FrogReaver
The most respectful and polite poster ever
Yes, it's because frequency of killing blows. Which I said, and which CR distribution is a red herring for, largely because the sim treats targets as bags of hitpoints the single PC chews through to arrive at the frequency of killing blows. The important consideration is this frequency of killing blows -- this is the only place overkill happens. Arguing over the which CR distribution is better is therefor a red herring -- it's an artificial method of generating frequency of killing blows that doesn't look like any real game but creates arguments as if it does matter.
It does matter for the sim. If you change the hp frequencies it randomly generates then it's output on overkill damage will change. I'm not sure how you can argue against this point. That it has that effect and a decent portion of this conversation has been about a particular sim makes it not a red herring. In fact you just noted the mechanism by which it has that particular effect - by modifying the sims frequency of killing blows.
And I'll repeat again that it doesn't have any bearing on our particular discussion other than incorrect claims that it's a red herring. Not everything in this discussion is about your points.
What matters is making an assumption about how often killing blows occur and seeing what that does to overkill. This is why I used your suggestion of 1 kill per combat, paired with an assumption of average 3 rounds per combat and then looking to see how many attacks the PC builds do in 3 rounds, 1 of which is a killing blow. Viola, frequency of killing blows is 1 out of 6 attacks. The higher f is (the denominator), the better overkill looks for all builds.
Right. I don't think we are in actual disagreement on this point other than your desire to call counterpoints about the sims methodology red herrings.