• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Hive Is Alive!

Status
Not open for further replies.
Well, in our own little forum thingy, we could always remove the limit of needing to be invited. That would help a little. Also, maybe keep a single thread in Off-Topic with an invite to join us and an explanation of what we are could be helpful. Like an advertisement.

[And I'd completely forgotten about the Social Group. Haven't checked that in a LONG time]
 

log in or register to remove this ad

Has anyone else noticed how popular Adventure Paths seem to have become? Not among fans, I mean, but it's like every other company is planning on putting one out for 4e.
 

Has anyone else noticed how popular Adventure Paths seem to have become? Not among fans, I mean, but it's like every other company is planning on putting one out for 4e.
Do you mean they are not popular among fans, but popular among companies, or just they may or may not be popular among fangs, but how they became popular among companies?


I didn't notice so far in particular. But maybe people are looking at Paizo and how Pathfinder creates a large fanbase and they think that might be the best way to go.

Who knows, maybe 4E, instead of having a "rules bloat", it will have an adventure bloat and everybody will eventually decry how nobody is creating character options any more. ;)

Alternatively, they do it because people like to tell stories and telling them in the form of an adventure supplement might be particularly compelling for RPG players.


Personally, I like Adventure Path. They allow a coherent campaign without risking that a DM runs out of ideas or motivation for his own campaign. (A problem I sometimes experienced). They reduce the DMs workload a lot, too, so he might be better able to fleshing out character details.
Finally, they provide a common experience among players world-wide, and that's not bad, either.

The only disadvantage is that they tend to be a little more rail-roady then personalized campaigns where the DM can react to the player preferences.
 

Well, I mean how popular they've become among companies because they've seen how popular Paizo's have become. Seems like everyone wants to capitalize on that, so they're making their own.

This is not a complaint on my part, I actually think it's kinda neat because that way, we can choose which adventure path we're most interested in instead of being limited to the only one being produced.
 

I think adventure paths got "popular" with companies because they one of the only things you could safely publish with GSL. Also, most people don't want to spend 25+ dollars on one book/folio that could only be used once or twice with one group.
 

At first I thought Adventure Paths were just okay but nowadays I see them as a means to create a unified theme / storyline. If done right with a good DM the adventures can allow for special treatments for character needs / wants.


The Adventure Path I keep wanting to design is Eberron which has no representation out there. Its something I want to do but the work load involved will be great. Something for Late fall / Winter to do.
 

Ahhhhhhhhhhhh!

ahhh1gv.gif
 




Status
Not open for further replies.

Into the Woods

Remove ads

Top