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The Impasse

Nowhere in the book does it say make a skill up, write it on your sheet and the DM will make up a way to resolve it's usage randomly if it comes up. You wanted to be pedantic and discuss exactly what was said... well that is what was said.


No not exactly what was said, but that the rules you said that did not exist, actially do exist. You started discussing the merits of the rules, not that the rules exist or not. You asked where people got the idea that it was in the rules in 4E, and I showed you where in the rules that tells DMs how to handle things that the rules do not cover.

In fact, there is a small section on how to make houserules in the DMG as well. Clearly, that is what is intended, to make the game to your liking, is it not?

This has nothing to do with editions or other games. The rules support what you said they did not.

In fact, the page clearly states that if a situation comes up that we do not cover, here is how to handle that.

The page shows the DM how to handle a character that has written that he was a Blacksmith prior to adventuring if that where to come up in the coruse of the game. Are you saying that they page does not do that at all?
 

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Verisimilitude is very important to me and I really like 4e (for the record verisimilitude was important to me when I ran 3e as well and it worked fine then too). I just happen to think that very little verisimilitude flows from the rules of a game.
Same here.

While I've frequently gamed with people who enjoyed extrapolating from the rules for fun and profit, in the end it was story and character that made the campaign believable to them.
 

Just so you can follow what was posted and what is being argued...

I'm with scribble, in that this is much more videogame like to me than the way 4e handles it, which is "write it down and we'll come up with something if it comes up in the game in a manner in which the results need to be randomly determined." 4e embraces (within a D&D system anyway) freedom both for players, who mechanically define their characters abilities as adventurers but are unrestricted elsewhere and don't have to give up effectiveness as adventurers to color their character; and for DMs in putting the game world back in their hands as opposed to the "hands" of the rules system.


Where does 4e state "write it down and we'll come up with something if it comes up in the game in a manner in which the results need to be randomly determined.". Seriously, I see fans of 4e state this like there is a section in the book that states this when there isn't. It is a houserule not a part of the actual game.

I have seen quite a few proponents for 4e claim that this exact method is how 4e handles skills that are not listed in the gamebooks... I am arguing it is not how 4e officially handles PC's having skills that are not in the book, plain and simple it is a houserule. You seem to be arguing that it gives rules for ad-hoc actions... again, not what I am arguing against. Now that that is clear I will respond to your post...

No not exactly what was said, but that the rules you said that did not exist, actially do exist. You started discussing the merits of the rules, not that the rules exist or not. You asked where people got the idea that it was in the rules in 4E, and I showed you where in the rules that tells DMs how to handle things that the rules do not cover.

No, the rules as stated above in the post I was arguing against is not a rule in 4e... you are showing something totally different than what Thasmodius stated was the way they were handled in 4e. As far as the merits, I started discussing them because they are not the same thing as stated above, and was trying to, perhaps poorly, show you that. I never said 4e doesn't tell one how to handles actions the rules do not cover.

In fact, there is a small section on how to make houserules in the DMG as well. Clearly, that is what is intended, to make the game to your liking, is it not?

Yep, and I stated the rule Thasmodius stated was not in 4e, and that it was a houserule... I don't see how this in anyway goes against what I said.

This has nothing to do with editions or other games. The rules support what you said they did not.

In fact, the page clearly states that if a situation comes up that we do not cover, here is how to handle that.

Sure does and it does not state ... "write it down and we'll come up with something if it comes up in the game in a manner in which the results need to be randomly determined."


The page shows the DM how to handle a character that has written that he was a Blacksmith prior to adventuring if that where to come up in the coruse of the game. Are you saying that they page does not do that at all?

Now, my question is does it handle it in the same way that Thasmodius states above... if not I rest my case. Does it in fact state if you want a background skill, write it on your sheet and the DM will come up with a system to determine it's effectiveness in gameplay... or does it say hey, here's a way to resolve any ad-hoc action you might want to try that there's no skill for. There's a subtle difference there.

EDIT: The funny thing is that I have rpg's where it is an actual rule that a PC can have a "specialized" skill they made up that gives them the same advantage (bonus to a roll) as a normal skill, but then if D&D 4e had that as an actual rule... a character might end up unbalanced in gameplay.
 
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Sure does and it does not state ... "write it down and we'll come up with something if it comes up in the game in a manner in which the results need to be randomly determined."

Now, my question is does it handle it in the same way that Thasmodius states above... if not I rest my case. Does it in fact state if you want a background skill, write it on your sheet and the DM will come up with a system to determine it's effectiveness in gameplay... or does it say hey, here's a way to resolve any ad-hoc action you might want to try that there's no skill for. There's a subtle difference there.

EDIT: The funny thing is that I have rpg's where it is an actual rule that a PC can have a "specialized" skill they made up that gives them the same advantage (bonus to a roll) as a normal skill, but then if D&D 4e had that as an actual rule... a character might end up unbalanced in gameplay.

You seem to want the rules to say exactly what you stated. I will grant you that it does not say what you EXACTLY, word for word state. The fact that this section deals with what you want, is why it fits. What i am explaining is this is why 4E people say what you arrtibute them to saying. The subtle different, to me, does not matter. The rules do, what the rules do.

But I guess we will agree to disagree. I see openeness, where I think , you see narrowness.
 
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Yep, and I stated the rule Thasmodius stated was not in 4e, and that it was a houserule... I don't see how this in anyway goes against what I said.



Sure does and it does not state ... "write it down and we'll come up with something if it comes up in the game in a manner in which the results need to be randomly determined."




Now, my question is does it handle it in the same way that Thasmodius states above... if not I rest my case. Does it in fact state if you want a background skill, write it on your sheet and the DM will come up with a system to determine it's effectiveness in gameplay... or does it say hey, here's a way to resolve any ad-hoc action you might want to try that there's no skill for. There's a subtle difference there.

You are too hung up on looking for RAW, bullet pointed statements. If my using quotes threw you off and you thought I was quoting the DMG, I apologize, I was not. I was using quotes to mark off the thought process. The DMG does not explicitly state "make up skills and add them to the sheet". What it does is lay out the intent of the flexible rules system of 4e throughtout the DMG. Some highlights:

pg 10-11, in Party Background, Campaign Details and Using Character Backgrounds, DMs are encouraged to work out a great number of details with the players and to reward them for those details by creating situations where they will see value in gameplay.

If your players create detailed backgrounds for their characters and their group, reward their efforts. Use their backgrounds to craft quests and adventures. Invent situations where their backgrounds are useful. Let the character who was raised by a blacksmith charm some important information out of the baroness’s blacksmith— or notice an important fact how a metal lock was forged. Give the characters important information they know because of their past history, such as the location of a particular shrine or magical location that appears in the lore of their original homeland. - DMG 11

pg 28 is about Improvisation and saying "yes" to your players. ("I want my character to be an accomplished blacksmith." "YES")

pg 42 entirely covers HOW to resolve any situation relating to background details that needs a die roll to resolve.

pg 72 Skill challenges for multiple die rolls, utilizing the system or using aspects of your background in skill challenges, where rolls are required. For example, does the blacksmith know something relevant to the challenge only a blacksmith migh tknow? Does said blacksmith gain the group a success by charming the baroness's blacksmith.

pg 189 Creating Houserules encourages their use and gives guidelines for building good houserules when needed.
 


Into the Woods

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