James McMurray said:Should they give guidelines on how to do everything you could conceivably do in your game? I think it stands to reason that if you step outside of the rules provided, then you'll have to figure out what the ramifications are yourself.
3d6 said:The text here for "Caster Level for Armor and Shields" is exactly the same as that in the 3.0 Dungeon Master's Guide.
Caster level is still a requirement.
The text you quoted does not give an indication either way. The listed caster level in the DMG is the caster level of a random item that is found. It is not a prerequisite for making the item. The only limitation on making the item is that you have to be able to cast all of the prerequisite spells and have the appropriate feats and/or skill ranks.
1. Any specific item's caster level. This is set by the caster during item creation, and can't exceed his own.
Staffan said:
What system? The 2e rules for item creation were basically "Make something up".