ehren37 said:Its interesting to note that the WOTC designers have admitted that system mastery was a bad concept. They still want you to make meaningful choices, just to tone down the hidden combos and bad choices that look ok (toughness, alertness, other crappy crunch). IE, the level of power difference between someone who puts a lot of "work" into a leisure activity and the guy who just shows up to play is lessened. IMO, a better design goal.
Excellent post. You said exactly what I was trying to say only better (and with outside sources to back up your position no less). QFT.