The Indomitable Fire Forest of Innenotdar

As Marda speaks out the dog moves forward a little and leaves the bone on the ground about ten feet from the other side of the bridge. It then starts to move off down the road. It looks back once before running down the road and out of sight due to the flames and smoke.

[sblock=Check Results]
[sblock=jbear] Sense Motive = not hostile. Perception = the "dog" has burning fiery red eyes[/sblock][sblock=DW] Know planes: the "dog" is in fact a Hell Hound: immune to fire, and breath weapon - 10' cone, once every 2d4 rounds, for 2d6 (fire) dmg. Reflex DC 14 for half[/sblock][sblock=Songdragon] Stonecunning = bridge will not hold a lot of weight group will not be able to cross all at once. Detect Magic = you feel magic coming from the bottom of the gorge. (The wagon on the map specifically) Others = see fluff[/sblock][sblock=FtF] Didn't want youto feel left out. Auto success on Perception check reveals nothing else about. i.e. no ambush spotted.[/sblock][sblock=WD] Know planes = the "dog" is in fact a Hell Hound; immune to fire, vulnerable to cold[/sblock][/sblock]
 

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Fantalass

"The 'dog' is a hell hound, an outsider. Capable of thinking and to understand one language I also speak. Shall I try to speak to it?"
Fantalass explains and offers.

[sblock=OOC]

Total defense.

hell hounds understand infernal, right?

---

Fantalass
AC 12 (T11, FF10), HP 12/12, F +1,R+2,W+4


Acid Dart: 7/7 (+3, 1d6+2) (includes Point Blank bonus)
Magic Missle Wand: 20/50 (1d4+1)

Prepared Spells:
DC = 10 + spell level + 3
Cantrips- 3, 1st- 2+1
0: Dancing Light, Detect Magic, Message, Ray of Frost
1: Mage Armor - Color Spray, Mage Armor, Mount
2: Stone Call - Invisibility, Resist Energy

Effects:

Caty: AC 16 (T14, FF14), HP 6/6, F +2,R+2,W+4 (Imp. Evasion)

[/sblock]
 

A Hell Hound? The beast has eyes of fire ... and is from hell!? We should kill it and not talk to it ... What would a hound from hell have to say to us? But first we must cross this bridge, which from the looks of the fallen cart and the collapsed side, may not be safe. Maybe one of us at a time is the safest ... we don't mind going first.

Spirit puts his bow and arrow away and steps carefully onto the bridge on the right hand side, checking the ground before him for signs of collapse. He walks as softly, slowly and carefully as possible until he gets to 5ft from the collapse. There he pauses and studies the middle of the bridge, especially the area to the left of the collapse and on the other side of the collapse in front of him trying to measure whether it is safer to jump or walk around. He also takes a moment to look at the cart below, trying to spot anything of value worth salvaging. Will nibbles at his ear while he rubs his chin thoughtfully trying to decide the best course of action.

OOC: Spirit walks onto the left side of bridge examining the squares in front of him as he goes. He uses his perception to decide whether it is safer to jump the gap or walk around it. He also tries to spot treasure in the wreckage. Based on what he manages to spot he will do one thing or the other, continuing to the other side before anyone else steps on the bridge in case too much weight could provoke a further collapse
Edit: Spirit is happy to be tied ... just in case (we posted at the same time by the looks dragonwriter!)
 
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"Don't bother. It doesn't seem to want to hang around. But see? Looks like a dog, not really a dog. Hell hounds... ugh. I for one am glad it didn't stick around and look for a fight. It's hot enough without getting scorched by their breath. Look, let's just get across this bridge. This rickety, old, worn and burnt bridge... Any volunteers to test it first? IF anybody's got rope, I suggest we use it for an anchor for the tester. Just in case."

Barrik obviously doesn't really care about the hell hound, instead far more focused on his dislike for the bridge.
 

(( Hmmm... it ate my earlier post. ))

Marda watches after the hound as if flees and looks to Fantalas, "A hell hound? It does not sound like a beast we want to be dealing with."

She then stands up from her examination of the bridge and looks down into the gorge and stops. She examines something for several moments before looking to the others, "We will need to cross the bridge one at a time. It will not support more than that."

"Down there," the dwarf points to a wagon in the gorge, "there appears to be a item with some magical properties. I cannot tell how strong or type from here. Should we try to collect it?"

She looks to Spirit, "You mentioned you had some resistance to the flames? I do not suppose you can climb?"
 

"Will, bring us the rope"

Spirit's monkey dives into his pack and pops out a moment later holing the end of some silk rope. Spirit takes it and swiftly pulls the rest from his pack. He ties one end around himself and gives the other end back to Will who scampers back towards the group, up Marda's leg, back and onto her shoulder to drop the rope into her hands with an excited chatter.

"We can climb well enough if you can hold the rope well enough"
replies Spirit with a smile. "We think we see what you are talking about amongst the wreckage. Let's see if we can Find it."

While the group organise how they hold the other end Spirit ties 8 knots at different lengths of his end of the rope and begins to climb down towards the wreckage to retrieve the treasure.

OOC: I'm kind of assuming whatever is to be seen down there Spirit has spotted it with a 30 perception check. What is the distance to the valley floor? Is is on fire down there? Spirit makes his end of the rope into a knotted rope and climbs down once the other end is held/secured. If it looks like a blaze down below he leaves his pack with the others first before climbing down.
 

Marda stops Spirit before he descends, "I can douse the the rope with water, so it will not catch fire as easily, making the decent and accent easier?"
 

"We bow to your wisdom, Marda"

Before descending Spirit returns to the edge of the bridge to allow Marda douse the rope with water and then returns carefully to begin his descent.
 


Transversing the craggy wall of the gorge is of little problem as Spirit takes his time and has the rope to help. <taking 10 allowed DC 5> He makes his way down the path with the smallest amount of open flames, but still has to pass dangerously close to burning shrubs and undergrowth. <Reflex DC 15 to avoid catching fire, will roll to move things along>

Making his way down to the cart he sees it is small and made for one of the smaller races of the world. He doesn't take to much time looking around and quickly checks the back of the cart. There he finds a metal chest lying on it's side open, along with the remains of other smoldering articles that look to be worthless. The wind blowing through the gorge picks up and he is bathed in flames for a moment. <Reflex DC 15 to avoid catching fire, will roll to move things along> Quickly grabbing the chest he thanks the unknown powers for his ability to withstand the heat it must be putting off from it's long exposure to the heat of the forest fire. He scoops up piles of coins and gems and what look like potion vials putting them all quickly back in. Buried under the coins he discovers a metal wand with a small crystal tip, and slips it in his belt.

Thanks to his magical strength giving cords the load is no problem as he ties off the case and throws it over his shoulders to climb back out. Once again Spirit finds the flames of the gorge licking at him and his clothing
<Reflex DC 15 to avoid catching fire, will roll to move things along> and he scampers quicker going up than he did going down.

As Spirit triumphantly reaches the top and stands at the edge of the gorge Torrent tries to hide a smile and a smirk.

"What?"
Spirit asks curiously.

"Oh nothing. Just your pants are on fire." she says laughing.
 
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