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5E The Kalarian Precipice - Chapter Three

Metea

First Post
Metea: The Lair

The arrival of the second demon would force Metea to move a bit, as she did not want to be so exposed! Not when it was so close. Luckily, Otiroth seemed to have a similar idea.

Their comrades who were better at direct combat were tied up at the moment dealing with the larger demon, and wanting them to turn their back on the creature was not the best idea. Not at the moment, at least!

But Metea would not be entirely idle. Her illusion now stood on its own, so she would send a crackling bolt of energy at the smaller demon.

<Spellcasting: Eldritch blast. 25 to hit, 15 damage>
 

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Carthum One-Tusk: The Lair

On some level, Carthum should have not been surprised. The demons had called for reinforcements before- why should this big brute be any different? Perhaps it had just been a blind hope.

The creature had teleported behind them- which meant near Metea! Perhaps that distraction and sudden fear for his sister's safety was enough to throw off what should have been a solid swing, or perhaps the demon simply was still lighter on his feet than they might've hoped.

<To hit: 14>
 

97mg

Explorer
The Lair

Carthum 21
Critter 1 Big 16 (-50hp)
Critter 2 Small 16 (-28hp)
Critter 3 Small 16
Annit 14 (-5hp)
Dain 13
Otiroth 11
Jeovanna 6
Metea 2

Bleeding and angry, the largest enemy might have been expected to teleport out of here, but alas something was preventing it! With nowhere to go, trapped behind three disgusting humanoids, it lashes out vengefully at Jeovanna. So close its pincers come, just glancing off her!

Behind, where the sorcerer and warlock back away from the small addition to the threat-level, yellow eyes survey the scene and charge for the nearest unwelcome guest. Annit cops a pincer to an arm, trying to fend the tiny beast off, but it slashes wildly and her blood begins to trickle to the floor. "Yoowch!" Some inner strength saves the thief though, from the fear and terror which now seeks to overcome her.

It is time for a rogue's cunning. Light on her feet, Annit leaps backwards to disengage, and from close range sends her arrow flying in. The shaft resonates with a twannng as it hits the beast square in the chest. Another squeal joins the sounds of pain for the gruesome local inhabitants.

"For real?" She mutters under her breath. Another small one has just charged in from the crevice across the way...

<Big critter selected Jeovanna at random. 13 to hit (at disadvantage) = Miss. Small critter attack Annit = 14. Damage = 5. Passes DC 11 Con check with 17. Annit uses cunning action to disengage. Attack = 25. Damage = 6.

By now it would be obvious that at certain light levels, some variants of these creatures can not teleport and suffer from some random form of disadvantage. Carthum's light and the various burning torches are bright for 20ft, enough to saturate the large enemy. I believe Dain and Annit are also using torches. Correct me if I'm wrong! Also, Otiroth's dancer will fade out on his next round.

Because you are now familiar with the creatures, you no longer require a DC11 Wisdom check for fright when in melee range.>

 
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daindarkspring

First Post
Dain - The Lair

Filth was flying now, and the foul screams of the creatures seemed to rain down from everywhere. Still clutching his torch in his left hand, it crackled and sputtered loudly as he ripped it around so that his sword arm could come in for another attack.

Behind him, he was dimly aware of more creatures coming, and the pop and sizzle of mystical attacks. They were beset on all sides! The sound of Annit being wounded reached him, through the madness of sounds, and his teeth gritted together.

There is no way to run from this. We fight our way through...that is the tale of it. And with Essithea watching, I will strengthen my resolve. I can still feel her guiding my blade against this monstrosity!

<18 to hit, 9 damage>
 

Otiroth

First Post
Otiroth: The Lair

They were, indeed, becoming a bit cornered. The demons were approaching from all sides, and one small one threatened to back up its larger comrade, which would twist the odds quite in the little demon's favor.

Otiroth pointed one finger at the newly-arrived demon, and a beam of bluish-white light leapt from his fingertip to strike the newcomer.

Could it not be said that intense cold also burned?

<Spellcasting: Ray of Frost. 22 to hit, 3 damage. On a successful hit, target's speed is reduced by 10 feet until the start of Otiroth's next turn>
 

Jeovanna

First Post
Jeovanna: The Lair

Control. Maintain control.

DIE

Jeovanna's blade was slick with vile blood, and her resolve was strong. She was not sick, she was not mad. She could get through this battle without going berserk!

Another fierce swipe, intent on pairing the injury on the demon's belly with an uglier brother.

Control. This was about control. Battle always was.

<To hit: 19. Damage 10.>
 

Metea

First Post
Metea: The Lair

Look, sure. It was all well and good, helping out the others, but there was a demon *right there*, and Metea was fairly sure at least that demon now knew where they were. Her illusion wasn't infallible, and watching a bunch of bolts streaking out of it probably gave the game up.

So Metea would focus on the demon closest to her and Annit, thank you very much!

Of course- it would have to be another eldritch blast. It tasted sweet, and arched from her fingers with a sort of familiarity that was becoming warm and friendly.

So dear. So lovely.

<Eldritch blast on Critter 2: 24 to hit, 7 damage>
 

97mg

Explorer
The Lair

Carthum 21
Critter 1 Big 16 (-69hp) DEAD
Critter 2 Small 16 (-35hp) DEAD
Critter 3 Small 16 (-3hp) ~slowed~
Annit 14 (-5hp)
Dain 13
Otiroth 11
Jeovanna 6
Metea 2


What a violent bloody battering the beasts were taking! Dain's powerful swing and Jeovanna's belly-carving see the large one's end. It squeals a final time, falling into a mass of red dislodged meat.

The issuer of Annit's earlier injury too is dipatched, fancifully overcome by Metea's crackling dance of pure pain-inducing energy.

One left, and even this newest arrival was not spared. Otiroth's chilling beam hits from range, and as a layer of frost appears upon the being's skin and hair, it is clear that it won't be rushing into battle overly fast. Its demise seems... inevitable...
 
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Carthum One-Tusk: The Lair

"Do you fear the light, demon?"

Carthum was beginning to figure it out- that it was not only the mystical light of his shield, but potentially the torchlight as well.

Still... his heart still burned with light!

"Sacred flame!" He would turn his glowing shield on the demon as it began to slow, and radiant light would descend upon the demon- not true flame, but the radiance of Suru's light!

<Spellcasting: Sacred Flame. 6 damage, if the demon does not succeed on a dex saving throw>
 

97mg

Explorer
The Lair

Carthum's plan is solid! But perhaps the heat of battle or worry about the creature's captives has got to him. The final little beast despite being half-frozen, manages to wiggle out of the way of the incoming holy radiance. It looks to the party with a final yellowed glare, and then scuttles off back down its crevice.

Annit lifts her bow, hoping for a lucky shot at the escaping beast, but it is too late. With her wound such as it is, chasing down the enemy would be rather unwise.

With one hand she grips her opposing forearm and applies pressure, doing her best to slow the ever-dripping blood. Not a mortal wound by any accounts, but down here with filth, moss and fungas-a-plenty, she would be wise limit its exposure to the unknown influences of this horrible place.

"Hope it doesn't come back, with more family,"
she says, leaving the option of pursuit to her friends. Chasing beasts through narrow tunnels could be a fine way to get lost... or worse. Then again, the idea that this thing could crackle in and slit a throat when a guard was down... that wasn't attractive either.

<Critter is dashing (double move) 20ft down the crevice.>
 
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daindarkspring

First Post
Dain - The Lair

As the great demon mound fell to pieces, Dain took a step backwards, both in alarm and in disgust. Within him, he felt the passing of whatever mystical guidance had been upon him. He praised his luck that he could not see the thing in its entirety in broad daylight. It would no doubt prove to be something he would never be able to forget.

Spinning around, he saw Annit consider firing after the final creature as it scurried, partially frost-bitten, away from them.

"I doubt the thing has family...but it may have allies that are as grim in visage as it is! I will purse it! See to her!"

Is it wise to run down this thing in the darkness of that passageway? Essithea...are you watching?! Do you see me?!

Taking off at a *dash*, his torch crackling above him and his sword at the ready, Dain set himself to stalking the lone surviving creature. He needed to move quick, before it vanished again!

<Perception roll=8/Passive Perception=15, Init=16, 24 to strike if applicable, 6 damage if applicable>
 

Otiroth

First Post
Otiroth: The Lair

As the creature begins its dash down the tunnel, Otiroth would cast one more firebolt after it- perhaps a bit high, as Dain jumped out to pursue it. Still, the strike would at least not hit his friend, even if it perhaps would not hit the creature at the same time.

<Firebolt: 20 to hit, 7 damage>

"They didn't teleport once they were in here- was that the mound? Or the light?" Otiroth turned towards Carthum, and then towards the cavern around them.

Dain, at least, had a torch!

Otiroth could start up some small fires, if he could scatter burnable kindling about... but the air might not be too fresh if he did that!
 

Jeovanna

First Post
Jeovanna: The Lair

"Dain!" Jeovanna shouted after him. The man was crazed when it came to leaping in front of danger. "We should not become separated!"

He was off, though, and Jeovanna hesitated to chase after him and leave the others unguarded.
 

Metea

First Post
Metea: The Lair

The young tiefling scrambled to get over to the relative safety of the others as the last demon fled. She did contemplate blasting it, but unlike Otiroth's firebolt, her eldritch blast moved in quite a straight line, and would have nowhere to go but into Dain's back.

"Maybe they know how many demons there are down here," Metea suggested. She'd nudge one of the pallid creatures with her tail.
 

Carthum One-Tusk: The Lair

"Metea," Carthum scolded. "And you- are you in need of healing?" He offered Annit.

The priest went to one knee by the two dwarves- to see how they fared. Not good, he imagined...

But Dain seemed to have a higher power of his own watching out for him!
 

97mg

Explorer
Hunting and Gathering

The Hunt Round 1
Critter 17 (-10hp)
Dain 16 (-8hp)

Miraculously, Otiroth’s final gift to the critter makes impact. All Dain need do is follow the smell of burning flesh!

Ahead, left, right, left again, it doesn’t take the long-legged ranger much time to track the little beast through the winding crevice, as he speeds around several sharp corners and almost bumps into it! This time the enemy is prepared. It moves to ambush with a pincer’s strike, which slashes very nastily across Dain’s knees. Easy to kill when the safety of numbers is on your side… maybe one on one is a different fate…

The kind of fate that Metea’s tail is investigating. The dwarf’s body is still and limp, in fact both are. Less surprising is that both have eyes wide open, fixed somewhere in the distance. One looks to be dead. The other draws a shallow breath from time to time, his little chest barely moving in the process.

Looking to the priest, Annit does her best to smile, which isn’t a great effort given the circumstances. “How often can you perform such miracles? I might be ok… lets rest first opportunity we get. Dain… I hope he is alright. Your healing might be in high demand.”

She glances to Metea and the dwarf, turning then to face the crack her colleague has rushed down.

<Creature initiative = 17. Attack Dain at disadvantage = 14 Hit! Damage = 8hp. Dain needs to make a DC 11 Constitution Save or suffer paralysis. Dain can re-attempt the save at the end of each of his turns, should he fail the first. He is however welcome to scream at this point as a free-action if he’d like to alert any friends.

Metea or any others may use investigation either on the dwarf or mound debris, should you wish.

Mudmap is mainly for Dain. Assuming everyone else is loitering in the lair for now.>

 
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Metea

First Post
Metea: Hunting and Gathering

Metea's tail lashed in frustration, and not a bit of worry. While she would take a cursory survey of their surroundings, the fact that they were unlikely to get any information from the dwarf meant they were just wasting their time. There was still another demon out there!

She'd slink over by the tunnel, peering around the edge. The tunnel turned, but she could still see light...

<Investigation: dwarf edition- 9>
 

Jeovanna

First Post
Jeovanna: Hunting and Gathering

Jeovanna shifted uncomfortably- she did not like to stand idle while others faced danger. Nor did she like the claustrophic tunnels- their last battle on the steps had left her more than a bit adverse to such situations. She could not necessarily even properly swing her sword- but she could sheathe that, and retrieve her bow.

"Keep alert," she'd instruct Metea, and start down the tunnel after the demon and Dain.

This tunnel was a bit wider than the one they'd arrived through... but still, it felt as if it were closing in on all sides! She'd keep an arrow to her bow...



<Jeovanna is preparing a bow attack for when the creature comes in range- following the tunnel, which seems one-way, for now. Initiative 19 if needed>
 

daindarkspring

First Post
Dain - The Hunt

Dain's heart was racing as he wove through the tunnel after the creature. The hunt was on! Let it run, let it flee before his blade like a leaf blown by a storm!

These tunnels are not the winding tracks of the forest and the hill, but I will tread them without fear regardless! If I can fall into her...if she would accept me once more...grant me some memory, some dim recollection...

The creature caught him quite by surprise, his mind having wandered as it were. He felt pain rip through his leg, and he staggered, nearly falling. "Gyyahhh! Demonspawn, I will sl...." The eyes of the beast met his, and bile rose in his throat.

A creeping paralysis seemed to grip him from within. His teeth clenched hard, biting down on the side of his tongue so hard that blood flowed into his mouth.

Do not leave me yet, Essithea! Do not turn your gaze from me yet! Did I not BLEED FOR YOU?!

With a grunt of anger, he spat blood from his mouth forwards toward the creature. Some of it hit his blade, flecks of red spraying the edge. The paralysis left him at the same time, as he tore his eyes away from the creature and readied his sword.

The strange sensation of power flowing through him followed, and the tip of his sword seemed to flicker as his blood that was there began to coalesce into the shape of twisting vines.

<Initial save vs paralysis=4 FAIL>
<End of turn save vs paralysis=23 SUCCESS>
<Prepping 'Ensnaring Strike' spell>
 
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Carthum One-Tusk: Hunting and Gathering

"I can do it once more, unless Suru grants me more mana after prayer," Carthum replied to Annit. He saw no reason to obfuscate matters, especially now that there were no demons in their immediate surroundings.

Jeovanna had trailed after Dain; that was good. Very good!

The priest did not exactly have a keen eye for magic or minerals; the remains of the mound scattered around them could just as easily be more filth, or glimmering gemstones simply covered in filth. That was not his concern at the moment. He would lay two fingers on the brow of the living dwarf. He had to admit, the poor thing's blank stare was... heart-rending, terrifying in a way that went far beyond simply mortal terror.

He'd search his memory for knowledge of the gods of the hill people; there must be some prayer, some succor, that their gods bestowed, some prayer that would perhaps reach the dwarf even as it suffered.

Suru's light ever gleamed, but he was not the hillpeople's god. Pity, perhaps, was not a dwarven god trait, but this dwarf needed it today regardless.

<Cantrip: guidance, add 1d4 to the dwarf's next act or save. Carthum is searching his memory for what he knows of other races' gods- religion check 17, if that helps!>
 

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