Black on black
<Round 4
Init 9 - Annit
Init 7 - Jeovanna
Init 5 - Otiroth
Init 4 - Armor (-32 hp)
Init 3 - Metea & Dain
Init 1 - Carthum>
Metea’s blast once again sparkles and snaps its energy against the oncoming threat. Perhaps there is some comfort now, in the mysterious armor looking very much worse and worn from the party’s strikes. It isn't finished yet though! A short moment of indecision, and then the metallic mass renews it's climb.
Wisely using the short respite to retreat onto the landing, Annit backs up along with the rest of the team, watching as Carthum proceeds to strike the overhead metal plate. Standing at well over six feet in half-orc height, it is an easy reach for the priest. A great clang! rings out and reverberates off the passage walls, a well placed impact lands on the trap.
A brief moment of silence then, before an ominous creaking is heard from above. The metal upon the ceiling swings free like a loose jaw, and darkness rains upon the top of the steps and the armor below. Black droplets splatter downwards at first, before the sticky mass of viscous ooze flows out like un-lidded tar. It is oil, or grease of some sort, a sticky moving river against the armor’s metal feet, flowing downwards one step at a time.
By instinct alone, taking another step up to face Carthum, the animated monstrosity loses balance. With a sickening plunge it falls backwards, slamming against the steps and sliding down them at speed, thanks to the recent lubrication. Not all armor likes to be oiled, it seems.
Half the distance of the passage it travels, twisting and smashing. Then shockingly it moves to stand back up, and nearby, black oily fingers reach out to touch Dain’s still burning torch.
Annit’s eyes open wide with fear, though it is uncertain if the armor’s endurance or the potential for fire... meeting with miner’s grease is the greater threat. There is only one thing she can do in this instant. Her shortbow is raised and she takes a shot at the armor. Advantage is not on her side, firing off into the looming dark. Her arrow bounces of a wall and clatters to the ground.
<Rolls used:
Armor: Dex save DC 15 to keep footing = 5 Fail.
Distance sliding d6 x 10 ft = 50ft.
Damage per 10ft slide is d4. Damage taken = 13
Annit: Disadvantaged attack = 7 Miss.
Notes: It is likely that you have 1 round left until the torch flames ignite the steps (if the substance is flammable). Walking down the steps at this point will require a DC 15 Dex check to keep footing. The armor is severely damaged but is attempting to stand on its next turn.>