The Heroes of Axyr OCC [FULL]

Mithran
1 more and you can take whatever you want.

The others
SpinMD seems to have dissapeared. This game hasn't been able to start. Every player that get into it seems to disapear from the boards a few days/week later. It's becoming increasingly difficult for me to readjust.

I will try again.
 

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Changed one feat. I will develop description tonight. I'm unsure about Deity and languages and you may need to adjust those.

Code:
[B]Name:[/B] Makas
[B]Class:[/B] Bbr1/Ftr1
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Moradin

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 2        [B]XP:[/B] 2000
[B]Dex:[/B] 13 +1  (5p.)     [B]BAB:[/B] +2         [B]HP:[/B] 24 (2d12+6)
[B]Con:[/B] 16 +3  (6p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2  (6p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 12 +1  (4p.)     [B]Init:[/B] +1        [B]Poison/Spell Save:[/B] +2
[B]Cha:[/B]  7 -2  (1p.)     [B]ACP:[/B] -6         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +1    +0    +0    +0    18
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +3          +7
[B]Ref:[/B]                       0    +1          +1
[B]Will:[/B]                      0    +1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
dwarven waraxe            +7     1d10+3     20x3
throwing axe              +3     1d6+3      20x2
sling                     +3     1d4+3      20x2

[B]Languages:[/B] Common, Dwarven, Terran, Undercommon.

[B]Abilities:[/B] Darkvision 60ft, Stonecunning, Weapon familiarity, Stability,
+2 racial bonus against poison, spells, and spell-like effects, +1 racial
bonus on attack rolls against orcs and goblinoids, +4 Dodge bonus to AC
against giant types, +2 racial bonus to Appraise and craft checks for
stone and metal, proficient with all simple and martial weapons, and with
all armor (light, medium, and heavy armor) and all shields (including tower
shields), Fast Movement (Ex), Rage 1/day (Ex), Axe Focus (Ex).

[B]Feats:[/B] Axe Focus, Endurance.

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise (stone & metal)   0    +2    +2    +4
Climb                      3    +3          +6
Craft (weaponsmithing)     3    +2    +2    +7
Heal (cc)                  2    +1          +3
Knowledge (dungeoneering)  4    +2          +6
Jump                       3    +3          +6
Listen                     3    +1          +4
Search (stonework)         0    +2    +2    +4
Spot (cc)                  2    +1          +3
Survival                   4    +1          +5
Swim                       0    +3   -12    -9


[B]Equipment:               Cost  Weight[/B]
Dwarvencraft Waraxe     630gp    8lb
Sling                     0gp    0lb
Sling bullets (10)        1sp    5lb
Throwing Axe              8gp    2lb

Breastplate             200gp   30lb
Heavy steel shield       20gp   15lb

Backpack                  2gp    2lb
Bedroll                   1sp    5lb
Grappling hook            1gp    4lb
Hammer                    5sp    2lb
10 pitons                 1gp    5lb
Belt pouch                1gp  0.5lb
100ft silk rope          20gp   10lb
Waterskin                 1gp    4lb
Whetstone                 2cp    1lb
Explorer's outfit         0gp    0lb

[B]Total Weight:[/B]93.5lb      [B]Money:[/B] 15gp 2sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76   153   230   230   1150

[B]Age:[/B] 54
[B]Height:[/B] 4'3"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] brown
[B]Hair:[/B] brown
[B]Skin:[/B] deep tan
Appearance: XXXX

Background: Makas spent much of his adolescence exploring his homeland and some of the deeper cave systems. Though, being slightly short of temper and not overly popular at the best of times, much of this was carried out in isolation. As his ability and confidence grew, he gradually ranged farther from home and learned more of the deeper cave systems, often encountering some of the longer range reconaissance patrols of his homeland. Some of these patrols even took him along and taught him how to use the weapons and armor familiar to all dwarves. He took a particular liking to the waraxe, admiring it's shape, style and the damage it could deal out in trained hands.

One unfortunate event turned his life upside down. Makas convinced a small group of friends, including a cousin, to join him exploring a distant cave system. To reach it required some overland travel. A day out from Mornal, the group was ambushed by some Axyrian traders seeking to capture some dwarven slaves. Outnumbered and with no chance to fight their way out, Makas chose to flee in order to tell what happened. He did not see enough to know whether the rest of the group perished or was captured.

On return to Mornal, he was held to blame for leading the others astray. The recriminations from even his own family and his own guilt grew too strong and he chose to leave his home city rather than live as an outsider amongst his own people. In his own mind he had some ridiculous notion of freeing those friends who may have been captured and exacting a bloody revenge on the traders. But without any real knowledge of what he was seeking, Makas left some days later without a word.

A great uncle, a weaponsmith, obviously guessed what he intended and intercepted him as he sort to leave the city. And without a single word being said, he gave to Makas a fine dwarvencraft waraxe to hang on his back.

Knowing only that the description of his attackers branded them as Axyrian traders, Makas set out for the great city of Axir. In all, his travels took him across 400 miles of desert passing through the city of Al Arhaq where he spent a time as a smith's assistant. His encounters were generally neither overly exciting or dangerous. However, one enounter with two bandits near the Hill of Vengor did allow him to blood the gifted waraxe and resulted in a gashed calf on his right leg that has left him with a slight limp, but in much better shape than the bandits.

Finally Makas reached Axir. Though very unsure about his next steps. He is currently resting at the Sleeping Swordfish hoping that fate will lend a hand.
 
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Alright I'll come up with something, but what PC's are still here is the main thing I was asking.

And I hope not to dissapear on you. :)
 



Code:
[B]Name:[/B] Calondor
[B]Class:[/B]      Bard
[B]Race:[/B]       Half-elf
[B]Size:[/B]       Medium
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Chaotic neutral
[B]Deity:[/B]      None

[B]Str:[/B] 14 +2 (XXp.)     [B]Level:[/B]    2     [B]XP:[/B]          2000
[B]Dex:[/B] 14 +2 (XXp.)     [B]BAB:[/B]     +1     [B]HP:[/B]          9 (2d6+0)
[B]Con:[/B] 10 +0 (XXp.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B]     XX/XXXX
[B]Int:[/B] 14 +2 (XXp.)     [B]Speed:[/B]   30'    [B]Spell Res:[/B]   00
[B]Wis:[/B] 10 +0 (XXp.)     [B]Init:[/B]    +2     [B]Spell Save:[/B] +2 vs. enchantment
[B]Cha:[/B] 16 +3 (XXp.)     [B]ACP:[/B]     -2     [B]Spell Fail:[/B]  0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +4    +0     +2   +0     +0   +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                0      +0   +0    0
[B]Ref:[/B]                 3      +2   +0    5
[B]Will:[/B]                3      +0   +0    3

[B]Weapon                  Attack   Damage     Critical[/B]
Rapier                    +3     1d6+2      18-20x2
Dagger                    +3     1d4+2      19-20x2
ShortBow                  +3     1d6+0      20x3

[B]Languages:[/B] Axyrian, Elven, Draconic, Giant.

[B]Abilities:[/B] 
Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
Low-light vision.
+1 racial bonus on Listen, Search, and Spot checks. A half-elf does not have the elf ’s ability to notice secret doors simply by passing near them.
+2 racial bonus on Diplomacy and Gather Information checks: Half-elves get along naturally with all people. This bonus may not apply in situations or settings where half-elves are viewed with distrust.
Elven Blood: For all effects related to race, a half-elf is considered an elf. Half-elves, for example, are just as vulnerable to special effects that affect elves as their elf ancestors are, and they can use magic items that are only usable by elves.
Bardic music
Spell's/day:   4/1        DC: 13+spell lvl
Spell's known: 
0th- Read magic, Detect magic, Mage hand Prestidigitation, Lullaby;
1st- Cure light wounds, Identify;

[B]Feats:[/B] Quick draw

[B]Skill Points:[/B] XX       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Total[/B]
Bluff                      2    +3      +5
Climb                      2    +1      +3
Concentration              2    +0      +2
Diplomacy                  2    +3      +7
Gather Information         2    +3      +7
Hide                       2    +2      +4
Knowledge: history         2    +2      +4
Listen                     2    +1      +4
Move silently              2    +2      +4
Perform(stringed)          5    +3      +8
Perform(Sing)              2    +3      +5
Sense motive               2    +1      +3
Sleight of hand            5    +2      +7
Spellcraft                 2    +2      +4
Tumble                     2    +2      +4
Use Magic Device           4    +3      +7


[B]Equipment:               Cost  Weight[/B]
Chain shirt              100gp 25lb
Throwing Dagger          2gp    1lb
Throwing Dagger          2gp    1lb
Rapier                   20gp   2lb
Shortbow                 30gp   2lb
20 arrows                1gp    3lb
Backpack                 2gp    2lb
Small steel mirror       10gp   1/2lb
Masterwork Mandolin      100gp  2lb
Entertainers outfit      3gp    4lb
Exporers outfit          10gp   8lb
2 potions of cure light  100gp  -
1 potion of jump         50gp   -
[B]Total Weight:[/B]56 1/2lb      [B]Money:[/B] 480gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            58    116   175  175   875

[B]Age:[/B]    23
[B]Height:[/B] 5'7"
[B]Weight:[/B] 122lb
[B]Eyes:[/B]   Blue
[B]Hair:[/B]   Dark brown
[B]Skin:[/B]   Tanned
Appearance: Calondor is fairly tall, lean and tanned. He has short dark brown hair
that is always well groomed. He has pointed ears like his mother and is quite handsome
(According to almost all the women he has met). He wears sturdy leather boots, leather
breeches, a thick leather belt, and a cloth shirt with a vest that is laced up with a
drawstring at the top when he is not entertaining. When he is entertaining he wears much
more flamboyant attire, blue tights and a blue and yellow loose cloth shirt. He almost
always has his two daggers hidden on his person.

Background: Calondor is the illegitamate son of a human politician and an elven
commoner. His mother used him to blackmail the politician for money, but he never got
more than food to eat and clothes to wear, while his mother baught many fine things for
herself.

He eventually took to stealing away at night and going around town, he took to singing
for coin's in the tavern's, and occasionally sneaking away to the library during the day.
A musician heard him one night and thought he had great musical potential so the musician
took him in and taught him. The musician was an old man and died soon after he took
Calondor in.

Calondor began traveling around from place to place singing and playing for his money
or sometimes just room and board. He eventually decided to go to Axyr to seek his
fortune.

How's this DarkMaster?.
 
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Mithran, I was just reviewing the character in some adjustment for the skills are wrong. You also forgot to add your Half-elf bonus and your Half-elf ability
 


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