The Illuminated Imagination

Jack7

First Post
Some friends and I, using our current class of invention parameters, have been trying to imagine what the next generation of technology will be and how it will interface with people (control schemes, methods of operation, intentionalities, capabilities, etc.)

That doesn't necessarily have anything to do with gaming per se, but it got me to thinking about Virtual Reality, next generation technologies, simulation projects for the development of both civilian and military skills, and so forth. Then I thought, well, considering that things like Role Play Games are very primitive in relation to technological interfaces, or technological requirements for play, what if all that changes in the next five to ten years? (I'm not Role Play Games are primitive, quite the contrary, but the technologies involved are, for the most part, very primitive. Until, of course, one counts the human mind itself. - But will it always remain so? Will role play technology always be primitive? Can it afford to remain so in relation to other gaming venues and in relation to modern life in general?)

What if Virtual Reality develops along lines allowing direct, networked interfacing, or what if it is as simple as rpg books suddenly being redesigned in ways we can only now vaguely speculate about?


illuminated-manuscript-2.jpg


Say you had rulebooks that were somehow instantly accessible (you didn't have to thumb through them, they more or less applied themselves immediately to your current and conditional needs)? What if ubiquitous computing power made environments transformable? (Say the walls in your home became "environment and atmosphere," became the place in which you played). What if modules became less text and script oriented, and became flexible, multi-capable media modules, that is produced visual images, holograms, music, sounds, background data? What if modules were attachable to the internet and so that instantly new and related images could be produced from obscure databases, and historical and game information instantly accessed, modified ad hoc, and so forth? (I can imagine sites to service such needs. Don't like the 3 dimensional projected image include din your module, not right for your setting? Download another that fits your needs perfectly. And insert it directly into your story. You don't have hand-outs, you have programmable and modifiable "hand-ins" which can be shared in real time with all of your players.) What if modules were in-game writeable and rewriteable, that is prior to play the module was able to be re-written within the framework of the product itself so that it could be quickly transformed, maybe even during play itself? What if even things like human imagination become technologically accessible or manipulate-able for purposes of entertainment? What if you could directly encode or impress experience, maybe even experience form one individual to another, through the medium of imaginative play or simulation? I call developments like this Illuminated Imagination, after illuminated manuscripts of the Medieval era. But instead of books and text and pages being illuminated, rather, it is human thought processes, problem solving capabilities, and imaginations that become "illuminated."

Anyways these were a few of the ideas that struck me .
What do you foresee for the future, both in terms of how games may become "Illuminated" and how technology itself may illuminate more mundane functions and change the way we interface and interact with our own imaginations?
 

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**sigh**

I love illuminated manuscripts, from simple drop capitals to carpet pages from Celtic writings to Islamic calligraphy-pictures

Word-art is glorious :)
 

I love illuminated manuscripts, from simple drop capitals to carpet pages from Celtic writings to Islamic calligraphy-pictures

Me too. And Icons. I'm an iconophile.
Speaking of which I wrote an article that kinda relates to the other thoughts in this thread. An experiment by Leonardo sort of related to an invention I'm working on.

The Missal: The Glass of Leonardo and the Holiconic Impulse


Jack, you have debauched my sloth.


I'll deny that under oath you know.
 

I'm a total failure at trying to predict which way technology will jump :) Some things about this strike me, though. The media and sound and all sound nice, but honestly it gets old really quick. It's also slow. Way slower than text.

It would be nice to have images and such... but how? Someone else has to create those images, and that someone is going to want to be paid for them. How is it possible that they'll have images that match what I need, because I can almost guarentee they can't use a library of stock images for them, unless they have video of SFX that would break a blockbusters budget.

Also, it ignores the basic fact: required to have a PC. I don't have a laptop and it's very unlikely I will ever have one unless they suddenly start costing $50.00 or so.
 

What if ubiquitous computing power made environments transformable? (Say the walls in your home became "environment and atmosphere," became the place in which you played).

Bring on the viruses. :-)

WotC could publish the rules as wiki or in some sort of format (like XML) and open it up to developers for a variety of purposes - but I think the whole thing is limited far more by IP/money issues than any sort of technological limitations. I don't think WotC is really getting close to maxing out 1970s technology, much less today's. Given what the movie and music industry has gone through with piracy, I think it might give WotC a little heartburn to contemplate what it's in store for if it moves it's stuff to primarly a digital format.

One relatively simple thing to conceive of is a module distributed in a format that allowed an editor to display the attributes of a particular encounter area, for example. The module tells me that encounter A is a guardroom inhabited by 3 orcs. I could use the editor to replace the orcs with some other monster of equivalent level and role, or replace one of the magic items in the treasure with something of higher level with fire-based power, etc. You could say "show me all the encounters in this adventure with orcs, and replace them with hobgoblins". Etc. This is all do-able now (relational database 101 stuff).
 

Well, the ones I think that would make the most difference, in the near future, would be:

  • Integration of "Hardcopy" books and "Electronic" books (pdf's) through the use of electronic paper.
  • Increased proliferation of simple, portable, standardized, networking devices would eliminate the "post-it" note model of table communication.
While the above are cool enough, in and of themselves, I'm definitely anticipating the real time 3D holographic battlemat.:cool:
 


Something like this might be useful at the gaming table of the future:

Can brain scans read our minds?: Scientific American Blog

Do we get content filters, or do we have to take whatever shows up?
 

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