slingbld said:Hello der,
Longtime lurker that got away from gaming for a few months.
Just wondering...
When is the release date or general timeline of when your project will go up for sale.
Thanks,
Slingbld~
Anabstercorian said:Release SOMETHING! ANYTHING!
S'mon said:>>Well when you think about it, the visual evidence is gospel in this case, I think Wong is simply reflecting this approach.<<
There's no reason AFAICS to treat the visual evidence as gospel - after all, the script _predates_ the SFX, the SFX is merely an interpretation of the script. Wong treats SFX as if it were 'reality' and thus subject to empirical evidence,
S'mon said:which I find rather silly in a universe where sound travels through space and starfighters behave like WW2 fighter planes. So he ignores eg statements that the ships are powered by 'fusion' reactors - as nuclear fusion isn't powerful enough for what he wants.
S'mon said:I'm sorry but I find it all very silly,
S'mon said:I don't think much of the SW tech manual people inventing 'hypermatter' (better than antimatter!) either
S'mon said:- it's all fantasy so why bother?
S'mon said:>>D&D monsters increase at roughly x2 HD per x8 Mass/+1 size category.
Unfortunately they completely miss giving Medium size creatures 2-3 HD.
A typical human should really have 3 HD, but WotC go to extreme lengths to (wrongly) shoehorn most medium sized creatures into 1 HD.
Fine - 1/8 HD
Diminutive - 1/4 HD
Tiny - 1/2HD
Small - 1HD
Medium - 2-3 HD
Large - 4-7 HD
Huge - 8-15 HD
Gargantuan - 16-31 HD
Colossal - 32-63 HD<<
This works for HD but not Hit Points - because they increase CON as size increases!
S'mon said:Go have a look at hit point spreads rather than HD and you'll see what I mean.![]()
S'mon said:In fact of course their 12' giants have many more than x8 hp of their 6' humanoids, as you say.
S'mon said:>>So you might say, but the Barrett round only deals 3d12 damage (or whatever), but when you think about it thats the same as a Great Wyrm Dragon biting you (before strength bonuses).<<
Consider the Great Wyrm Power Attacking w STR bonuses, that's a better comparison.
S'mon said:Anyway, the key thing is that an 8lb bomb blast at ground zero to a 12' 1600lb humanoid should work exactly the same as a 1lb bomb blast to a 6' 200lb humanoid, or a 64lb bomb blast to a 24' 12800lb humanoid. Likewise with bombs, shells, and melee weapons - but you need to be careful use the net, not gross, stats - final damage/round given all factors, including STR bonuses, power attack, **differentials in to-hit chances** due to the way BAB increases but AC doesn't (reliably) with size, iterative attacks from high-hd, etc.
Upper_Krust said:By the way I was contemplating releasing the Bestiary pdf first (any thoughts on that idea from people?) to give people something to chew on. I suppose the general consensus would just be get everything out as quickly as possible. I would have really liked a week or two to edit/playtest the Apotheosis pdf to death. Whereas obviously the Bestiary section won't have that necessity.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.