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The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)


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ooc: Wow, nice rolls.

You find the obligatory loose brick with little effort. When you press it, a portion of the northern wall slides away, revealing the passage within. It is, if anything, in a state of even greater disrepair than the rest of the tunnels, but it doesn't look like it's going to collapse any time soon. From where you are, you can see that it continues for about a dozen yards before terminating in another wall. A nearby switch indicates that this is not the dead-end it might otherwise appear to be.
 

Firete smiles to herself. Well, it looks like Rivith was right, stone does hold secrets.

[sblock=OOC]Okay, I'm thinking we need either a Thievery or Dungeoneering check, or both if the door is trapped. I have 0 in Thievery and 3 in Dungeoneering, can anyone beat that?[/sblock]
 

[sblock= OOC] Miranna has Dungeoneering +3, Thievery +2. I hope somebody can do better- but if it is as simple as a visible switch, we may not need a roll. Unfortunately our Rogue was one of the players who vanished. [/sblock]
 

[sblock=OOC]It was after the rogue left that I decided to have Chey take Jack of All Trades, thought it would help keep the party in good stead with the skilly things.[/sblock]
Cheysuli checks over the shady masonry and the switch, making sure that they're not walking into something that they would later regret.

//Dungeoneering 1d20+4= 21
Thievery 1d20+4= 24
Rolls//
 

[sblock=Chey]You do not find any traps. The switch has a small lock preventing it from being opened on this side, but you easily bypass it. Make a perception check.[/sblock]
 


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