The Hive is (realy) Dead! Long Live the Hive Mind!

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Aeson said:
At first I thought you meant you grabbed someone and threw him. I had to read again. I'm not picking on your character again.:lol:

Oh, haha. No, my CHARACTER. That was my favorite part of the class, but unfortunately, by the time we were about 3/4th or so of the way through the campaign, most of the stuff we were fighting was large and that tended to mean a) strong and thus adds great strength to their check and b) they received size bonuses to the check to see if I could throw them or not. After a little bit, I just stopped trying, which was sad.
 

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Dog Moon said:
Oh, haha. No, my CHARACTER. That was my favorite part of the class, but unfortunately, by the time we were about 3/4th or so of the way through the campaign, most of the stuff we were fighting was large and that tended to mean a) strong and thus adds great strength to their check and b) they received size bonuses to the check to see if I could throw them or not. After a little bit, I just stopped trying, which was sad.

Most of the stuff was large huh? Were you in a dungeon? I don't see how all of a sudden every creature you fight is large fits into the story? Did you change locations and end up on an island of monsters? Is what I am saying making any sense? I hate it when DM's start choosing monsters "randomly" so that you (as a party or an individual) are useless against them or can't use your special abilities against them. Of course, CR's need to go up and if your party is well known you would expect that the bad guys would have studied your tactics a bit to send the best possible people or things to fight you, but still, what are the chances that you will continually run into things that you are ineffective against. I think that part of the DM's job is to make gaming fun and I believe this includes both making the story challenging and making it fun for the players. This includes, I think, letting them use their special stuff every now and then. I guess it is because a lot of DM's have the "it's me against them" mentality. All this makes sense in my head........
 
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One thing that drives me batty is that one of my players can not stand to have a villain last for more than three sessions. We can not have those villains you chase from levels 1-15. They have to be killed in three games or less, then we move onto a new one.:(

EDIT: Granted I have not been able to play since last summer, but it still sucks.
 




Aurora said:
Most of the stuff was large huh? Were you in a dungeon? I don't see how all of a sudden every creature you fight is large fits into the story? Did you change locations and end up on an island of monsters? Is what I am saying making any sense? I hate it when DM's start choosing monsters "randomly" so that you (as a party or an individual) are useless against them or can't use your special abilities against them. Of course, CR's need to go up and if your party is well known you would expect that the bad guys would have studied your tactics a bit to send the best possible people or things to fight you, but still, what are the chances that you will continually run into things that you are ineffective against. I think that part of the DM's job is to make gaming fun and I believe this includes both making the story challenging and making it fun for the players. This includes, I think, letting them use their special stuff every now and then. I guess it is because a lot of DM's have the "it's me against them" mentality. All this makes sense in my head........

It was the Age of Worms AP, so the DM didn't change or modify anything. Ended up being a lot of Giants and Dragons near the end as well as some other miscellaneous creatures which were large.

And my other maneuvers still got used a LOT, just not that discipline which gives me the throws. Almost fitting considering that when I was a lower level and always slaughtered the checks, that I was throwing things left and right. Just kinda ended up reversing after a while.
 


Galeros said:
One thing that drives me batty is that one of my players can not stand to have a villain last for more than three sessions. We can not have those villains you chase from levels 1-15. They have to be killed in three games or less, then we move onto a new one.:(

EDIT: Granted I have not been able to play since last summer, but it still sucks.

my group tries to kill them the first time through. Garrow is my only long lasting villian and that is through a resurrection at level 3 and since he has tried to kill the group by ambushing their electric rail car with 1/2 ling barbarians and hiring assassins on three seperate occations.

The group is now dropping the main story- The Creation Schema- to hunt down and kill the changeling cleric. I'm soooo close to giving him to them to get the story moving onward.
 


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