The hobgoblin twists away from Chey's attack and lands a potent one of his own, entangling Chey's legs with the flail's chain. With a crack of thunder Miranna cuts at the creature, but he manages to block the blow with his shield. He then attempts to slam the swordmage with his shield, but she dodges effortlessly out of the way.
The door reopens, revealing another small
(relative to you) goblin, this one armed with a collection of short spears. He tries to lunge at Miranna through the opening, but she ducks behind the doorway before she can be skewered.
The archer move into position and unleash another volley of arrows, this time wounding Firete and Brenwar.
[sblock=Status]Initiative:
Yishim (22/22)
Firete (20/28)
Cheysuli (22/31, marked by Grunt 64, slowed)
Brenwar (30/35)
Miranna (25/35)
Torturer (-18)
Grunt 64 (Aegised, Cursed)
Warrior 57
Sharpshooter 31
Sharpshooter 57
Sharpshooter 58 (-9)
Grunt's AoO
hits AC 26 for 9 damage, and Chey is marked and slowed until the end of his next turn. Except he was Aegised, so that only hits AC 24 (still a hit, of course), but it also triggers Miranna's Aegis of Assault. I assume you'd want to stay where you are so you can keep the flank. Unfortunately, the attack
misses.
The Torturer moves to -E,-1. Not that you can see it, because the door is closed. However...[sblock=spoilers!]Someone is going to open the door on their turn.[/sblock]
On his turn, the Grunt attacks Miranna and
misses, rolling a mighty 2.
Warrior 57 moves to -C,-1 and opens the door, revealing the Torturer's earlier movement.
He then takes a stab at Chey, and even with the cover offered by the corner, hits for 8 damage, which bloodies the tiefling. Nope. The door would be in the way. He could only attack Miranna, but a 19 isn't going to hit her through cover. Sorry little dude.
Sharpshooter 31 moves to -F,4 and misses Miranna. Sharpshooter 57 attacks Firete, hitting AC 29 for 8 damage. Sharpshooter 58 moves to -H,-1 and attacks Brenwar, hitting AC 25 for 5 damage.
Rolls.[/sblock]
[sblock=Monster Info]Here's what you know:
Torturer
AC ?? | Fort ?? | Reflex 14 | Will ??
MBA: ??
Grunt
AC 20 | Fort 18 | Reflex 16 | Will 16
MBA: +7 vs AC, 1d10+4 damage, target is slowed and marked until the end of the Grunt's next turn
Sharpshooter
AC ?? | Fort ?? | Reflex 16 | Will ??
MBA: ??
Warrior
AC ?? | Fort ?? | Reflex ?? | Will ??
MBA: +6 vs AC, 1d8+2 damage[/sblock]