The Heroes of Axyr OCC [FULL]


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Eliss Sunbright

Class: Paladin
Race/Sex: Human/Female
Alignment: Lawful Good
Deity: Pelor
Level: 2 Exp: 2000
Hit Points: 15 (2d10)
Armor Class: 19 (Base 10, Banded +6, Shield +2, Dex +1)
Initiative: +1 (Dex +1)

Base Attack Bonus/Grapple: +2/+5
Melee: Longsword +5 to hit, 1d8+3 damage, 19-20/x2 critical
Ranged: Longbow +3 to hit, 1d8 damage, 20/x3 critical
Fortitude: +6 (Base 3, Con +0, Cha +3)
Reflex: +4 (Base 0, Dex +1, Cha +3)
Will: +4 (Base 0, Wis +1, Cha +3)

Abilities
• Str: 16 (+3)
• Dex: 12 (+1)
• Con: 10 (+0)
• Int: 10 (+0)
• Wis: 12 (+1)
• Cha: 16 (+3)

Languages:
• Common

Feats:
• Animal Affinity
• Mounted Combat

Skills:
• Diplomacy +4 (1 Rank, +3 Cha)
• Handle Animal +10 (5 Ranks, +3 Cha, +2 Feat)
• Heal +4 (1 Rank, +1 Wis, +2 Equipment)
• Knowledge (Nobility and Royalty) +1 (1 Rank, +0 Int)
• Knowledge (Religion) +1 (1 Rank, +0 Int)
• Ride +10 (5 Ranks, +1 Dex, +2 Feat, +2 Synergy)
• Sense Motive +2 (1 Rank, +1 Wis)

Racial Traits:
• Medium size
• Speed: 30
• Bonus Feat at 1st level
• Bonus Skillpoint at each level
• Automatic languages: Common
• Bonus languages: Any
• Favored class: Any

Class Traits:
• Hit Points per level: d10 + Con modifier
• Skills per level: 2 + Int modifier
• Class skills: Concentration (Con), Craft (Int), Diplomacy (Cha),

Handle Animal (Cha), Heal (Wis), Knowledge (Nobility and Royalty)

(Int), Knowledge (Religion) (Int), Profession (Wis), Ride (Dex),

Sense Motive (Wis)
• Weapon proficiency: All Simple, All Martial
• Armor proficiency: Light, Medium and Heavy
• Shield Proficiency
• Aura of Good
• Code of Conduct
• Detect Evil
• Divine Grace
• Lay on Hands (6/day)
• Smite Evil (1/day)

Equipment:
• Explorer's Outfit 0lb 0cp
• Belt Pouch ½lb 1gp
• Silver Holy Symbol 1lb 25gp
• Signal Whistle 0lb 8sp
• Waterskin 4lb 1gp
• Banded Mail 35lb 250gp
• Heavy Steel Shield 15lb 20gp
• Longsword 4lb 15gp
• Longbow 3lb 75gp
• Arrows x50 7½lb 25sp
• Backpack 2lb 2gp

• Healer's Kit 1lb 50gp
• Whetstone 1lb 2cp
• Hemp Rope 10lb 1gp
• Grappling Hook 4lb 1gp
• Crowbar 5lb 2gp
• Flint and Steel 0lb 1gp
• Bullseye Lantern 3lb 12gp
• Oil x10 10lb 1gp
• Torch 1lb 1cp
• Candle x5 0lb 5cp
• Sack x5 2½lb 5sp
• Clay Mug 1lb 2cp
• Trail Rations x5 5lb 25sp
• Small Steel Mirror ½lb 10gp
• Soap 1lb 5sp
• Bedroll 5lb 1sp
• Winter Blanket 3lb 5gp
• Cold Weather Outfit 7lb 8gp

Money: 1gp, 2sp, 5cp
Current Weight: 132lb, Medium

Dawnstrider

Race/Sex: Heavy Warhorse/Male
Alignment: Neutral
Hit Points: 30 (4d8+12)
Armor Class: 14 (Base 10, Natural +4, Size -1, Dex +1)
Initiative: +1 (Dex +1)

Base Attack Bonus/Grapple: +3/+11
Attack: Hoof/Hoof/Bite +6/+6/+1 to hit, 1d6+4/1d6+4/1d4+2

damage
Fortitude: +7 (Base 4, Con +3)
Reflex: +5 (Base 4, Dex +1)
Will: +2 (Base 1, Wis +1)

Abilities
• Str: 18 (+4)
• Dex: 13 (+1)
• Con: 17 (+3)
• Int: 2 (-4)
• Wis: 13 (+1)
• Cha: 6 (-2)

Feats:
• Endurance
• Run

Skills:
• Listen +5 (4 Ranks, +1 Wis)
• Spot +4 (3 Ranks, +1 Wis)

Racial Traits:
• Large size
• Speed: 50
• Low-light vision
• Scent

Learned Traits:
• Attack
• Attack all
• Come
• Down
• Heel
• Stay

Equipment:
• Bit and Bridle 1lb 2gp
• Riding Saddle 25lb 10gp
• Saddlebags 8lb 4gp
• Feed x5 50lb 25cp

Current Weight: 84lb, Light
 

Seems Ok, I just did a quick check. Interesting character, a Paladin with Con 10.

Now how do we introduce her in the campaign, any toughts on her background
 

Background:
Eliss' father, Michael Sunbright, was stable manager in the hamlet of Iskold, taking care of the horses and hunting dogs of the local lord, Lord Gunthrop, and those of his family and visitors. Though the Gunthrop's estates were small in comparison to the neighbouring feuds, they took pleasure in seeing the people in the town prosper and enjoy their daily life. Eliss' mother died a few years after Eliss' birth, so she spent a lot of her youth in the stables with her father, playing with the animals or helping out her father. When her father was too busy to oversee her, she was taken care of in the local church with the other orphins, where a priest educated them elementary subjects and occasionally told them some words about Pelor, while at other moments the children were kept busy with little chants.

When she grew old enough to ride, she spent ample time exercizing the horses. She had grown interest in Pelor, and frequently returned to the church, asking the priest to tell her more about him. As she grew older, she became kind of affectionate of the lord's son, Samwise Gunthrop, a young and handsome man, a little older than Eliss. Samwise received training as a knight, something his father assumed usefull when he would one day inherit the title, and thus, as part of his training, rode out daily on his horse Vigilance, a huge pureblack horse, the shafts nearly 8 feet high, a beauty that his father needed to make a lot of agreements for to aquire.

One day when Eliss came back to town after riding one of the horses, she was startled by all the activity going on. Several noblemen were present at the stables in full battlegear, Samwise among them, as Michael was busy readying the horses, assisted by some of the peasents. Other townsfolk stood around in leather clothes, equipped with spears and crossbows. Claiming the horse she arrived on, Michael ordered Eliss to go home and seek shelter. The noblemen rode out on their horses, the peasents running after them with their weapons, as did Michael. After Eliss recovered from her surprise, she started asking the few people she could see about the goingons of just ago, but most were busy hurrying themselves home. It took a little while before Eliss found out a group of bandits was signaled and the noblemen rode out to rout them. With both people she cared for on the line, Eliss went after the townsfolk, hoping to catch up with them.

Though the group left an obvious trail, making it easy for Eliss to follow their whereabouts, she was unable to actually catch up with them. Much later that day, when it grew dark already, she stumbled upon the battered group of townsfolk. Though the bandits were defeated and forced to flee, it came with great cost as nearly all of the noblemen and quite a lot of the other townsfolk lost their lives that day. Eliss discovered that her father was among the fallen. Samwise still lived, but was grieviously wounded and might not make it to morning. Mourning over her father's death, Eliss went to visit Michael. He informed her of the battle, how they followed a small group of what seemed to be caught unaware bandits when they suddenly found themselves ambushed from two sides by additional bandits that had hidden themselves in the shrubs. Though he had no details of her father's personal combat, he could very well describe her the man that had brought him his own injuries. When she asked him if she could have something personal to remember him by, he nodded. A little later, he stopped breathing. Silently she closed his eyes and mourned again. Then she took Samwise's pendant which she recognized as nearly identical to the priest's pendant, a large silver symbol in the shape of a sun with a man's face in the center. When she looked for the horses, she noticed that Vigilance, who was a little big and harsh for her taste, was also dead, but her favorite horse, Dawnstrider, a well lot smaller than Vigilance, but quite sturdy, brown with while socks and a single white spot on his neck, had survived after the nobleman he carried was shot off his back.

She quickly rode to town and asked permission to speak to Lord Gunthrop. When she informed that it was involving his late son, Lord Gunthrop granted her permission to enter. She quickly narrated the recent events, and informed him she was seeking to slay the bandit described by Samwise, to gain vengeance on Michael and Samwise and hoping to prevent further bloodspill. She was hoping he could give her some aid in materials. Lord Gunthrop, angry at his son's death, granted her wish, and gave her the horse of her pick that wasn't owned by a living nobleman, as well as decent weapons and armor. The latter would take a few days to adjust to her body.

Eliss returned to the church, to make a farewell prayer for her father and Samwise, as well as praying for Pelor's guidance. When she ended her prayers, the priest came to see her. She quickly briefed him about the recent events and asked him about Samwise's pendant. When he found out about her motives, he ordered her to come by every day while she was waiting for the armor, instructing her in a few special chants reserved for the true followers of Pelor, hoping the girl would heed the calling and gain his blessings. He informed her that great powers may come to those who go in his name, but only if they use that powers for the greater good, not for self-gain. Eliss was a little wary about this indoctrine, but thought upon herself as good-natured at heart, so she hoped it would all work out.

A few days later her armor was ready. Eliss packed her stuff, prepared Dawnstrider, said goodbye to the townsfolk and left in the direction of the bandits. A few days later she arrived at another village and learned there were indeed bandits sighted in the neighbourhood. She decided to stay at the village. When the bandits attacked, she helped the peasents defend it. The bandits were easily routed when she discovered this was only a small offspring group of the large group that fought her townsfolk, Samwise's murderer not among them. She decided to travel to Axyr in the hope of finding people that were capable of tracking and fighting bandits and willing to help the cause.

Appearance:
With 5'4" and 152lb Eliss is as long but a little heavier than the average woman. Although she has a goodlooking face, the sad look in her eyes make it unattractive. Her thick black hair is rudely cut short and bound together in a knot at the back of her head. Though she keeps an eye open to her surroundings, she looks distant, indifferent about things. She walks around in her heavy armor, her backpack and waterskin tossed over her shoulder, her weapons at hand, almost indifferent to the weight of her gear. The only part that seems to shine is Samwise's pendant, hanging down her neck, displayed over her armor.
 
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DarkMaster said:
Seems Ok, I just did a quick check. Interesting character, a Paladin with Con 10.

Now how do we introduce her in the campaign, any toughts on her background

Uhh, yeah, I was working on that, but I went overboard again, as I was on that line where I couldn't make a decent end to it... :\
 

Ok why would a group of Bandit heads towards THE "Capital of the known world" :)

I find that her training for Paladinhood was a bit quick. Also after reading her story I don't feel she is convinced about Pelor's cause. Maybe that's what you want, play a paladin that is still questioning her faith. This character has a lot of roleplaying potential.

I was thinking of having her deal with the Bandit. Then having Lord Gunthrop calling for her services again, having been impressed by her former deeds. But how could a low level paladin could deal with a horde of Bandit that almost killed an entire village and a few knights.

What about this. Since most of the villager able to fight were killed by the bandit, she decided to seek help in the capital. Still young and innexperienced she heads there hoping that she could get an audience with one of the Empress Emissary.

Feel free to come up with something else this was just a suggestion.

Also English is not my first language, so if you don't mind English mistake here and there you should enjoy the game.
 

She's not stupid and knows well she can't take on the group of bandits on her own. she's hoping more to join any force that's trying to stop them, similar to the townsfolk from her local village.

Heh, now I reread it, that last part indeed sounded odd. I meant that she was to visit the city, to find people that could tell her of the whereabouts of the bandits (surely authoroties keep track of large groups of bandits?) and provide help about how to track them.

I changed her history around, so there's more backbone to her link with Pelor, but that still makes her quite short on her actual experience as a paladin. Sigh, maybe I should just store the storyline for a paladin that starts with 0xp and write up a new one :(

English ain't my native language either :)
 

DarkMaster said:
Looks like the HexBlade is still in, Thels if you are still interested you can post your Paladin.

If the Hexblade is in, is there still another spot? I still would like to join, but I would be a High Elf instead of a Gray Elf (based on the additional -2 to wisdom).

If there is one more spot, I can post a character for your consideration and approval this evening.
 


Thels, we can go with that, and assume that Lord Gunthrop provided her with a few warrior escorting her to the capital. He also gave her a document with his seal to give to the emissary to prove her identity. On their way to the capital they encountered a few gobelins while crossing the Old Marsh, The warriors were able to convince you that while more dangerous this path was much quicker.

The Bandits, which are somehow connected, overheard about your mission and ambushed your group a few kilometers from the capital. The ambush was well prepared and your group lacking awareness skills was completly caught off guard. After figthing with all she got, Eliss got hit in the stomach and fell on the ground. She was left for dead. (OoC She stabilise at -8 HP or something).

She just wake up, lying in the back of a small cart. her eyes can discern the tall spire of Axir, normally she would have been all exited to go there but now she is more preocupied by what happen since she got wounded. She looks around and notice that she is already in the city. Pushing the cart she recognise Truss, One of the warrior that was supposed to escort her. In a flash she remembers her mission, check her bag and notice that the Lords letter dissapeared.

Truss: Oh you wake up, glad that you made it. I am bringning you to an old friend of mine she will help you recover from your wounds, her name is Hectora she is a cleric of St-Cuthbert, she usually hang around the Sleeping Swordfish with her follower.


Thels what do you think? that would put her in the game and explain how she got those 2000xp.
 

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