The Heroes of Axyr OCC [FULL]


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DarkMaster said:
Any Warrior would be welcomed, but feel free to play what you want

No probs. And some guidance on race would be welcomed. That is, what is going to fit in with the rest.

As best as I can tell, it's a 32 point buy. But what level and starting wealth are you happy with?

Also, how are hit points organised? I get the idea that it is the average method after 1st level (eg 5 then 6 alternating for d10 hit die classes).
 

2nd level.

average method after the first

2nd level recommanded wealth I think it's 900 gp.

any races would fit but human, elves and halfling are considered the pure races in Axyr. Other race don't have any problem except when dealing with the high nobility and bourgeoisie.

For more info you can read the various associated thread
 

I'm thinking dwarven fighter at this stage. Probably a waraxe specialist. Do you have issues against me using Races of Stone (from WotC)?

Probable background is part of a dwarven scouting party that was ambushed by slavers. As the sole survivor of the ambush, he was distrusted by his local clan for failing to do more or not dying alongside them. Eventually driven out and forced to seek a living on his own away from others of his race.

Generally suspicious of others, particularly other dwarves, and secretive about his past due to his previous experiences.
 

Ok with race of stone.

What do you think In this world there is a large Dwarven comunity located about 700 miles west from Axyr. You would probably come from Mornal a large trading city. You fought Axyrian traders. In your exil you had to cross 400 miles of desert passing through the city of Al Arhaq. Then through the hill of Vengor and you finally reached Axir. You are now resting at the sleeping swordfish hoping to find something exciting.

What happened during your trip is up to you.
 

Yup. That works fine for me. I'll expand on the background a little further.

I was also considering multiclassing as either a Ranger or Barbarian (which would also help with the cross-country travel in the background). Do you have any restrictions on that?
 
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I have the character basics ready to go based on your guidelines. Still plenty of gaps to fill, but at least it is a start. I'll grab one of the templates from the Rogues Gallery and pretty it up once I have dotted the i's and crossed the t's. The background you already have a brief sketch of, but I'll develop that further.

Makas

Str: 16, Dex 13, Con 16, Int 14, Wis 12, Cha 7.

Bbr1/Ftr1 (using the racial substitution fighter level from Races of Stone)

Neutral Good

Hit Points: 2d12+6 = 24

Saves (+2 racial bonus v spells and spell-like effects): Fort +7, Ref +1, Will +1

Fast Movement (30ft)
Rage 1/day

Light, medium, and heavy armor proficiencies
Shield proficiency (including Tower Shield)
Martial Weapon proficiency
Dwarf traits

Feats: Axe Focus, Power Attack (might switch this out, but so many choices!)

Skills (ranks only): Climb 3, Craft (weaponsmithing) 3, Heal (cc) 2, Jump 3, Knowledge (dungeoneering) 4, Listen 3, Spot (cc) 2, Survival 4.

Equipment (700gp so far): masterwork dwarven waraxe, masterwork breastplate, heavy steel shield.
 


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