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The Hero of Mergovie OCC--[FULL]

Doghead you are right I forgot about the sergeant alignement

Sorry

Also I agree that it wasn't clearly stated (I just reread my post) but when the priest convinced the crowd they decided to help the militian. again I should reread my post more often to make sure I included everything that is floating in my mind. Obviously you can't read my mind.
 
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Hey DarkMaster,

Knowing crowds, its not hard to imagine that they were only 20 to 30 feet away. I know how hard it is to convey whats going on to the players. You did a good job with a tough scene.

I don't think that knowing the sergeants alignment would have changed much for Telic. He wouldn't have had a pop at him because of it. And being unarmed, it would have made little difference anyway.

I have the bare bones of a character laid out. I'm going to be off in 24 hours (back on the 14th) so if we are good to go, I can post it up (or send it to you) before I leave. I don't want to hold up Ferrix's return to the game if things go bad for Dai. We can hash out/finalise the backstory later.

Hey Ferrix, sorry how things worked out. Dai was a great character. Telic really didn't intend to draw everyone else into danger.

thotd.
 

Even if Dai gets out of this, I don't know how good it'll be to have an incredibly easily identifiable target like him around.

Hopefully he gets away.
 


In Darkmaster's defense, Jasper and Gnarl were both within 40' and and in a crowd so thick that they could barely move. The crowd would have needed to be 60' away to not be able to attack.

Having said that, run Dai!
 

Ferrix, DarkMaster: A rough outline of the character in case its needed. Obviously, everything is pending approval from Dark Master.

[sblock]

Aristocrat1/Paladin2

Str 12, Dex 12, Con 12, Int 14, Wis 12, Cha 16.

HD: 1d8 + 2d10 +3

Skill Points: Aristocrat: (4+2+1)*4, Paladin (2+2+1)*2
Skill Ranks: Bluff 4, Diplomacy 6, Gather info 4, Intimidate 4, Knowledge (N&R) 6, Knowledge (Religion) 4, Ride 4, Sense Motive 6.

Feats: Combat Expertise, Improved Disarm, Weapon Focus (Sword).

BAB: +2
Saves: Fort +7, Ref +4, Will +6.
Smite Evil: +3 to hit, +2 damage.
Lay on Hands: 6 hp per day.

Equipment: Breastplate, Longsword, Shield, Warhorse, Fine clothes.

Ferrix, I still like the idea of brother/sister as it seems to offer more potential for 'protective brother syndrome'. The above could be either male or female. If your happy to take go this way, let choose whichever you want - the brother or the sister.

Nothing in the above is really set in stone, so if you have thoughts on changing something, let me know.

DarkMaster, I put this in sblock just incase you wanted to keep some separation of characters until they were introduced.[/sblock]

Cheers everyone.
 



This is a bit awkward. How do we know where to meet up? Perhaps I should reread the thread. I can't quite recall what all we know.

Sorry about the slow posting. I'll probably have a few more days like the past few over the next few weeks, too.
 


Into the Woods

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