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The Hero of Mergovie OCC--[FULL]

OK. right. I remember the bit about being a goblin now.

Gror said Dai sent Uder's son's head to him. I've long wondered what might have been in that box. I don't know if I've got this right, though. That would indicate Gror and these orcs and monks are Uder (the counselor's) enemies. I assumed they were allies.

And what is going on at the library? I don't dwell on those posts b/c it's hard to absord reading one post a day, and b/c Solomon hasn't heard any of it anyway. But Kangax, you and Silentspace are up on that I hope. Give us a full report when we get back together IC. Or talk about it here a bit to get your stort straight, perhaps, if that feels right.

This game is complicated and it behooves us to keep up with all the clues DM is leaving us. I think it might be more efficient to talk about it in the OOC thread. Or if DM prefers, we should keep it all IC.

I'm so curious, though, I don't want to have to wait until we're all together again!
 

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I'm going to hold off on the full rundown until we group up again IC, but it wouldn't hurt to throw some ideas around now. Pretty much all of Jasper's (i.e., my) ideas from the end of part 1 have already been proven wrong. Most notably, the councelor doesn't know about the book we got from the Almet residence, which means they probably aren't working together. However, that makes it even stranger that we found the book there. Anyone remember when the Almets were supposed to meet with Uder? I'll have to go back and look that up.

Gror said that Dai sent Uder his son's (or father's? wasn't very clear) head, not that Gror himself sent the head. I think we can still safely say Gror is working with the councelor. As for the goblin, it's been said he had an accent; was it a certain accent, that could be associated with a point of origin?

I think that's all the major plot points, although there's plenty more material for me to base wild theories on. ;) Kickass game Darkmaster, I love the intrigue.
 

I used to believe in keeping a fairly strict separation between the ic and ooc threads. But recently I have been re-evaluating that.

The events in the ic thread are far more central in the lives of the characters than they are in the player lives. And there is a lot of down time (as characters travel, sit around a camp fire etc) that is not necessarily played out, but in which the character's would interact, learning about each other and discussing matters to hand.

OOC thread discussion goes some way to closing the gap somewhat between the players depth of knowledge and the characters.

That said, I have no idea whose head was in the box, or who sent it, or who is working for who. Kill 'em all and let god sort them out I say.

Woof.

PS - Kickass. An apt description.
 

Thanks,

I must admit that I have a lot of fun too. Only thing I realised since I started on this board is that I often lack vocabulary. Sometimes I wish I could provides more acurate description of things.

I don't mind for the OOC discussion as long as they are identified in the IC thread

Dai who lived in this part of the world for a few years wasn't able to identify the origin of the accent. And it would be his son/daugther head.

One last thing I will move at the end of November so my posting MIGHT slow down a little.

P.S Notice that I've put an emphasis on the might
 

I think your vocab and grammar have improved significantly since when we first started playing together. PBP must be good practice. :)

I did that whole moving thing a few months ago.. not much fun. Hopefully you're heading somewhere nice at least.
 

Thanks Kangaxx, before pbp I was only writting technical reports and email (in english). Actually the other day I tried to write something in french and realised that my french writing was almost as bad as my english one :( .

As for my move, I finally bought a house, I waited a long time but it was worth it. We (me and my wife) bought a new house in a very nice neighborhood :) .
 

Yes, writing is the best way to learn to write. Just keep the old thesaurus handy, and tell your wife that you're only playing this game to improve you english and therefore your job prospects. Worth a shot ;)

I'm totally with Doghead on his point. The nature of the game is that it focuses on encounters. If we all just waited for all the PCs to get back together before we discuss the plot, we'd all have to go back and reread it. For the characters, I think it would be much more clear in their heads, and discussing it now makes the game go smoother later. There is so much to this game, I'm sure the characters will have a worthy IC discussion of it all soon enough anyway.
 



I'm thinking that there should be plenty of blood on the floor where Solomon as well as where the orcs fell. Also from Telics own wounds. Smeered puddles indicating a fallen body lay there. Smeers indicating dragged bodies or moved bodies. Wounds on the bodies consistant with a toe to toe fight. The fact that they are all fully armed and armoured (somewhat unusual for people off to church). Crossbow bolts around the back of the church (near the street). Perhaps even marks on the stone walls from the crossbow bolts. Didn't the orcs also hit the column once or twice with their blades. An empty potion vial.

The entrance the orcs used may be more tricky if it is well concealed. Boot marks on the floor, perhaps mud or dust tramped in from the corridor. If there is no-one inside other than the dead or dying (if any are 'dying', Telic will ask to be allowed to help them, or insist that they are helped. He has two points of lay hands left - enough to stabilise two), then Telic will point out that someone shot them as they fled, and bolted the doors behind them. If I remember correctly, some orcs appeared at the door to the street for a moment.

Humm.

*doghead crosses his fingers*
 

Into the Woods

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