THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND


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Tellerian Hawke

Defender of Oerth
GM:
Vale cannot move into Square G4. But he can move to Square G5. So that's where I will put him.


Vale moves up next to Sylvar and casts Restoration; in an instant, as the result of a blue flash of light, Sylvar's strength, balance, and wits return, and he feels completely refreshed!

Respen then moves up behind Dewydd, and casts Greater Invisibility on him; in an instant, Dewydd disappears from sight, although a mock-sinister chuckle can be heard from the warrior-mage, as he prepares to employ his particular skillset.


SYLVAR: It's your turn! What do you do?
 

Sylvar B.

Explorer
Sylvar begins to sing...

"Oh the darkness comes
Hold through the night
The shadows will run

Fend off the enemy
Sing out the jubilee
With all the fire we can breathe

Were singing all day and you can't tame it
High tide and low tide you know
Night time or morning time
We're going strong
Headed up down the river
I feel the reveling
I feel change on the rise...

What good's a man
Who's lost his soul
Can't take a stand
When the flames gone cold

Fend off the enemy
Sing out the jubilee
With all the fire we can breathe."

all players who hear the song receive a +2 morale bonus to saving throws against charm and fear attacks and a +2 bonus to attack and weapon damage rolls

Also, the song is "Change is on the rise" by Avi Kaplan
 

Tellerian Hawke

Defender of Oerth
GM:
SUPPLEMENTAL INFO:

Everyone who beat the Lion Creatures' initiatives can move through the Golem's square (but not charge through it---unless you can make a DC 18 Jump check) to get to other positions in the room. HOWEVER, once the Lion Creatures are no longer flat-footed, they will be considered "engaged" and you won't be able to move through the Golem's square at all.
 

Tellerian Hawke

Defender of Oerth
GM:
Xao is forced to move to F3 instead of G3, as he originally intended. He cannot occupy the same space as the Golem. Since he is still flat-footed, L5 will NOT get an attack of opportunity.


Xao advances, and punches the creature HARD, putting all the power he can muster into that single strike... But the creature's skin is far thicker than he expected. He does not inflict any damage.

GM:
You "missed"; you hit AC 14, which falls way short of their AC of 23. But they're so big, you can't really "miss" them; you simply failed to penetrate their natural armor.


LENNY: It's your turn! What do you do?
 

Tellerian Hawke

Defender of Oerth
GM:
SUPPLEMENTAL INFO: UPDATED BATTLE MAP:

Lion Battle 003b.png
 

Diarmadhim

Explorer
Lenny
"Oh... Erm, this is embarrassing. It seems Travis and I forgot to give our newcomers our protections in our rush to finish exploring this place!" Lenny states as he breathes fire out in a cone in front of himself, taking care to miss Lathir. Instead of being a typical flame, the fire seems viscous and sticks to the enemies it touches, hindering their movements. It painlessly dissipates from Klebborn due to the twins having cast Endure Exposure on each of the party members (save Lathir and Xao). "Your fire effects will be more potent while you're within range of Travis or myself."

Lenny Breath Attack.PNG

16 Fire damage. Reflex save for half, DC 26.

The effect lasts for 1 round (bad roll).

Entangling Exhalation: Your breath weapon deals only half its normal damage. Any creature that takes damage from the breath weapon becomes entangled and takes an extra 1d6 points of fire damage at the start of Lenny's next turn. 5 damage.

Entangled: The creature moves at half speed, cannot run nor charge, has -2 to all attack rolls, -4 penalty to Dex (AC & Reflex saves reduced by 2), and if they attempt to cast a spell they must make a Concentration check of DC 15 + the spell's level or lose the spell.

Both Lenny and Travis are projecting a Draconic Aura of Energy (Fire). They and all allies within 30 feet gain a +2 bonus on the save DC for spells, powers, spell-like abilities, supernatural abilities, or any other ability that has the fire descriptor or deals fire damage.
 

Tellerian Hawke

Defender of Oerth
ROUND ONE INITIATIVES:
Clare's Golem
27
Tam 26a
Lathir 26b
Greater Lion Creature 24
Vale 23
Respen 22
Sylvar 20
Xao 19
Lenny 17
Thallok 13a
Dewydd 13b
Kleborn 11
Lesser Lion Creatures 6
Travis 3

L1, L3, GL = Affected by Breath Weapon. DC 26 Reflex: 24,15,19 = All 3 failed.

L1 Takes 16 pts. Damage; L1 is Entangled.
L3 Takes 16 pts. Damage; L3 is Entangled.
L5 Took 46 pts. Damage This Round
GL Takes 16 pts. Damage; (+40 from Lathir) GL has taken 56 pts. damage so far. GL is Entangled.

The fire envelops three of the lion creatures, including the big one, entangling them in burning strands of fire! They writhe in agony, but their morale is undaunted. A fierce look of anger and hatred shines in their eyes!

THALLOK: It's your turn! What do you do?
 
Last edited:

redraider629

Explorer
Thallok was ready to take the diplomatic path, but the current events necessitated action. Thallok sees the others in the room, with the golem blocking them, and he knew he needed to be in the room fighting along side his friends. He makes his way around the golem into the room next to lion 2. His goal is to get this one out of the way to help with the big one. As he approaches the lion statue he attacks.
Thallok move to square E6 and attack lion 2
Thallok will use mountain hammer maneuver
Attack with Sylvar's song = 28
Damage from attack = 25
Damage from Mountain hammer 2d6 = 8
Total damage = 33
 

Tellerian Hawke

Defender of Oerth
ROUND ONE INITIATIVES:
Clare's Golem 27
Tam 26a
Lathir 26b
Greater Lion Creature 24
Vale 23
Respen 22
Sylvar 20
Xao 19
Lenny 17
Thallok 13a
Dewydd 13b
Kleborn 11
Lesser Lion Creatures 6
Travis 3

L1, L3, GL = Affected by Breath Weapon. DC 26 Reflex: 24,15,19 = All 3 failed.

L1 Takes 16 pts. Damage; L1 is Entangled.
L2 Took 33 pts. Damage This Round
L3 Takes 16 pts. Damage; L3 is Entangled.
L5 Took 46 pts. Damage This Round
GL Takes 16 pts. Damage; (+40 from Lathir) GL has taken 56 pts. damage so far. GL is Entangled.

Thallok slashes through the thick hide of Lion-thing No. 2 as easily as through an old cloth sack. Mirios is no mere "magical" blade; it is a blade of DESTINY, forged by a Dragon, and wielded by a man who once thought that his destiny was not his to control. The creature roars in defiance, but it is obvious that Thallok has the advantage in this match.

DEWYDD: It's your turn! You're invisible! What do you do?
 

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