D&D 5E The Kalarian Precipice - Chapter Three

Otiroth: Into the shadows

Otiroth sluiced another bolt of fire towards the closest demon, wincing as he did so at the sound of tearing flesh.

The bolt might've singed a few whiskers, but went wide.

A glance over, and Otiroth reached out and gripped Metea's hand tightly. Reassuringly, such as it were. His hand was still boiling hot from the firebolt, but he knew the tiefling could handle a bit of heat!

They needed everyone on this! She could do it!

<Roll to hit-9, miss>
 

log in or register to remove this ad

Carthum: Into the shadows

Perhaps more out of panic than foresight, Carthum would once more swing his mace at the closest demon- attempting perhaps to bring it down while he was able to strike at it, before it could once more swing at Dain.

<Will save:10, disadvantaged roll to hit: 10>
 

Into the Shadows

Carthum: Seeing this ugly abomination up close is really getting under your skin!

<Until your next round (another DC 11 Wis save) you can not move closer to it and suffer disadvantage on checks.>
 

Into the Shadows

Round 3
Initiative:
Jeovanna: 22 (6 points of damage)
Dain: 18 (10 points of damage)
Metea: 16
Annit: 13
Critter 1: 10 (13 points of damage)
Critter 2: 10 (18 points of damage)
Otiroth: 9
Carthum: 5 ~Frightened~

<As the creatures are facing two enemies each, I'll allow you advantage on attack rolls if you move to flank them. The downside is that this could leave your arcane magic users exposed. The choice is yours :). The DC 11 Wis saves still occur at the start of every round for those characters in melee.>
 

Jeovanna: Into the Shadows

This was the tipping point- something that Jeovanna had been trying to avoid, if only to maintain her sanity, and the safety of the rest of the group.

But blood had been spilled, and that was too much for her to maintain her focus. She did not even really feel it; she just exploded into fury, into hysterical, screaming laughter.

DIE

And while her swing may have gone wide, it thudded into the stone floor of the cavern hard enough that one might have taken a moment to pity the steel blade.

DIE

<will save;16. To hit, 11>

<Jeovanna is raging! Barbarians in a rage do more damage, and have resistance to bludgeoning, piercing, and slashing damage>
 

Dain - The Shadows

The pain ripped through Dain's pysche, and he gritted his teeth in agony and in anger. Was this where it ended?

I remember a trail, little more than a deer path, through a mountain meadow. It was spring, the flowers were like jewels...

He imagined his wound, the flesh parted and the blood beginning to flow. Soon he would weaken, like a wounded animal that fled from a hunter but knew it was all futile. Inevitability was upon it. Another strike like that and not even the grace of the one known as Suru could save him.

And Essithea? Are you a goddess of Death, after all, my pale Lady?

"If so, I shall serve you WELL!" Dain had made his decision. Like a cornered beast, he knew his only option was to fight. To win. Or to die trying. Even so, was unwilling to leave the mages unprotected. Better he be killed and they be able to escape than they all perish in a heap, forgotten and wasted in the dark depths of the earth.

<Save=11>
<To hit=22 (including the +2 proficiency, it is 24>
<Damage=-7>
 

Metea: the shadows

Metea's gaze flickered back to Otiroth.

Perhaps she was trying to be something she was not.

She was a demon, but not like these pathetic wretches.

"Now you have awoken the wrath of my servant! Your suffering shall be delicious!" Metea shouted this in Infernal, before raising one hand to prepare a strike.

She was counting on two things, really. One, that the creatures even spoke Infernal- she hadn't understood its clacking before. Two, that if they did, they would be distracted enough by said berserking madwoman to maybe not catch onto her own shaky grasp of the dialect. Either way, suffer they would. She just had to be creative.

Metea loosed an eldritch bolt right towards the equivalent of the furthest demon's... left nostril.

<Spellcasting: Eldritch blast. Hit- 21, damage 1>
 

Into the Shadows

The sounds of battle intensified around Annit. Jeovanna, it was almost scary how angered and frustrated the massive woman had become! Don't ever want to be on the wrong side of that.

She watched energy errupt from Metea's fingers beside her, and fly off to zap at a beast’s nasal area. Dain too had had some luck, his sword slicing deeply into an opponent's shoulder. The team looked to be getting the upper hand. The enemies were hurting and squealing.

Annit thrust her dagger at the closest mini-monstrosity, a not too deep stab eventuating in it's forearm that had moved to block her. Then it swing back at her, missing as the light footed rogue dodged.

Carthum wasn't so lucky. Sensing that the priest had succumbed to fear, the beast shot in a pincer and tore at a section of the half-orc’s thigh!

<6hp damage to Carthum after attack roll of 15. Choice of who to attack was randomised as per before. Both critters have now sustained 20 hp damage each and are starting to look very unhealthy.>
 

Otiroth: the shadows

His comrades looked in a world of hurt. Through the fear and pain of battle... Otiroth was grateful for them, those that were willing to stand toe-to-toe with these creatures. He knew his own limitations, and he knew well enough that he would not have stood up to their claws as stoically or at all.

Perhaps he'd been wrong about Carthum, and there were more than rocks in his head after all.

Metea seemed back in the game, and so Otiroth would add another volley of flames, striking at the demon that had just scratched the half-orc.

This bolt did a bit more than singe some whiskers!

<Spellcasting: firebolt. To hit: 22. Damage 7>
 

Carthum was ashamed to admit, his hands were shaking. The wound, he could bear in silence, but the fear on top of that? It was good that he had his shield securely on his arm!

"Suru! We shall not fall to demons!"

He heard the harsh snarl of the Infernal tongue, the eerie laughter and wild eyes of Jeovanna. They were in a tighter spot than even the others perhaps realized!

As they had not moved far apart, Carthum would lay one hand on Dain, judging him the superior warrior of the two of them and most likely to be able to finish off the demons, but today even Suru's grace could not see him fully healed this day.

<Spellcasting: Cure Wounds for 5 HP>
 

Remove ads

Top