How long before VTTs support TTRPGs with AI GMs?

Another that thing that happens when you play solo with ChatGPT, it misattributes character names, gender and class after a while. You have to tell it it's wrong and tell it the correct info. When the story is too long the same thing happens with events and places. AI is not thinking, it's parsing info to give you the best answer. After a while it makes no sense.
Sort of. It does make mistakes and mix up names from time to time, but I think this overstates where they are right now.

In my experience, ChatGPT 5 mixes up character names in one-shot campaigns less often than I do (and I am, in fact, human).
 

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Sort of. It does make mistakes and mix up names from time to time, but I think this overstates where they are right now.

In my experience, ChatGPT 5 mixes up character names in one-shot campaigns less often than I do (and I am, in fact, human).
What's the longest campaign you've run? Would you be willing to share any chat logs?
 


What's the longest campaign you've run? Would you be willing to share any chat logs?
I've only done one-shots of a homebrew d6 system so far (created with ChatGPT's help), haven't asked for much world building, but I'm sure it can handle far more than I've done. After work I'll do a quick test of something using 5e and post it.
 

IMHO, AI won't catch on until it can actually change course based on player actions and decisions.

Players always think of things that you didn't, and the GM needs to be able to adapt on the fly.

Can AI really do that effectively now? I don't think so.
 

The biggest problem currently with LLMs, according to two of my players who are programming engineers for LLM companies, is that AI constantly tries to find way to ignore forbidden actions to execute its primary mission faster. In other words, AI doesn't want to follow the rules, it tries to cheats and they keep developing new programming models to stop it.

That would be problematic for an AI game master.
 

What's the longest campaign you've run? Would you be willing to share any chat logs?
I won't be able to get too far with it for a few hours, but here's what I've kicked off using ChatGPT 5 Plus ($20/month tier). This took it about 5 seconds to do. A lot comes down to using the prompts to guide and modify its behavior as you go along. Of course, that's also the case when playing with humans, so I don't necessarily count some errors against it.

You said:​

I would like to play a game of D&D 5e with you. Please be as true to the rules as possible. I need you to be careful to adhere to the rules. I would also like you to be creative! Create a rich fantasy world for our game to inhabit. Let's please make this a game designed for 3rd-level characters. You can create my character for me. I'd like to play a half-elven wizard named Fizzbang Nutterbutt. There should also be a cleric and a fighter in our group (please play them as NPCs). Could you start creating the introductory scene and developing the plot of our first adventure together?

ChatGPT said:​

Great! Let’s set the stage for our D&D 5e adventure. I’ll generate your character, your companions, and then drop you into a living world with an opening scenario. I’ll keep everything rules-legal while layering in plenty of color and creativity.



Your Character​

Fizzbang Nutterbutt

  • Race: Half-Elf
  • Class: Wizard (Level 3)
  • Background: Sage (Arcane Researcher)
  • HP: 16 (3d6 Hit Dice + CON mod)
  • AC: 13 (Mage Armor prepared)
  • Ability Scores:
    • STR 9, DEX 14, CON 12, INT 16, WIS 11, CHA 13
  • Proficiencies: Arcana, History, Investigation, Insight
  • Spells Prepared: Mage Armor, Magic Missile, Shield, Detect Magic, Misty Step, Scorching Ray, Web
  • Cantrips: Fire Bolt, Prestidigitation, Mage Hand


NPC Companions​

Sister Maribel (Human Cleric of the Dawnmother, Level 3)

  • Devout, kind but practical; she heals but is not afraid to crack skulls with her mace.
Bram Ironfist (Dwarf Fighter, Level 3, Champion)

  • Gruff, dependable, always itching for a fight; loyal to a fault.


The World​

We’ll begin in the Kingdom of Eldarvale, a realm recovering from decades of border wars. Its villages sit uneasily at the edge of The Whispering Wilds, a sprawling forest where ancient ruins lie beneath the moss, and strange creatures whisper in forgotten tongues. Rumors speak of an artifact called the Moonstone Shard, said to be hidden somewhere within the Wilds. Whoever controls it could tilt the balance of power in Eldarvale.



Opening Scene​

The three of you sit inside The Silver Cup Inn in the frontier town of Dunwynn’s Rest. The inn is warm with firelight, though the chatter inside is subdued. Rain lashes at the windows, and the streets outside are mostly deserted.

The innkeeper, a stout woman named Dorrin, leans in close.

“Fizzbang, you’re clever with the arcane, aren’t you? Folk say the old chapel ruins north of town glow at night, strange blue lights flickering where no torches burn. Just yesterday, three hunters went in and didn’t return. We’re all too frightened to go near. If someone doesn’t put an end to whatever haunts that place, I fear the town won’t last the season.”
Bram snorts, slamming his mug on the table.

“Blue lights? Bah, sounds like coward’s talk. But I wouldn’t mind knocking some skulls if it earns us coin.”
Sister Maribel looks at you, her expression concerned.

“If it’s truly the chapel of Saint Athelyn, it could house relics of the Dawnmother. I would see them protected from corruption.”
The rain hammers harder, as though urging you to decide.



Would you like Fizzbang to:

  1. Accept the task immediately and head to the chapel ruins tonight, in the storm.
  2. Ask around town first (gather information, make skill checks).
  3. Decline for now and pursue another path (we can improvise a different hook).
What does Fizzbang do?

You said:​

What if I want to choose a completely different path? Is that OK too?

ChatGPT said:​

Absolutely! In D&D 5e (and any good campaign), you always have agency. The world is alive around you, and you’re never locked into a single choice or “quest track.”

If you want to ignore the chapel ruins entirely, that’s fine—we’ll simply follow where Fizzbang leads. Maybe you decide to:

  • Pursue personal goals (researching forgotten spells, tracking down your heritage, or seeking a powerful mentor).
  • Take a mercenary approach (asking if the town has other work that pays better—guard duty, caravans, bounties).
  • Travel elsewhere (leaving Dunwynn’s Rest behind for the capital city, the haunted forest, or the mountains).
  • Cause mischief (use your wizardly skills for pranks, experiments, or digging into forbidden lore).
I’ll adapt the world to your choice, keeping the rules intact and the story rich. NPCs will react realistically—if you snub their plea, maybe someone else tries (and fails), which could change events later.

👉 Do you want to carve your own path right now (and I’ll improvise a different direction), or would you like to hear a few other possible adventure hooks before deciding?
 

The biggest problem currently with LLMs, according to two of my players who are programming engineers for LLM companies, is that AI constantly tries to find way to ignore forbidden actions to execute its primary mission faster. In other words, AI doesn't want to follow the rules, it tries to cheats and they keep developing new programming models to stop it.

That would be problematic for an AI game master.
Problematic, perhaps, but not altogether unlike a human GM.

I'm not advocating for the widespread use of AI GMs, BTW. I'm simply saying that there's a lot there to consider. It isn't an easily dismissed concept anymore. AI is far beyond the easily dismissible stage now and still improving daily. Where it'll be in a few years is impossible to predict, but I'd bet a lot that it'll be both a blessing and a curse. Cures for diseases on the one hand, but easily able to break financial encryption cyphers on the other.

Just can't ignore it though. It's here whether we like it or not.
 

I'm simply listing issues with the current models. I'm not dismissing or ignoring anything.

In fact, if WoTC made adventures like Ghost of Saltmarsh available with an AI GM coupled with D&D Beyond I would certainly try it with my wife and friends.
 

I'm simply listing issues with the current models. I'm not dismissing or ignoring anything.

In fact, if WoTC made adventures like Ghost of Saltmarsh available with an AI GM coupled with D&D Beyond I would certainly try it with my wife and friends.
Understood. I would only say that here on enworld our fellow humans routinely point out their issues with us -- their fellow humans. We're also imperfect, and we lie, cheat, make mistakes as well. We also make things up out of whole cloth (hallucinate).

I know this sounds crazy, but they're improving as a "species" (yes, I know) faster than we are based on recent advances over the past few years. One could even make a case that we're going backward at a record pace while the AIs are improving.

P.S. I am NOT saying AIs are wonderful. I'm both amazed and afraid of the entire technology, but it is what it is. It's here either way.
 

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