladin of freedom are seen more as criminal than protector. Paladin are more tolerated but their tendency to bend the law in the name of good is also sometimes considered "annoying" by the authorities.

As for Olidamarra, it's in your best interest to keep your faith for yourself.

Oh dear - a paladin and I won't be able to act all high and mighty. No problems.

DarkMaster said:
Make a copy of the character level it up to third and you can start playing Telic. Until you are done I will continue to NPC him.

I also recommand that you read the first IC thread especially the last pages they resume pretty well what happened.

Have fun.

Appart from the bastard sword question, I think the character is now done. I'll post it in the RG thread, so you can give it the once over while I try and catch up on the first IC thread. I will get on to that tonight. Do you want me to just jump in as soon as I am up to speed?

thotd

PS: I upped his weight to 151 lbs. 129 lbs seemed a little light for a STR 15 character.
 

Welcome aboard, doghead. And good luck, since you're joining in the middle of a fight.

When you say swap for bastard sword, do you mean you want to go sword and shield?
 

Yes! Psyched to have you on board Doghead. Solomon needs all the help he can get at present.

Tellic was never very well developed; I think he'll be easy enough to make your own. The group has been largely played separately. We haven't all been together much at all. It's a great campaign, in any case. I know you'll love it.
 

For the bastard sword I don't see any problem.

And I really hate to NPC the PC so please jump in as soon as your ready. I will wait a few days if you want, since I would prefer you handle Telic for the fight.

If you want more respect as a Paladin of Freedom you should switch to Kord.
 

I've only read the first page of the first IC but I'm up to speed on the second, so I think I can jump right in. I'll worry about catching up on the backstory over the weeekend.

Thanks for the offer, but on second thoughts I'll leave him as is regarding the greatsword. 100% natural Nac Mac Feegle Berry juice. Just as the maker intended. Its more fun that way.

I wasn't really looking to change his deity. I just wanted to see if I had got the right idea.

OK. So off to the IC thread.

thotd
 



I'm looking at the spell right now in Master's of the Wild, and it says "This healing applies only to damage sustained during the spell's duration, not that from previous injuries." Is there a newer printing of it somewhere that's different?
 

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