The Indomitable Fire Forest of Innenotdar

Aaron packs up his gear, not wanting to leave anything behind that he might need. He feels different today, and can't put a finger on it yet. Something has changed, as he feels that his morning prayers have drawn the attention of Gracenys. He feels a bit more focused at the task at hand.

"I am ready," he says, as he opens the door and walks outside to take in the scene as well as stretch.

[sblock=Aaron's Mini Stats]
HP 38/38
AC 17
Fort +7, Ref+4, Will +8
Bastard Sword in hand

Orisons- Acid Splash, Detect Magic, Detect Poison, Read Magic, Guidance, Stabilize
1st LVL - (_)(_)(_)(_) Cure Light Wounds, Shield of Faith, Wrath, Expeditious Retreat
2nd LVL - (_)(_) Castigate , Invisibility

Fire of Belief (Sp) 7/day
Perception +13
Survival +11 (+13 if tracking)

Carrying ALL his equipment, as it's a light load still
[/sblock]
 
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OOC: Alright, Spells Memorised = same as the day before:

Cantrips: Resistance, Detect magic, Daze
Lvl 1: Gravity bow, Mage Armour, Burning Hands

Equipment: Masterwork Longbow (str +1) + 40 normal arrows
Masterwork Shortsword
1) Silver Weaponblanche
1) Iron Weapon Blance
1) Antivenom

Give Will Stand the Heat potion

A Masterwork bow only adds a +1 enhancement bonus to normal arrows, is that right? Or do I gain a +1 atk bonus as well when Spirit uses +1 arrows?

I'll update equipment on Spirits sheet when I can.

[sblock=Spirit's Status]
Elven Rogue 3/Wizard 1
INIT: +3 Perception: +13 (with Alertness from Will; +14 vs Traps)
Conditions: Indomitability's Boon
AC: 15 (Touch: 13 Flatfooted: 12)
HP: 29/29
BAB: +2 CMB: +2 CMD: 15
Fort: +2 Reflex: +7 Will: +3
Speed: 30 ft
Energy Resistance: fire 5
Spell Failure: 10%
In Hand: Masterwork Composite Longbow: +6 atk; Dmg: 1d8 Crit x3
Arrows +1: 46/50
Normal Arrows: 40/40
Spells: (0-level) Resistance, Detect Magic, Daze; (1st level) Gravity Bow, Mage Armour, Burning Hands
Flame Jet: 6 of 6 uses remaining
[/sblock]


[sblock=Spirit's Monkey Familiar: Will]
Monkey (Familiar)
Ape, Monkey CR 1/4
XP 100
N Tiny animal
Init +2; Senses low-light vision; Perception +5
Status: Stand the Heat spell

[sblock=DEFENSE]
AC 16, touch 16, flat-footed 14 (+2 Dex, +2 size, +2 Natural)
hp 14/14
Fort +2, Ref +6, Will +3
[/sblock]
[sblock=OFFENSE]
Speed 30 ft., climb 30 ft.
Melee bite +5 melee (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
[/sblock]
[sblock=STATISTICS]
Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
Base Atk +1; CMB +1; CMD 7
[/sblock]
[sblock=Skills]
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Perception +5;
Racial Modifiers +8 Acrobatics
[/sblock]
[/sblock]
 
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The elven village across the river is all but burnt to the ground. It's pathways are covered in ash and the remaining buildings are only whole because they are built out of great trees that burn but cannot die.

The group spends the better part of the morning walking through the village to get the layout of it before starting to search for anything that may help them understand what has gone on here in Innenotdar. Their search provides a few baubles and magical trinkets but these are nearly worthless when it comes to unraveling the mystery of Indomitability.

There are still creatures of the forest about and they scurry away whenever someone comes near, just as they would if this forest were lush and green. But the squirrels and rabbits, badgers and now flightless birds are not in a lush forest and all are engulfed in the ever-burning flame that surrounds the village. The creatures all appear starved and hairless (or featherless), and all move quickly away escaping into the forest fire before they can be caught.

Once Spirit puts an arrow into a hopping bird and it falls. The elf hoping to end it's suffering. But once the arrow is retrieved a few moments later the bird is again up and hopping away once more. As the mephit had said "If you die here, you will never die." The small animal proving those words true.

The group comes to an area they all agreed to search last, and search thoroughly, The Shrine of Anyariel. It is exactly as described in Bhurisrava's journal. Perhaps something can be learned here.

The Shrine of Anyariel is a beautiful fountain in the shape of a grand willow tree with drooping branches, which once rained soothing water upon a wide, shimmering pool surrounded by a ring of seventeen old oak trees. A walkway of stepping stones led to a small ‘island’ in front of the tree, where townsfolk would offer prayers and thanks to Innenotdar’s last hero. Now the water has boiled away, and only the trees remain, occasionally raining fiery debris. The stone willow tree is covered with ash.

Cyrstin who has been quite and sad almost the entire day of searching finally speaks up as she nears the empty pool. "There is something here. I feel it... it's pulling at me."

She lowers her head a mumbles a few arcane words while moving her black staff in an arc before her. No one sees or feels anything but soon Cyrstin points at the trunk of the stone willow tree and says. "There is a door right there. I... I sense it."

OOC: Perception checks please. And remember there are negatives due to distance so let me know how close you wish to get.

Spellcraft DC 0 Cyrstin casts Detect Secret Doors.


[sblock=Items Found in Village]

• A necklace of ivory leaves - magical.
• A masterwork musical horn and lyre. Also a song book wrapped in thick blankets, containing psalms.
• A similarly-wrapped book detailing tattooing methods intended to create a single tattoo across the bodies of two people, a mark of eternal love.
The book is a masterpiece, and the tattoo would require a Craft (body art) (DC 30) check to create.
• An iron wand - magical
• A lacy red cord, two feet long, that radiates magic.

WD - your rolls for the necklace, wand, and cord if you please.

Appraisal checks for the other items may be rolled by anyone.[/sblock]
 

Fantalass

Fantalass is just identifying the magical items, as the call to look for a secret entrance disrupts him as he works on the cord...

[sblock=OOC]

---

Fantalass
AC 13 (T12, FF10), HP 17/17, F +1,R+3,W+5


Acid Dart: 8/8 (+5, 1d6+3) (includes Point Blank bonus)
Magic Missle Wand: 18/50 (1d4+1)

Prepared Spells:
DC = 10 + spell level + 3
Cantrips- 3, 1st- 2+1
0: Dancing Light, Detect Magic, Message, Ray of Frost
1: Mage Armor - Color Spray, Mage Armor, Open Slot, Protection from Evil
2: Stone Call - Resist Energy, Pyrotechnics, Open Slot

Effects:

Caty: AC 16 (T14, FF14), HP 8/8, F +2,R+4,W+5 (Imp. Evasion)

[/sblock]
 
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Coming upon the shrine the dwarf does give a simple bow of respect to the elven deity in which it is consecrated too. Marda will move up and follow Crystin to see what she might have found, "What is that you feel lass? A door you say..."

((Perception 1d20+9=27 (+2 for unusual stonework)))

[sblock=Marda's Mini-Stats]Dwarven Cleric 3/Fighter 1
http://www.enworld.org/forum/rogues...saga-rg-pathfinder-converted.html#post5285531
Initiative: +1 Perception: +9
Conditions: Indomitability's Boon
AC: 21 (11 touch; 20 flat-footed)
HP: 27 of 27
CMB: +6 CMD: 17 Fort: +5 Ref: +2 Will: +5
In Hand: Dwarven Waraxe +7 (1d10+3, 20/x3)
Spells: (0-level) Create Water, Detect Magic, Mending, Stabilize; (1st level) Bless, Command, Divine Favor(x2). (2nd Level): Grace, Bull's Strength, Bless Weapon (d) (color notes cast)
Channel Energy 5 of 5 uses remaining; Inspiring Word: 5 of 5 uses remaining; Touch of Glory: 5 of 5 uses remaining[/sblock]
 



Barrik left his old chain shirt behind in the tower when the group finally set out. He also wasn’t going to fault the others for their paranoia or their lack of confidence.

On reaching the village, he goes along with the cursory search, the two-headed Gulujak following him everywhere. Gulujak approaches to inspect the "door", while Barrik watches from a distance.

[sblock=OOC]
Spells for the day are the same as always, as I’m a spontaneous caster. :p And leaving the Chain Shirt behind puts me back at a light load.
[/sblock]
 

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