Yora
Legend
There's two great discussion about favorite official and inoffical D&D settings, and people are bringing up their homebrew settings. Which I think is a fascinating topic in itself.
What are the homebrew settings in the campaigns you run and play in like? What's their overall style in environment and cultures, and do they have any specific concept?
In the new campaign I am currently setting up, I am using my new Shattered Empire setting. The concept for the setting is to be a world tailored to fit the style of adventures and campaigns that are presented in the Basic and Expert rules from 1981, which is more or less the foundation of West Marches campaign. The overall style of the setting is drawing on 6th century central and eastern Europe, a few generation after the abandonment of Noricum, Panonnia, and Dacia (the Austria, Slovenia, Hungary, Romania region), but also takes ideas for the historical background from the Wars of the Successors after the death of Alexander.
It is a great wilderness that at the same time is scattered all over with ruined fortresses and towns from the fallen empire, and littered with buried vaults of treasures and magic that were hidden away during the centuries of war, and forgotten when their owners died before they could reconquer the land. The empire is now fully erased and a distant memory to most people, but there continues to be a great distrust of conquerors and fear of another empire with centuries of war, that so far have prevented the rise of new kings who could unite a larger region under their own control. And as such, few of the old imperial fortresses have been reclaimed, and their hidden treasures remain undiscovered.
What are the homebrew settings in the campaigns you run and play in like? What's their overall style in environment and cultures, and do they have any specific concept?
In the new campaign I am currently setting up, I am using my new Shattered Empire setting. The concept for the setting is to be a world tailored to fit the style of adventures and campaigns that are presented in the Basic and Expert rules from 1981, which is more or less the foundation of West Marches campaign. The overall style of the setting is drawing on 6th century central and eastern Europe, a few generation after the abandonment of Noricum, Panonnia, and Dacia (the Austria, Slovenia, Hungary, Romania region), but also takes ideas for the historical background from the Wars of the Successors after the death of Alexander.
It is a great wilderness that at the same time is scattered all over with ruined fortresses and towns from the fallen empire, and littered with buried vaults of treasures and magic that were hidden away during the centuries of war, and forgotten when their owners died before they could reconquer the land. The empire is now fully erased and a distant memory to most people, but there continues to be a great distrust of conquerors and fear of another empire with centuries of war, that so far have prevented the rise of new kings who could unite a larger region under their own control. And as such, few of the old imperial fortresses have been reclaimed, and their hidden treasures remain undiscovered.