Hey S'mon!
S'mon said:
Epic/Immortals thoughts - reposted from General.
I'll go and take a look but I have sort of lost my confidence of throwing my opinions around outside the safety of the few threads herein the House Rules forums, because of my current procrastination.
S'mon said:
I didn't buy the Handbook due to negative publicity, but do have the SRD.
Well you were able to have a look before you had to make the decision since I already showed you the book and gave you my thoughts on it.
S'mon said:
What I'd really like is Epic/Deity-level rules that really simplified play at this level, rather than making it ever-more-complex. AFAIK the old Immortals set for BXCMI D&D did this by mechanics that made regular spellcasting largely redundant.
Well I don't like removing choice from the players, but I think if you make the basics really simple then give people dozens of options you can cover both bases.
So thats why I have things like the Divinity Templates and Portfolio templates really simple; but then you have literally hundreds of possible divine abilities.
S'mon said:
Things I'd like to see:
1. A greatly simplified Feats system for (N)PC creation - Skills can be kept simple by having NPCs maxed out in their preferred skills, but Feats are a real pain, and dominate Epic 'builds'.
Well lets just say I have skill sorted.
Regarding feats; I agree they can be unwieldy even before epic levels; the way I have handled this is twofold. One is that you can choose Divine Abilities by expending five feat slots. So that eats them up. The second is by creating Ability 'Packages' that are groupings of feats with a specific theme.
So you might have a Fighter package; a Monk package and so forth.
S'mon said:
2. Simplified spells system; maybe Epic spontaneous spellcasters could use a Power Points 'energy battery' system, rather than slots? The current Epic system seems to rather nerf spellcasters, so it might be ok if this let them be a bit more powerful. Particularly suitable for divine beings IMO.
I actually have a system for epic magic that is super simple; you'll love it Simon. Trust the Krust.
S'mon said:
3. Discouraging one-upmanship battle-of-spells conflict resolution.
Can you expand on that a bit?
S'mon said:
Spell Resistance should probably be standard for beings at this level; they should be largely resistant to beings of a similar power-level, ie ca SR 20+Character Level.
Spell Resistance does seem to have become a bit less useful in 3rd Ed - probably due to Spell Penetration. I mean if you give them 50% SR vs. their own level for practical purposes you are probably only giving them effectively 25%.
S'mon said:
Maybe they have to actively maintain a 'Spell Shield', and drop it to cast spells (or Spell-like abilities) themselves - I think Immortals set used this? That would solve a lot of problems in the way D&D favours offense over defense so hugely.
I don't know if I favour the idea as generic, but I'll give the idea some thought as perhaps an optional rule.
S'mon said:
4. Reduced reliance on items, other than one or two signature items,
I think limiting the item slots was certainly a step in the right direction. Personally I can see deities having a few signature items (depending on how powerful they are - eg. Odin has about half a dozen) with maybe a few items that would represent the best stuff in the DMG filling out the other slots.
S'mon said:
& on temporary buff spells.
This is a tricky one, but I think it has to be dealt with. Most of the horror stories of epic games I have read about involved ridiculous buffing.
Naturally I have handled this problem with the magic system.
S'mon said:
At this level I tend to feel all available enhancements should be 'built in' to the characters; relying on scads of +10 items just isn't Epic to me. Eg if the (N)PC has Natural Armour, let it be permanently Enhanced so they don't need to keep buffing with Barkskin spells & such before every fight. Let stat Enhancements be permanent so there's no need for Bull's Strength or Belts of Giant Strength (unless really Epic ones), etc.
Of course players are going to say well what if I want to add buffs to the enhancements.
But I agree with you it should be toned down (its easily handled) - if you remember our 1st Ed. games it got to the point where I would just say 'All defensive spells cast'.
S'mon said:
5. Guidelines/Tables for typical NPCs at 21st-40th level like those in 3.0 DMG would be good, too (if Epic handbook doesn't have this, it should).
The Epic book has this from 21st-30th level.