dave2008
Legend
I new version can also inspire new people to appreciate the old version.I do sometimes get upset that a new version of a thing leads to people who like it crapping all over the old one.
I new version can also inspire new people to appreciate the old version.I do sometimes get upset that a new version of a thing leads to people who like it crapping all over the old one.
Considering the “d&d older editions” sub-forum one could deduce this is primarly meant to be about the current edition.Actually this is just the D&D forum. As you can see:
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There is no "5th ed" forum per se. Though I agree that this basically that be default.
But, to also be clear, most posters here are not new to D&D.
I agree, and I said as much in my post. But you know what they say about assumptions.Considering the “d&d older editions” sub-forum one could deduce this is primarly meant to be about the current edition.
Dragonlance changed RPGs forever.
Unfortunately, I think for the worse. Obviously it's impossible to even imagine where we might be now if Dragonlance had never been a thing. But I believe this is where the whole idea of RPG adventures being stories told by the GM to the player really kicks off. I've yet to hear from anyone who thinks the modules were anything but bad, but still this became the default template for what adventures should be. Railroading with no player agency. And RPGs have never recovered from it.
Though what the RPG market would look today without it is impossible to say. They could very well have faded into obscurity again and barely remembered for ever having been a thing now.
Sure, but as I grew older (and hopefully wiser) I realized how unnecessary that attitude or feeling was for me. There was no need for me to protect an IP. Not everything involving that IP is meant for my personal consumption. I am not entitled to the IP. My protectiveness was also potentially off-putting for others who were interested in the fandom and contributing to a toxic environment. Likewise, whipping myself up into a furor over it risked a lot of self harm. I embraced the reality that these IPs will change and evolve over time. I will like some iterations and dislike others, and that's fine. IMHO, however, being "protective" over something, whether that is Dragonlance or some other IP, should never require becoming toxic. I lose sympathy for those who choose to cross that line.You never had a favorite toy or car or book or tv show or movie or song or hat etc etc you might feel “protective” over? Perhaps something that literally changed your life?
If so consider that someone might have similar feelings like that over something different.
Thank goodness no one is being toxic in this discussion (yet).Sure, but as I grew older (and hopefully wiser) I realized how unnecessary that attitude or feeling was for me. There was no need for me to protect an IP. Not everything involving that IP is meant for my personal consumption. I am not entitled to the IP. My protectiveness was also potentially off-putting for others who were interested in the fandom and contributing to a toxic environment. Likewise, whipping myself up into a furor over it risked a lot of self harm. I embraced the reality that these IPs will change and evolve over time. I will like some iterations and dislike others, and that's fine. IMHO, however, being "protective" over something, whether that is Dragonlance or some other IP, should never require becoming toxic. I lose sympathy for those who choose to cross that line.
If only we all genuinely listend to such advice during the Edition Wars...
I agree.Dragonlance changed RPGs forever.
Unfortunately, I think for the worse. Obviously it's impossible to even imagine where we might be now if Dragonlance had never been a thing. But I believe this is where the whole idea of RPG adventures being stories told by the GM to the player really kicks off. I've yet to hear from anyone who thinks the modules were anything but bad, but still this became the default template for what adventures should be. Railroading with no player agency. And RPGs have never recovered from it.
Though what the RPG market would look today without it is impossible to say. They could very well have faded into obscurity again and barely remembered for ever having been a thing now.
Yeah this.Sure, but as I grew older (and hopefully wiser) I realized how unnecessary that attitude or feeling was for me. There was no need for me to protect an IP. Not everything involving that IP is meant for my personal consumption. I am not entitled to the IP. My protectiveness was also potentially off-putting for others who were interested in the fandom and contributing to a toxic environment. Likewise, whipping myself up into a furor over it risked a lot of self harm. I embraced the reality that these IPs will change and evolve over time. I will like some iterations and dislike others, and that's fine. IMHO, however, being "protective" over something, whether that is Dragonlance or some other IP, should never require becoming toxic. I lose sympathy for those who choose to cross that line.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.