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The Journey To...North America, Part Two

In writing these articles I have come to understand how many people are voiceless in the collective imaginary land that is role playing games. I hope that these articles make our hobby and industry a place where more people are welcomed and encouraged to become involved. Which brings me to North America, the part the second.

In writing these articles I have come to understand how many people are voiceless in the collective imaginary land that is role playing games. I hope that these articles make our hobby and industry a place where more people are welcomed and encouraged to become involved. Which brings me to North America, the part the second.


I spoke to a friend of mine and her words still resonate with me. I asked Susan what she might want in terms of how her people are portrayed in role playing. She replied that she would not want her people's traditions taken for granted. Sacred is sacred. In struggling to find a theme for this article, her words helped me focus in on what is important. So I will begin, before talking about the people, with my "How would I use this?" section.

It is not hard for those of us descended from European, especially Western European ancestry, to relate to the sacred. Stonehenge comes to mind. Beowulf and the legend of Arthur. Joan of Arc. The stand at Thermopylae. Rome at its best and at its worst. A host of cultural touchstones that help give us some common context and cultural language. They literally are sprinkled through our role playing; ideas from history and mythology that fuel how we play.


So if I were going to run a campaign among the North American native tribes, prior to European arrival, it would be heavily focused on those ideas that they found and still find as sacred. It would be an intimate campaign, with no Vecna or dragons or Sauron. Perhaps a band of folk who have suffered loss who wander from place to place, helping others and battling legends. The magic would be subtle and beautiful and full of mystery. It would deal with the idea of what is sacred and how the sacred shapes the lives of the characters. Of course this can be taken into science fiction as well and Shadowrun does some of this with its setting.

What is sacred to the native tribes of North America? A best we can generalize because there are over 500 recognized tribes in the United States, including many in Alaska. Susan mentioned a few things: The Dance, The Ceremony, The Animals, and of course The Land itself. In our modern times issues of land ownership and management have come up again as natural resources are found on tribal lands. To the native peoples, land is more than just a means of making a living or a sign of prosperity. It represents a means of preserving cultural history and identity. Indigenous folk see themselves as protectors of the land and everything associated with it. Equally important are the spiritual and religious aspects of the land and specifically sacred spaces. These sacred places are integral to the tribes spiritual practices and when the land is disrespected, this insults the people and their beliefs. They also believes it angers the land. This should be an important concept in any campaign run using native peoples.


I would recommend talking to native folk about their own tribes and tribal traditions instead of relying on just Internet searches. In general most scholars break the native peoples of North America, excluding Mexico (covered here) into ten different cultural areas. These are the Arctic, Subarctic, Northeast, Southeast, Plains, Southwest, Great Basin, California, Northwest Coast, and Plateau. These cultures had distinct lifestyles from one another, with some being agricultural and others more nomadic. Tragically some have been lost along the way and that is something we should never forget. If we as games masters and content creators can keep them alive in our games, then that is one way of continuing their legacy into the future.

​contributed by Sean Hillman
 

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Sean Hillman

Sean Hillman

Thomas Bowman

First Post
"O nation of France, you are not made to receive an example, but to set it!"
- Jean-Paul Rabaut de Saint-Étienne, French revolutionary

And indeed, they did almost nothing the Americans had done.

You have to remember that Europeans in general, and the notoriously Francocentric French in particular, viewed whatever happened in the Americas as a sideshow. The population numbers that you yourself just cited may provide some clue as to why. So claiming that an 18th-Century French political movement was inspired by the American Revolution is rather akin to claiming that a modern American political movement was inspired by events in the Philippines.

(On the other hand, they did do a lot that the English had done, back in 1649-1659. Not that any self-respecting Frenchman would ever own up to following an English example, but if you want to know where they really got the idea for beheading their king and establishing a republic that rapidly devolved into a dictatorship, you should probably start there.)

You appear to have missed the bit where I pointed out that the French Revolution was not a peasant revolt. In fact, in the outlying provinces of France, to preserve the lifestyle they had always known just like you said, the peasants revolted against the Revolution. Multiple times.

Can't really say anything about this as it might be interpreted as politics, so I am forced to give a weak argument, that if I talk about it, I might get banned. That is a lousy way to win an argument I think.
 
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Can't really say anything about this as it might be interpreted as politics, so I am forced to give a weak argument, that if I talk about it, I might get banned. That is a lousy way to win an argument I think.
If you think that was some stratagem of mine I'm afraid you give me too much credit. All I've been doing is stating historical facts. So if I've won an argument by doing so... good, that's how it's supposed to work.
 

Thomas Bowman

First Post
I would comment, but anything I say, can and will be used against me, it will arbitrarily be decided that it is political, and I will get banned. I don't think what I said previously was political, it was something that happened very close to me and threatened my children's lives, so for me it was personal, not political. So any comment I make is risky, and apparently the moderator won't let me start another thread about Europe as a fantasy RPG setting. I did not start that thread to talk about politics, the subject just came up because someone else brought it up.
 

Please, do take care. To be right and to say the truth isn't enough. People don't buy books and go to internet forums about geek fiction to feel like Captain America reading Russia Today or with a guilty feeling by some horrible things happened centuries ago. I have sait it before and I say it again: we need the right balance between self-criticism and self-esteem, both are necessary, but too much may harm you. We have to learn from past, but also we must to avoid this to be used for propaganda by enemies. Today we are too busy with more important things to be fixed, or troubles to be avoided.

What would you say about a fantasy story inspired in Northamericans vs Northafricans first Barbary War, wouldn't be pollitically correct, why if it would be with fantasy races?

Better to use the fantasy like a softer way to explain serious matters from the real world.

* Did you know the famous Pocahontas is an ancestor of the former president George Bush?
 

Eltab

Lord of the Hidden Layer
Please, do take care. To be right and to say the truth isn't enough. People don't buy books and go to internet forums about geek fiction to feel like Captain America reading Russia Today or with a guilty feeling by some horrible things happened centuries ago. I have sait it before and I say it again: we need the right balance between self-criticism and self-esteem, both are necessary, but too much may harm you. We have to learn from past, but also we must to avoid this to be used for propaganda by enemies. Today we are too busy with more important things to be fixed, or troubles to be avoided.
+1 to this
 


Yaarel

He Mage
I have no real interest in getting into the particulars of the debate you are having, but I want to add some further context.

If you add together the deaths during the revolution, with the deaths caused by the adventurous wars undertaken by the new Republic, and the deaths undertaken under Napoleonic wars, which most historians agree forms a single continuous period of warfare stemming from the same cause (political upheaval in France), then you don't get the number one million. Most historians put the actual number at between 4.5 and 7.5 millions. That number is higher than the War of Spanish Succession, the War of Austrian Succession, and the Seven Years War combined, and was by far the worst of the new practice of worldwide wars until the "First" World War happened about 100 years later. (By my count, the "first" World War was actually the fifth to quality for that tittle, making the "Second" actually the sixth.)

The reminds me, seculars and atheists have murdered more humans than all the religious wars in the history of the human species combined.

Secularism has deeply bloody origins.

It concerns me when seculars indulge in hatemongering or erasing the presence of religious.
 

Eltab

Lord of the Hidden Layer
The reminds me, seculars and atheists have murdered more humans than all the religious wars in the history of the human species combined.
On that general vein (and a tangent to the thread's real subject):

Of the Top Ten Killer Governments of the 20th Century, seven were inspired by Scientific Socialism.
The top three Killer Governments' death tolls are so high, no religious organization has matched them - despite centuries of head start.
 

Afrodyte

Explorer
Switching gears just a tad, I looked at my bookshelf and saw one game that inspiration from indigenous American cultures in a similar way that Black Panther took inspiration from African cultures and Avatar: The Last Airbender took to inspirations from East Asian cultures: Ehdrigohr. Of course, it helps that the author is indigenous because it gives him an insider's understanding of cultural nuances that he uses to enrich the game, things that would not have occurred to me if I were creating such a setting.
 

Eltab

Lord of the Hidden Layer
Switching gears just a tad, I looked at my bookshelf and saw one game that inspiration from indigenous American cultures in a similar way that Black Panther took inspiration from African cultures and Avatar: The Last Airbender took to inspirations from East Asian cultures: Ehdrigohr. Of course, it helps that the author is indigenous because it gives him an insider's understanding of cultural nuances that he uses to enrich the game, things that would not have occurred to me if I were creating such a setting.
For similar reasons, I am looking forward to the release of Dragons Conquer America. The developing crew has background in Mesoamerican culture.
Even if I never play the game, I want to read the cultural and social material. So if I ever need / want to simulate 'Maya' or 'Aztec' in another game, I can craft more than a cardboard cut-out for the other players to interact with.
 

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