Kalanyr, here is the first and only try for an artifact.
The Arcane Rule (Silver Quarterstaff)
+1, Sure Striking, Gnome Bane
Intelligent:
Int 22
Wis 8
Cha 17
The purpose of the staff is to go back to 'the good old days, where magic was everything and technology didn't excist". This can be done in many ways: destroying technology, letting people see that magic is better, showing people technology will let them down when it is most needed or convince a person that technology isn't worth the effort of maintenance.
Special Abilities:
Imbue with Spell Ability: The staff can imbue anyone with sufficient intelligenge or wisdom with a first or second level spell. The spell must be on the Wizard or a Cleric spell list or be on the Death, Law or Magic domain spell list. This ability is usable 5 times per day.
Widened EMP (7th level): Disables any electronic device in a 60 ft. radius for 150 minutes (15th caster level). Usuable 3 times per day.
Disruption: Disables all electronic devices in a 5 ft. radius that rely on transmission. This is true for electronic doors, radios, GPS recievers, homing beacons etc. This ability is constantly active and connot be disabled.
Aversion: Target creature has a aversion of technology for 1 week. Will save DC 22. This ability can be used once a day.
Disjunction: Disjoins a technomancy product. Hasted guns, negative energy rifles, cybernetic implants. Everything that combines magic and technology can be disjoined. Will save DC 23. Usable once per week.
Geas: Forbid the use of technological tools for the duration (15 days). Will save DC 19. Usable once per week.
Technology Immunity: This ability makes you completely immune to technology. Tiny golems can't eat through your flesh, napalm doesn't burn you, you can even survive a direct hit from a nuclear warhead (maybe not the explosion afterwards, but you can survive the hit
![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
). This ability functions for 5 rounds each day, and can be transferred to a willing creature by touch. The use need not be in following rounds
When the Oerth IR was well underway, and Wee Jass saw that the future knew only technology, or technology enhanced with magic became worried. After all, she was the Goddess of Magic, and did not want to end up like Mystra (dead). She gave two of her most loyal servants (guess who two
![Roll eyes :rolleyes: :rolleyes:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
) the quest to make an item that would make people believe in magic again.
They set forth to gather the materials, the make a concept of the item that they were to create. But everything they could come up with was miserable, and not worthy to their deity.
In the end, they took some of the strongest magical stuff available at the time and wanted to forge a staff out of the reddish goo like substance. They made the staff, and it was perfect. It radiated immense magic and could even be further enchanted. When they were done, it was an awesome sight. A red line, throbbing with power...but also a desire to kill.
But that's where the goddess of Magic intervened. She released an enormous blast of positive energy which not only destroyed the staff, but Janos too.
As his spirit fled from his ashes, his mind touched with one imprisoned in the Red Goo. When he reformed, he went straight back to the temple. He took his own Quarterstaff, which had turned magical from the touch of a Goddess, and infused both (a part of) his spirit as the one he had touched when he died, in the staff.
The staff doesn't hate technology, but reckons there is a relation between the se of technology and the coming of the red goo, and thus that technology is either evil or brings bad character traits to the surface