Upper_Krust
Legend
Hi Cheiromancer mate! 
Is there any great benefit though?
By the way who here has bought Bad Axe Games "Grim Tales"? Chapters 13 and 14 are essentially an abbreviated form (18 1/2 pages, and slightly larger text) of the IH appendices.

Cheiromancer said:Time to bring out a dead horse for another beating...
I want to bring up the xp system again. I think that a good rule for assigning xp is to assign each challenge a raw xp value equal to (CR^2)*300. Then, when the challenge is overcome by a party, divide the raw xp by the total party CR, and award that amount to each character.
It really is a lot more straightforward than a lot of table look-ups, and gives appropriate values.
For more discussion, look here.
For example, suppose you have a party whose total ECL is 77. (A 20th level Rogue, 20th level wizard, 15th level Monk half-dragon, and an 18th level cleric) Versus a CR 15 Vrock. That's a raw value of 67500, or 876 xp per person. You give 37.5 xp per person, or between 675 xp and 750 xp. If you like, you can assign each party member a +1 CR for being created with the Standard Point Buy, and then each will get 833 xp.
Or suppose they are facing a CR 33 balor. That has a raw xp of 326700, or 4243 xp per person (or 4033 if you treat the group as having a total CR of 81 instead of 77). You give between 3800 and 4000 xp.
This method is really quite similar to yours, but far easier to implement (imho). You do have to use a calculator to compute squares and do the long division, but folks would probably use one anyone to calculate stuff like what 18.75 xp/level worked out to for their 17th level character.
Is there any great benefit though?
By the way who here has bought Bad Axe Games "Grim Tales"? Chapters 13 and 14 are essentially an abbreviated form (18 1/2 pages, and slightly larger text) of the IH appendices.