16 Fire damage. Reflex save for half, DC 26.
The effect lasts for
1 round (bad roll).
Entangling Exhalation: Your breath weapon deals only half its normal damage. Any creature that takes damage from the breath weapon becomes entangled and takes an extra 1d6 points of fire damage at the start of Lenny's next turn.
5 damage.
Entangled: The creature moves at half speed, cannot run nor charge, has -2 to all attack rolls, -4 penalty to Dex (AC & Reflex saves reduced by 2), and if they attempt to cast a spell they must make a Concentration check of DC 15 + the spell's level or lose the spell.
Both Lenny and Travis are projecting a Draconic Aura of Energy (Fire). They and all allies within 30 feet gain a +2 bonus on the save DC for spells, powers, spell-like abilities, supernatural abilities, or any other ability that has the fire descriptor or deals fire damage.