• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Hive Is Alive!

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Milla Jovovich in skimpy/tight clothing on the other hand..
[sblock=Prolly Not Work Safe]
milla_jovovich_27.jpg
[/sblock]Bleh, I think I could do w/o it.
 




Flip Flops are unflattering/unattractive no matter who are wearing them. It's like, Dude, I'm not at the beach, I don't want to see your gnarly feet.

I don't know, I have no problems with sandals. (Assuming you don't wear socks - a cardinal sin often committed by Germans, especially on vacation.)

I think I begin to understand why women - according to Sex and the City at least - are always hunting new shoes - there aren't really much good ones for them. ;) (I just don't get the enthusiasmn portrayed with it, or why they actually buy them ;) )
 

Nice variant to normal action points you got there Reveille. I usually just go with Charisma for what normal people would call Soul/Spirit, not because it makes sense but because its easy. It is a bit illogical though that, for example, a hermit monk who has never seen a living person but has complete control over his mind. Does he have a high or a low Charisma?

Bit complex calculation to determine the Soul/Spirit score (and the amount of Essentia), but I guess you can live through that since its a once-per-character process (I have, for example, a rather complex crafting system, but it's hardly a problem since its relatively rarely used, and never in combat). Only really gets bad once you start adding complex rules to normal combat (critical fumble tabled, for one).
 

One thousand and one yellow daffodils, begin to dance infront of you...

Gotta love Queen:

[ame]http://www.youtube.com/watch?v=rNBWf54RvsI[/ame]
 

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Into the Woods

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