Serendipity
Explorer
Rituals, minions, an encouragement to reskin/refluff existing content, "unaligned," Warlocks, Avengers, Invokers, and a core book race of elves who aren't tree huggers but arcanists.
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Non-rolled HP, or at least some system to get HP w/o rolling.
This was an optional rule in 3.0 if I recall correctly. I don't remember anyone ever even giving it a chance, let alone making it the standard for their game. I think the difference comes from the values chosen. In 3.0 you halved the dice roll. Most players aren't satisfied with gaining 4 HP when they know they have a 50% chance of gaining more than 4 HP by rolling. In 4E, it appears to be more like 'half the old dice roll +1'. Hence clerics get 5 instead of 4.
Action economy move/minor/standard/free
We keep forgetting to mention that you can 'trade down' through the actions. That's an important part of why it works so well.
Team based play - all classes are important, not just 2
This is often overlooked and is a very good point. I just wanted to highlight it.
Finally; I couldn't possibly agree MORE with Crazy Jerome regarding the fact that some mechanics are improved without being perfect. Something being 'better in 4E' doesn't necessarily mean that 4E's version is the best. In some cases, we might need to go 'beyond 4E' and create something new. In other cases it might be a requirement to merge 4E's idea with an earlier idea to create a new improved version.
I agree with this.I couldn't possibly agree MORE with Crazy Jerome regarding the fact that some mechanics are improved without being perfect.
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For example:
No Condition Tracking
4E did NOT get rid of condition tracking. If anything, it increased it. Especially at low levels. What it did do is replace long term durations with a greater prevalence of conditions overall.