More Sorcerer quotes (p 9, and the annotations to p 10):Other examples of games that had a much larger impact than the people that played them include games like Ars Magica, Over The Edge and Pendragon.
Sorcerer is written in the tradition of the early editions of Traveller, Cyberpunk, RuneQuest, Champions, and (lo these many years gone) The Fantasy Trip. Every one of these games was originally published as a low-budget labor of love and each transformed the experience of roleplaying. This spirit of role-playing design never died, and Sorcerer owes many debts to Over the Edge, Prince Valiant, and Zero. Thanks and even a little love to all of the creators of all these ground-breaking games.
I’d been wanting a sorcerer-only, demon-summoning game for a long time, arguably as far back as 1978 and the game Wizard, from Metagaming. . . Over the Edge opened my eyes. “Oh, so that’s how you do it,” I said, and starting hacking Over the Edge together with Wizard, producing my first handful of rules pages in late 1994, enough to start playtesting.
I’d been wanting a sorcerer-only, demon-summoning game for a long time, arguably as far back as 1978 and the game Wizard, from Metagaming. . . Over the Edge opened my eyes. “Oh, so that’s how you do it,” I said, and starting hacking Over the Edge together with Wizard, producing my first handful of rules pages in late 1994, enough to start playtesting.
You know my love for Prince Valiant. I don't know Zero or Wizard at all - do you, or does anyone else, know anything about them?