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The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)

I hope that doesn't involve you rushing in again, Yishim, Firete said gently, stepping up next to Brenwar and drawing her wand, looking around to see where Malgrim has gone.

[sblock=Actions]
Move: to C23.
Minor: Draw Wand
Do I need to make a perception check too? I am looking for the guy so I can target him.
[/sblock]
 

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Brenwar looking forward to using his new magical weapon charges at the warrior. The hammer glowing with divine radiance connects with a loud crunch leaving the creature winded.
[sblock=Combat Actions]
Standard Action: Charge to A21 (I forgot to factor in the +1 from charging, but I believe it hits either way) Charge with Ardent Strike (1d20+8=20, 1d10+1d8+5=19)
Sorry for overwriting your mark there pathfinder, that attack auto marks.
[/sblock]
[sblock=Stats]Brenwar – Male Human Paladin 2
Initiative: +1, Speed: 5 Passive Perception: 14, Passive Insight: 19
AC: 21 Fort: 15, Reflex: 15, Will: 17
HP: 35/35, Bloodied: 17 , Surge Value: 8, Surges Left: 11/13
Action Points: 1

Feat Note: Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.

OA Basic Melee Attack: +8 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage

Powers At-Will Powers:Divine Challenge, Ardent Strike, Virtuous Strike, Enfeebling Strike Lay on Hands (2/3 Remaining)
Encounter Powers: Valorous Smite, Call of Challenge, Channel Divinity, Second Wind
Daily Powers: Majestic Halo, Magic Item Daily

[/sblock]
 
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ooc: Map update below. Thanks to low-light vision, Chey can see A14, and two more warriors in -A14 and A16.
 

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Yishim sets up position well back from Miranna, and illuminates the darkness to get a better view of the cowardly Goblins. Let me light the way, Firete.
[sblock=Actions]Move: A23, do I see anything? If not, then
Minor: Cast Light on any object near A18 that seems a good object to focus the spell.
Standard: Waiting for map update, but question for 2Heads - can I delay my standard until Firete can cast Cutting Words on Malgrim. Then I'll drop a Icy Terrain slowing his escape. Otherwise I will just run my action as soon as I can see what else is going on.
[/sblock]
[sblock=Yishim Stat Block]Yishim- Male Human Wizard 1
Passive Perception: 13, Passive Insight: 18
AC:16, Fort:12, Reflex:15, Will:16 -- Speed:6
HP:22/22, Bloodied:11, Surge Value:5, Surges left:6/7
Initiative +6
Action Points: 1, Second Wind: not used
Powers: Thunderwave, Scorching Burst, Phantom Bolt, Icy Terrain, Sleep[/sblock]
 

I can't see where he's gone, Yishim! Firete shouted back. I'll try and get a bit closer!

Move: To B-21

[sblock=OOC]Does this count as a double move? As if we were playing for real, I'd move up to get LOS in my turn in the Initative order and still have three spaces left in my move action. If it is, I may have to forgoe my standard.
But, if I see the dude I attack.[/sblock]
 
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[sblock=update, misc]Map update. Brenwar bloodied the goblin.

Katana, I'm not going to make you double move. You still get your standard action.

ronakshah, feel free to set up readied actions as long as they're specific enough that I know what you want to do. The example you mention is perfect.[/sblock]
 

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[sblock=Readied Action]I'll cast Icy Terrain on A15 if Cutting Words succeeds, or A13 if it doesn't. Burst 1, +5 vs. Ref, 1d6+5 damage and knocked prone if hit, difficult terrain.[/sblock]
 

Very faily, Firete finally sees Malgrim down the coridoor and pulls him closer towards the party.

[sblock=OOC] Trust me to take my turn after gaming all night :([/sblock]

Move: I have 1 left, so it's to A22/
Standard: Cutting Words 17 and pulls to A15.
 
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Yishim follows Firete's attack with a blast of ice which covers the ground in front of Malgrim. Malgrim slips and lands on his back.
[sblock=Standard Action]Icy Terrain on A15. Warrior 81. Warrior 86, Malgrim. Hits only Malgrim for 11 and he's knocked prone. Damage

I think Firete would have pulled Malgrim to -A16 but in any case the Burst 1 around 15 is difficult terrain until end of my next turn.[/sblock][sblock=Yishim Stat Block]Yishim- Male Human Wizard 1
Passive Perception: 13, Passive Insight: 18
AC:16, Fort:12, Reflex:15, Will:16 -- Speed:6
HP:22/22, Bloodied:11, Surge Value:5, Surges left:6/7
Initiative +6
Action Points: 1, Second Wind: not used
Powers: Thunderwave, Scorching Burst, Phantom Bolt, Icy Terrain, Sleep[/sblock]
 


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