The Hive is (realy) Dead! Long Live the Hive Mind!

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Aurora said:
They sound cool. You are really into the Eberron setting aren't you?


There are still times I am convinced Keith Baker hacked into my computer and took Jenner's World , placed a war in it then gave it a new name. We seem to think alike which is very scary.

I had a city of waken golems named (surprise) Golem.
He has warforged

I had werewolves as a race that was common and civilized.
He has Shifters...less than civilized

World theme of Adventure
World theme of intrigue and adventure

6 "good" gods that worked as one and 6 "bad" gods
S. Host and the Darkness

Steampunk weapons and a few craft
Elemental airships, Lightning Rail etc....


It just amazes me at times but he wrote it much clearer and precise. I did not have the 100 year war which brings it together nicely also.


As such- the game world runs smoothly for me. There is no further "suspension of disbelief" for me as some players whom feel it is too sci-fi / steam punk.


To me, its more how the game is presented than written anyway.
 

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Aurora said:
Wait a second! Bloodwar figs just came out didn't they? Do you knock over gaming shops in a regular basis? Christ man. How do you afford to eat?

Thus in part why I work over 70 hours a week.
 

That's cool. We don't game in any of the "D&D worlds". Our world is pretty much D'Shai's creation. Different countries, different gods, etc.
 

As for the figures, I set aside money monthly and look for the best deals on the net to load up on. After the cases are bought I then target the multiples on e-bay. I have a few favorite sellers whom were good and folks steered away from.... or at least used to.
 

All right. I am tired. So, I am going to bed. Talk to you all tomorrow - hopefully not too bright and early. :)
 

Aurora said:
That's cool. We don't game in any of the "D&D worlds". Our world is pretty much D'Shai's creation. Different countries, different gods, etc.

This is in part why I created Jenner's world.


The idea was a powerful and adventurous planar traveler found an artifact of the gods. Using it allowed one to create small pockets of worlds. He needed help which included powerful elemental lords and his adventuring friends (whom all became "gods". Things were good until rivals of his discovered this and also linked with the artifact. The Utopia was altered and the rivals became the "bad" gods. The world was VERY adventure based. Most of the seas were shallow seas. No more than ten feet deep. So it was aquatic in nature also.

I love the waters of Florida Keys and the Carribbean. These influenced mne a great deal when designing the world.

I had an island run by Dragons, by Undead , by Giants and by Orcs. There was always competition but the water kept conqueoring at a low. The dragons had their own issues. I forget why. Something with a HUGE anti-magic zone run by barbarians.

It was cool and had taken me a few 100 hours to design and map out. I erased it from the computer but have prnt outs somewhere of most of it.
 


megamania said:
Thus in part why I work over 70 hours a week.

Ewwww. Me, I'm perfectly happy with my 40 hours a week. I don't know if I could handle working 14 hours in a day.

[Don't mind me; I'll just jump in occasionally with a sentence or two - y'all post too fast for me when I'm not around and yet not fast enough when I am. What's up with that?]
 

Ok. You people need to stop with the late nights so you can talk to me in the morning.
 


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