Jack7
First Post
You are aware that your entire post is an argument against a straw man, right?
Well, now that you've told me, I must be.
I wonder if we might have any interest around making a new OGL version of DnD, collectively through some kind of open Wiki. Kind of like pathfinder is doing, only instead of a "3.75" approach toward more high-magic, high combat, high-fantasy gaming, how about moving in the opposite direction, more gritty, more immersive, more role playing oriented, say a "3.01" version?
I have been working on exactly this for the last 4 months. The focus is on mechanics that match the danger involved. The focus is on fewer but more detailed combats, and combats that emphasize more than just one or other of the sides dying. For me this then allows more room for role-playing in and out of combat. Killing things is a last option.
I pretty much have the raw engine worked out in terms of damage/healing, the structure/order of actions in combat as well as degrees of success/failure for these actions. I'm not too sure whether my ideas are exactly what you are looking for (there are several ways to skin this cat), but heh, just putting it out there. I'd definitely be into helping put something like this together.
I like the idea, as far as a RPG design project, but right now I'm working on that Conjunction Contest.
After that I can take up other things.
I'm not sure though that we should make it edition specific.
I think you could appeal to a much broader market-base if it were desigend as an "Overlay."
Meaning that it could theoretically, with very little effort, be overlain any edition, if you're talking a grittier, more simplified system.
But I guess we could test that theory as we go along, like all of the other theories we devise.
However it turns out here are some of the general ideas (subject matter) I am interested in addressing.
Character advancement in areas more than just combat capabilities and "class powers."
Magic (arcane)
Combat and the mechanics of combat
Better integration between player capabilities and character capabilities in-game
Divine matters and divine magic
Wider and more extensive role play
Character abilities
And stuff like that.