The Indomitable Fire Forest of Innenotdar

Spirit watches with a blank face as the woman speaks weakly in Aaron's arm. He looks around and tries to spot anything moving in the area that surrounds them. He mumbles a comment aloud before taking the chance to drink water from the skin he carries.

The forest is burning. But things still live in here. We should be on our guard.

Further on, as the smoke billows up around them, Spirit makes the most of his thick scarf to create a clean pocket of filtered air for himself and avoid the the suffocating smoke. He has been this deep before and has grown accustomed to the frequent smoke hazards created by the constant flames.
 
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The smoke bellows over the group and is gone as quickly as it came. It takes a few minutes to get Torrent and Cyrstin to stop coughing up black smoke.

There is still a little smoke crossing the road here and there but nothing like the thick black cloud you just encountered. *cough* cough* "Come on! Sooner we are gone the better." Torrent says heading forward once more.

__________________________________

Everyone keeps their eyes peeled as best they can for trouble but sometimes no one can see more than three or four feet ahead of them. Watching their back trail Aaron notices something odd.

The road has been clear of the flames that now surround the party and yet the fires that burn along the edge of the road are few and weaker than you would expect for the trees and undergrowth.

As the group travels Aaron looks back every so often and now notices what is different. Where there was weak flames now the foliage burns just like it does deeper in the forest. The flames on either side of the road look as if they are reaching out to touch on another creating a wall of flame where none was before.

__________________________________________

Suddenly Spirit draws attention to a small, red skinned, winged humaniod as it comes into view and crashes across the road and into the burning brush not thirty feet in front of the group.

Then from the same way comes a "Screech!!" and the group watches as a very large bat, wreathed in flames, comes flying out of the forest and towards the small humaniod.

The bat isn't made of flame. The group can see it's burnt skin clearly as all the hair it may have once had has been burned away. It's wings are frayed but still work, if a bit poorly.

OCC: No INIT or map needed - You can watch or help, up to you. Dire Bat is in the air (but on it's way to the ground).
 
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"The fire bat chases a small red winged creature... but we should be careful in case they turn on us."

Spirit draws his bow and knocks an arrow ready to fire at the first sign of threat. Meanwhile he watches what happens and attempts to identify the red winged creature. Will begins to scamper from sholuder to shoulder nervously biting at his tail. Spirit allows his familiar's emotions to soak into his consciousness as he attempts to read what is going on, but the monkey's nervousness is more distracting than anything so he draws back emotionally.

[sblock=Action] Spirit draws his bow and prepares an attack. He will only fire if the group comes under a direct threat from either creature. He is also alert for any other winged creatures coming their way. He attempts to identify the red winged creatures origins while he watches (Nature/Arcana check). Sense Motive with Alertness bonus from Will (which I forgot in my first Perception check) [/sblock]
 
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When the smoke clears, and they move on, something nags at Aaron. Then the creatures present themselves, as he is unsure on what to do. Deciding to know who was good and evil was a start, he scans the creatures, wondering if one was of moral standards that would meet his own.

Detect Good....

He also wonders just what the winged creature is, as he thinks hard on it.
 

Fantalass

ooc: Knowledge roles below.

[sblock=OOC]

---

Fantalass
AC 12 (T11, FF10), HP 12/12, F +1,R+2,W+4


Acid Dart: 6/7 (+3, 1d6+2) (includes Point Blank bonus)
Magic Missle Wand: 20/50 (1d4+1)

Prepared Spells:
DC = 10 + spell level + 3
Cantrips- 3, 1st- 2+1
0: Acid Splash, Dancing Light, Detect Magic, Message
1: Mage Armor - Color Spray, Mage Armor, Mount
2: Stone Call - Invisibility, Resist Energy

Effects:

Caty: AC 16 (T14, FF14), HP 6/6, F +2,R+2,W+4 (Imp. Evasion)

[/sblock]
 

Barrik draws his falchion at the first sight of the creatures and his eidolon growls dangerously. "Brace yourselves if they come our way..." The half-orc takes on a guarded stance and the eidolon steps protectively in front of its master before spreading its four legs out and bracing itself against the ground.

[sblock=OOC]
Knowledge: Planes and Arcana below for the critters.

Ready action from Barrik to attack the first creature to attack us/show hostility. Eidolon readies the same (and don't forget 10 ft. Reach, thanks to its evolution - I'm imagining spring-neck :D).
And it certainly seems like the Dire Bat is the one to be on the receiving end of those attacks. If you want to roll for me, HM, the bonuses are as follows: Barrik +4 for 2d4+4 damage; Gulujak +5 for 1d6+3 damage and Trip +5 (10 ft. reach). Gulujak also has Resist Fire 5.

Barrik AC 16 HP 26/26
Summons 0/4 used.
1-level spells: 0/4 used.

Gulujak AC 19 HP 24/24
[/sblock]
 
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As the group recovers Marda watches teh scene ahead... "What manner of beast is that? She we perhaps aid it from the bats?"

(( Knowledge (Arcana) 1d20+7=23 ))

[sblock=Marda's Status]Dwarven Cleric 2/Fighter 1
Initiative: +1 Perception: +8
Conditions: Stand the heat (potion)
AC: 21 (11 touch; 20 flat-footed)
HP: 24 of 24
CMB: +5 CMD: 16 Fort: +5 Ref: +1 Will: +5
In Hand: Dwarven Waraxe & Shield (+6 Attack / 1d10+3)
Spells: (0-level) Create Water, Detect Magic, Mending, Stabilize; (1st level) Stand the Heat, Bless, Command, Divine Favor(d) (color notes cast)
Channel Energy 5 of 5 uses remaining; Inspiring Word: 5 of 5 uses remaining; Touch of Glory: 5 of 5 uses remaining[/sblock]
 

[sblock=Know Planes DC10] The creature must be an outsider from the elemental plane of fire. [sblock=DC 13] The creature is a fire mephit. Most fire mephits are servants of larger more powerful elementals and creatures. All mephits have a breath weapon tied to the plane they are from. [sblock=DC 18] This creature is probably surviving in the forest because it is immune to fire.[sblock=DC 23] Which makes it vulnerable to cold.[/sblock][/sblock][/sblock][/sblock]

As the group watches the bat swoops in and bites at the mephit missing. The creature pushes at the thing trying to get away but looks exhausted from it's chase. It withdraws towards the group. The dire bat noticing larger (meatier prey) screeches and looks ready to attack.

"Save Kizzle! Please save Kizzle!" the mephit says as it moves closer the bat in pursuit.

OCC: PC actions plz. Can include ready actions which I will take for you. But it's truly 7-1 should be a real short fight. Bat AC: 14 HP: 22
 

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Fantalass

"It is a fire mephit, a minor outsider from the elemental plane of fire. And it seems to speak common..."
Fantalass explains.

[sblock=OOC]

Total defense for now. He will not attack, before the others do.

---

Fantalass
AC 12 (T11, FF10), HP 12/12, F +1,R+2,W+4


Acid Dart: 7/7 (+3, 1d6+2) (includes Point Blank bonus)
Magic Missle Wand: 20/50 (1d4+1)

Prepared Spells:
DC = 10 + spell level + 3
Cantrips- 3, 1st- 2+1
0: Dancing Light, Detect Magic, Message, Ray of Frost
1: Mage Armor - Color Spray, Mage Armor, Mount
2: Stone Call - Invisibility, Resist Energy

Effects:

Caty: AC 16 (T14, FF14), HP 6/6, F +2,R+2,W+4 (Imp. Evasion)

[/sblock]
 
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Still unsure what to think of the flying imp Spirit holds firm, although as the bat turns his attention on the group his arrow shifts its line from the mephit to the hungry bat.

[sblock=OOC] Spirit prepares an attack. He will shoot the Bat as soon as it comes into Point Blank range (30ft) [/sblock]

[sblock=Spirit] HP: 20/20
Current Condition: Under Stand the Heat spell (from potion)
AC: 15 Touch: 13 Flatfooted: 12
INIT: +3 Speed: 30 ft
Fort: +2 Reflex: +6 Will: +3
Energy Resistance: fire 5
Spell Failure: 10%

Long Bow: +5; DMG = 1d8+1(P); CRIT x3 (Range 100ft); [+1 Atk/Dmg Point Blank bonus]
Fire Jet: 6/6 uses
Spells Memorised:
Lvl 0 3/3: Resistence, Detect Magic, Daze
Lvl 1 3/3: Gravity Bow, Mage Armour, Burning Hands
[/sblock]

OOC: Hehehe, another non-crit ... a critical fumble non-crit! That bat would have been toast (If it goes for any of us that is)
 
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