[sblock=fatigue, hunger, encumbrance, heck, even light]All of these fall under the category of things I only track when I think it's important to the story. So light is important now because I'm trying to put forward a sort of claustrophobic creepy feel (which is lessened somewhat by sunrods), but otherwise I might have had there be torches along the wall. Hunger and rations would be an issue if you were trekking through the desert, but right now you're in no danger of starving. So no, fatigue isn't going to be a factor. At least, not for the next few battles. I'll let you know when things change, don't worry. That being said, in this case you could have your healing surges represent your energy level, and when you run out it represents you being too exhausted to keep fighting.[/sblock]