The Immortals Handbook

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Upper_Krust said:
Hiya mate! :)

Hey Again.

Upper_Krust said:
42/57

Thanks! A question- I don't see Titans as having super-high mental scores, what about you?
Also...
Any chance of me getting the Titans ability scores. :D

Upper_Krust said:
Well I have him at 300' (since of course as a fan of the Mighty Thor I prefer Surtur to be titanic like he is in the comic, even though they define him as 1000' tall they only represent him as about 300').

http://www.immortalthor.net./bio-surtur.html

However, as an Outsider of course his height and Hit Dice are not relative to one another.

If Surtur is at 300', would that put him at Colossal++? How do abilities increase after colossal? What about spot and listen checks, etc...?

Upper_Krust said:
Interesting. :)

Thanks. If my PCs decide to stick around, my campaign will go on quite a while, extending into Godhood.
 

Hi Anabstercorian mate! :)

Anabstercorian said:
How high level would a fighter have to be before he could beat up a 20th level wizard, without any magical or alchemical equipment?

According to my figures a 27th-level Fighter with 2nd-level equipment although no magical (or alchemical) equipment should be on a par with a 20th-level Wizard.

It actually works out at 27.3 with no equipment at all, and each level of equipment is -0.2 in this case...just to be exact. ;)
 

Dark Wolf 97 said:
Hey Again.

Howdy! :D

Dark Wolf 97 said:
If Surtur is at 300', would that put him at Colossal++?

Yes, I am calling that Titanic (256-511')

Dark Wolf 97 said:
How do abilities increase after colossal? What about spot and listen checks, etc...?

Everything extrapolates pretty much as you would expect it.

Dark Wolf 97 said:
Thanks. If my PCs decide to stick around, my campaign will go on quite a while, extending into Godhood.

Well good luck to them...and you. :)
 

Interesting discussions in the d20 forum re Grim Tales & U_K's CR system. Grim Tales says to multiply UK-CR by 2/3 to conform with Monster Manual CR, I suggested that if you're keeping PC-class level-X = CR-X then the undivided CRs are probably closer to the mark; Monster Manual CRs are generally much lower than you'd expect if they were equivalent to 25-PB NPCs with standard NPC wealth, and Grim Tales PCs are likely to be even weaker at higher levels.
 

Upper_Krust said:
Hi Anabstercorian mate! :)



According to my figures a 27th-level Fighter with 2nd-level equipment although no magical (or alchemical) equipment should be on a par with a 20th-level Wizard.

It actually works out at 27.3 with no equipment at all, and each level of equipment is -0.2 in this case...just to be exact. ;)

Which leads me to my next question - are there any feats that will help 'non-magic' classes such as fighters to be less dependent on spellcasters/equipment for transportation, defense, and so on?
 

Hiya matey! :)

Anabstercorian said:
Which leads me to my next question - are there any feats that will help 'non-magic' classes such as fighters to be less dependent on spellcasters/equipment for transportation, defense, and so on?

Tons actually...and thats before you even start considering the divinity templates themselves.

I am a big fan of Hong Kong cinema and a large number of the feats are warrior/monk inspired. Have a guess what the Sky Walker and Ether Goer feats do for instance. :p

I'll also try and outline the best Hong Kong (and Japanese and Korean) movies and television shows which can help inspire your epic and immortal gaming in the website.
 


Glad to see IH close to finished!

I'm pretty sure you not remember me U_K, but I started a topic on Highlander Immortals on WoTC boards a year of so back, and you mentioned IH then. I ran into hints it's getting close to done over at dicefreaks, and decided to check it out over here since this is where the news is coming most often. Here's to hoping things straighten out fast, so we can all dive headfirst into IH!!!!!!!!!!!!!!!!!!!!!!! :D :D :D


P.S. In case you wondered, I registered here just for this thread ;)
 
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Hi Anabstercorian mate! :)

Anabstercorian said:
Excellent! Stupid wizards, having all the fun. Fighters need more boot-to-ass-guidance-systems at higher levels in order to really compete.

I think I have most of the classes covered very well, although the majority of all feats and abilities are of course generic (although they may well be slanted as martial or magical).

Probably for class specific feats and divine abilities the Bard and Druid classes are less well represented than some of the others, but looking at the ELH they did seem to cover those classes well and I make a habit of not creating feats and abilities that are simply more powerful versions of existing ones.
 

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