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The Jade Frontier, part 2 (DM: THB, Judge: Lord Sessadore)

Apparently the few surviving goblins are out javelins, for they quickly close ranks with the adventurers. Firete is badly wounded by a spear to her side, but the other two goblins are not as lucky with their prey.

[sblock=Status]Initiative:
Warrior 30 (-13)
Warrior 76 (-22, bloodied, Challenged)
Warrior 81 (-17, Cursed, Aegised)
Yishim (19/22)
Firete (13/28, bloodied, Firete and allies w/in 5 gain +1 to damage rolls and saving throws)
Cheysuli (16/31)
Brenwar (21/35+4)
Miranna (19/35)

Warrior 30 charges Firete, hits AC 18 for 7 damage, bloodying Firete.

Warrior 76 attacks Brenwar, but surprisingly enough, misses.

Warrior 81 shifts back a square and charges Miranna, misses.

Attention melee attackers: the first time a goblin is missed by a melee attack, it will use Goblin Tactics to shift one square west.
[/sblock]

[sblock=Monster Info]Here's what you know:

Malgrim
AC 17 | Fort ?? | Reflex 17 | Will 15
MBA: +9 vs AC, 1d6+3 damage, target is slowed and takes a -2 penalty to opportunity attacks until the end of Malgrim's next turn.

Warrior
AC 17 | Fort 13 | Reflex 15 | Will 12
MBA: +6 vs AC, 1d8+2 damage

Cutter
Minion
AC 16 | Fort 12 | Reflex 14 | Will ??
MBA: +6 vs AC, 4 damage[/sblock]
 

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Yishim lands an arcane bolt of energy on the bloodied warrior inching away from Brenwar, adding to his wounds.
[sblock=Actions]Standard: Phantom Bolt on Warrior 76 Hits for 6.
[/sblock][sblock=Yishim Stat Block]Yishim- Male Human Wizard 1
Passive Perception: 13, Passive Insight: 18
AC:16, Fort:12, Reflex:15, Will:16 -- Speed:6
HP:19/22, Bloodied:11, Surge Value:5, Surges left:6/7
Initiative +6
Action Points: 0, Second Wind: not used
Powers: Thunderwave, Scorching Burst, Phantom Bolt, Icy Terrain, Sleep[/sblock]
 

Miranna continued her attacks against the goblin. It was obviously distracted, either by Cheysuli's magic or by the bloody corpse of its leader, and instead of dodging it stepped directly into the path of Miranna's sword. Once again, there was a faint rumble of thunder- this time it was nearly lost under the goblin's pained squeal.

OOC:
>Standard: attack Warrior 81 with Booming Blade, +9 vs. AC= 29 (CRIT!), deals 13 damage, +6 for crit = 19 lightning damage, and if target starts turn adjacent to Miranna then moves away, it takes 1d6+3 thunder damage; rolls Roll Lookup , Roll Lookup
 

[sblock=Character Sheet]
2HBarking, I swapped over my sheet to the google spreadsheet in my signature. I figure since I had a hand in creating it I should probably use it. Do you care if I just start updating it instead of the wiki one?
[/sblock]
 

Firete quickly says a few words of healing to stave off her wounds but continues to stand and fight, slashing with her sword at the enemy directly in front of her. She Finally manages to hurt him, hoping it was enough to fell him.

[sblock=Actions]Minor: Majestic Word on myself, I regain 11hp and go up to 24 and have 7 helaing surges left.War Song Strike on Warrior 76 (1d20+8=18) Damage (1d8+6=12)
If that kills him, I want to shift 2 squares, one as a move action one as a free action to A,15 for a flank.[/sblock]
 

[sblock=Rapida]I don't mind you using the google sheet. Your links in the sheet don't seem to be working, though.[/sblock]

[sblock=Katana]That kills the warrior.[/sblock]
 

Starting to get a little tired of these relentless goblins, Chey hurls a huge ball of fey-fire at the one that is assaulting Miranna, this time she hits her mark dead on, making it's skin burn and crisp in an instant. Happy that the swordmage will be able to take the creature down after Chey had hit it with so much power, The tiefling girls skips around the corner to find Brenwar and Firete in combat also. She lays a curse upon the new goblin and prepares another gout of eldritch energy.

[sblock=Actions]Standard - :branged: Eldritch Blast vs Warrior 81; 1d20+6 = 26 (CRIT); 1d10+5 = 15 + 1d8(curse) = 23 + 1d10(weapon crit) = 26 damage
Rolls
Move - >-A,18
Minor - curse warrior 30[/sblock]
[sblock=Ministats:Cheysuli Sage]
Tiefling Warlock (Fey) 2
Character Sheet,
Initiative: +2
Senses: Low-light
P-Perception: 14 P-Insight: 17
HP: 16/31 SurgeValue: 7 Surges: 5/8
AC:16 Fort:13 Ref:15 Will:16

Action Points: 0
Resist: Fire 6
Speed: 6
Languages: Allarian, Elven

:branged: Eldritch Blast +6 vs. Reflex; 1d10 + 5 damage
:bmelee: Spear +3 vs. AC; 1d8 + 0 damage

Combat Notes
CONCEALMENT


Bloodhunt - +1 to attacks vs. Bloodied foes.
Misty Step - Immediately teleport 5 squares as a free action when cursed target is reduced to 0 HP
Prime Shot - +1 attack if no allies are closer to the target.
Shadow Walk - Chey gains concealment if she moves at least 3 squares from where she started (enemies take a -2 penalty to attack rolls).
Viscious Rod - +1d10 on a crit [Implement]; Curse damage = d8's

[sblock=Skills]
Acrobatics +4
Arcana +9
Athletics +3
Bluff +12
Diplomacy +7
Dungeoneering +4
Endurance +5
Heal +4
History +6
Insight +7
Intimidate +10
Nature +5
Perception +4
Religion +6
Stealth +6
Streetwise +7
Thievery +4
[/sblock][sblock=Powers]
Warlock's Curse
Eldritch Blast
Eyebite

Infernal Wrath
Witchfire
Ethereal Stride
Second Wind

Curse of the Dark Dream

[/sblock]
[/sblock]
 
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