The spiked chain wielding monster will seem overpowered to your party because he will be facing a group of bipedal Medium-sized opponents. Against this particular kind of creature, the spiked chain build does well. Against other kind of creatures, it's better to have a Spear (for lockdown builds) or a Greatsword (for damage).sjmiller said:The funny thing is, I am planning on using this as a monster! It's mostly to show the players that wicked creatures do exist and can counter a lot of their "one trick pony" characters.
This will only really be helpful if your reach is 10' larger than your opponents: they don't incur an AoO when they enter your first threatened square, but when they leave it. So they'll be 10' within your threatened area when you stop them. Likely they'll be able to pound on you at this point. You'd have to ready an action to hit and 5' step away to avoid the hit (assuming their reach is 10' shorter than yours), and in that case you've given up all your iterative attacks to get in one attack that doesn't damage them. If they decide to attack you.Kaisoku said:This is why you pick up the Stand Still feat (in the SRD for 3.5, expanded psionic handbook). Forego damage on your AoO, and instead the target needs to roll Reflex save vs DC 10 + your damage roll or stop movement.
Useful for when fighting extremely large, four-legged, and strong creatures. That can be a massive Reflex save to beat and it stops them from closing as long as your reach beats theirs.
Fascinating! A most interesting character indeed. I can tell you that I would have never thought of it, or if I had I doubt I would have come up with this particular combination. Thank you very much! I will let you know how the encounter turns out with my adventuring group. I think I have just the place for them to encounter him and he may prove to be a recurring villain.VanRichten said:Here you go SJ. This is a character you can throw in as an encounter that will give your players a good run for their money. For all of those in the forum do note this a character made using 3.0 Rules and nothing more than the 3.0 Player's Handbook, Monster Manual, and Dungeon Master's Guide. <snip: character>
Okay, I quoted this stuff because I am a bit confused, or at least unsure about a few things. A spiked chain is a large weapon, which means a medium-sized character needs 2 hands to use it. The Full Attack shows using a spiked chain in both hands, or am I mistaken? Even so, he only has the one (rather nasty) spiked chain. Now, is the full attack listed for when he is taking the Enlarge potion? That would make sense then, because bing large means he could wield it one-handed. That would also explain the Two-weapon Fighting as well. Just trying to make sure I am reading this right. It's not often I use elaborately created characters like this.VanRichten said:FULL ATTACK (Spiked Chain, Main Hand): +13/+8, 2d4 + 7
FULL ATTACK (Spiked Chain, Off - Hand): +13/+8, 2d4 + 4
STANDARD ATTACK (Spiked Chain): +17, 2d4 + 10
FEATS: Exotic Weapon Proficiency (Spiked Chain), Expertise, Combat Reflexes, Improved Disarm, Improved Trip, Ambidexterity, Two-Weapon Fighting, Blind Fighting, Improved Two-Weapon Fighting, Weapon Focus (Spiked Chain)
Weapon: +1 Wounding Spiked Chain
He did note that he was using 3.0 rules when the chain was a double weapon; he also has Ambidexterity as a feat.sjmiller said:Okay, I quoted this stuff because I am a bit confused, or at least unsure about a few things. A spiked chain is a large weapon, which means a medium-sized character needs 2 hands to use it. The Full Attack shows using a spiked chain in both hands, or am I mistaken? Even so, he only has the one (rather nasty) spiked chain. Now, is the full attack listed for when he is taking the Enlarge potion? That would make sense then, because bing large means he could wield it one-handed. That would also explain the Two-weapon Fighting as well. Just trying to make sure I am reading this right. It's not often I use elaborately created characters like this.
Only time it was a double weapon in 3.0 was for the Master of Chains PRC. You had to have levels in the PRC to get tyhat effect.Felix said:He did note that he was using 3.0 rules when the chain was a double weapon; he also has Ambidexterity as a feat.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.