The Holy swordsman!


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Pardon me for talking confusing-like, I'm currently attached to mine more though. I think it's meant to be a PrC, as these are an order of knights that should be pretty tough to get in to, IMO. Taking the characters from FFT, it seems more appropriate that it is a PrC that is linked with the other forms of Knights (example of it as a PrC-Delita, example of it linked-Orlandu)

I like my Turning mechanic feature more, as it separates the stronger abilities from the weaker ones more, and offers this class up as a PrC in a non-FFT setting potentially for people who feel paladins are too weak. Plus, I think that Celes' Rune Knight abilities are worth a probably 10 level PrC just for that.

Although I did find the Pearl Knight an interesting read, perhaps I'm a bit biased in my decision :D
 

I'm not too concerned about higher-level powers being used all the time because they have different secondary effects, and still won't outclass a spellcaster of that level (so all seven Holy Explosions still add up to less than that Reverse Gravity, for instance). It makes it flexible enough to use any of their powers.

The duration for Statis Sword should be 1 round/level.

And I don't mind if you incorporate that stuff at all. :)
 


Curiously, how do you think they would fit in a non-FFT setting, such as Greyhawk, Forgotten Realms, or *gasp* the Scarred Lands ;)

I'd like to see your opinions, especially #3 from Nightfall :)

Edit-I'm currently working on 3 more of the "Knight" PrCs, Heaven Kngiht, Hell Knight, and Temple Knight so stay tuned..
 
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Oh btw, I didn't do skills and such but, here's a rough estimate of Orlandu from the FFT series, I gave him sleep sword for the heck of it, though. Perhaps I should do Agrias/Delita/Gafgarion/Temple Knights as well if I get bored.

Orlandu, aka Thunder God Cid, male human Paladin 7/Holy Knight 5/Divine Knight 5/Dark Knight 3: CR 20; Medium-size Humanoid (human); HD 7d10+13d8+40; hp 137; Init +5; Spd 30 ft; AC 24 (+1 Dex, +13 armor); Melee Excalibur +29/+29/+24/+19/+14 (2d8+14, Crit 18-20/x2); SA smite evil, spells, turn undead; SQ aura of courage, detect evil, divine grace, divine health, lay on hands, remove disease (2/week), special mount; AL LG; SV Fort +27, Ref +14, Will +23; Str 16 (22), Dex 13, Con 14, Int 13, Wis 16, Cha 19 (25).
Skills and Feats: X; Exotic Weapon Proficiency (Knight Sword), Expertise, Extra Turning (x3), Improved Critical (Knight Sword), Power Attack, Weapon Focus (Knight Sword).
SA–Turn Undead (Su): 16/day, Orlandu can attempt to turn undead creatures. He can turn undead with no more than (1d20+12)/3 HD. Each attempt, he turns 2d6+12 total HD. Undead with 2 or fewer HD are destroyed instead.
SA–Smite Evil (Su): 1/day, if the target of a normal melee attack is evil, Orlandu gains a +7 attack bonus and a +7 damage bonus.
SA--Sword Skills (Su): Orlandu has access to all Holy Knight Sword Skills, all Divine Knight Sword skills, and the ‘Dark Sword’, ‘Night Sword’, and 'Sleep Sword' Dark Knight sword skills (All DC 27, when wielding Excalibur).
SQ–Lay on Hands (Sp): Orlandu can heal up to 28 hit points per day, divided among any number of creatures.
Paladin Spells Prepared:
Equipment: Excalibur, +5 Keen, large Knight Sword of Speed, bestows Improved Initiative upon its wielder, +5 Mithril Full Plate of Heavy Fortification, Gauntlet‘s of Giant‘s Strength +6, Helmet of Charisma +6, Mantle of Resistance +5.
 
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